Eclipse pt build 2

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">It's broken, but shots anyway.</div>I'm bitter right now. This will probably be blatantly obvious by my tone in describing these shots. Left Eclipse to compile overnight... 4 and a half hours, thanks to a few shadow-casting entities... Run it this morning. Broken. Fix it, and find that it's more broken. At least it runs in NSTR. :-\ At any rate, thought I'd toss up some craptastic screens of what to expect when I get this damn thing fixed.

New layout:
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-26_1.jpg" border="0">

Red. And I even make it look like the player is in some sort of building. Wow.
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-26_2.jpg" border="0">

Ph33r the electrical arcs:
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-26_3.jpg" border="0">

I added stuff here and the polys didn't flinch. Go me. Always one of my favorite areas in this map:
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-26_4.jpg" border="0">

New hive. Had to give it a little extra brightening to be visible in the shot compared to the others, but it does look about like this in-game:
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-26_5.jpg" border="0">

2 of the 3 generators now have an upper balcony complete with utterly asstastic control station. Polys didn't flinch at either of these, either -- I may replace that with something less blocky if time allows:
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-26_6.jpg" border="0">

I think this shot feels closer to a hive than it did before... Was far too bright in previous builds:
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-26_7.jpg" border="0">

Yep. Now to go to work and cry about how the damned thing won't actually be ready until tomorrow now.

I hate my life.

Comments

  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Wow... this is amazing stuff.  I really can't wait to play this mofo.
  • KobraKobra Join Date: 2002-06-09 Member: 744Members
    Very impressive, i like the atmosphere of the corrifors at screenshot 1 and 2. Excellent lighting in all the shots.
    Cant belive maps of this magnitude is for the hl engine, nicely done, cant wait to be able to play it.
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    wow wow wow... great! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I especially like pic 2, 4 and 6
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Great Job KFS! Me gets excited!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    really nice work, how many time have you been working on the map? <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The full map, about 5-6 months. The Triad and central corridor areas are the only remaining areas from that phase, and both have been heavily revamped. This build in itself is practically a from-scratch build, and the next one will phase out any other 'old' areas (aside of the two that still remain from build 1...), so... Hrmm...

    This is probably, for all intensive purposes, the third or fourth 'full' pass. It's the last one, though, I can guarantee that much. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Once the damned thing works, that is... :-\ Bleh.

    (of course, when I get to ns_kara and ns_valhalla, things will go much smoother -- I'll have a much better idea what I'm getting into. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )



    <!--EDIT|KungFuSquirrel|July 26 2002,12:13-->
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    What type of problems are you getting?
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    KFS, I think this looks absolutely magnificent.  Those electric arcs are positively awesome, but I think it's kinda weird that you have parts of the hive room that are completely uninfested in the middle of the floor.  I really hope you're able to fix whatever problems you're having, because I really, really want to see this map finished <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  Good luck fixing things.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    You the MAN! Or atleast one of the MEN! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--liquidscript+July 26 2002,12:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (liquidscript @ July 26 2002,12:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->What type of problems are you getting?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    One of the problems revolves around running it in the NSPT. This may or may not be a map issue -- I thought I got everything re-installed properly, though. This is what bugs me the most... I can't tell where the problem is. Maybe I just have something configured wrong, maybe the map itself has some glaring error I've overlooked. I had an error like this last PT build that turned out to be an error in a particle system, but I've not added or changed any PSes and the other culprits I suspected (mp3audio) all checked out (and worked in the NSTR).

    There were a hell of a lot of entities I just plain screwed up... missed an essential flag, forgot to reset values when I copied settings from another one across, etc. That's no problem.

    Problem arises when I have a texture inclusion error on the CSG end of things. That rules out an -onlyents compile.

    It's nothing catastrophic (that I know of, heh), but just the general snowball effect of having the map crash the PT build, populated with broken entities, and with a texture inclusion error that mandates a full re-compile... Well, that makes for one angry squirrel. :-\
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Heh. :/ Good luck with getting it straightened out...

    The shots look really wonderful, I can't wait to check it out. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> Your architecture and details are ammazing, you feel the 5 months of work. I do hope u fix yur problems up and get a public version soon.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Do note that all architecture within the pink blob is less than one month old. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    As long as the light problem is gone, I love it!
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    it looks amazin and i hope u get rid of all those damned problems.....
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    yes, ill second that, it does look amazing.

    it feels like a real spaceship, with a cohesive colour scheme and clean architecture/textures. Look like it would be fun to play too.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Finally, I'm getting a grasp on the layout of your map. Anyways at this point could you estimate how many megabytes the map will be? Hmm, just noticed a while ago but, where is the Marine Spawn room. And do you have <i>any</i> conept of your readyroom yet. I was suprised when you said the readyroom was a box with the signs and join places.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    1) Why is BSP size relevant at this stage?
    2) I didn't bother to mark a marine spawn room since I figured close-proximity command center and resource nozzle icon dots would function fine.
    3) I did, and had to cut it from a previous version. There's been at least 4 maps with box ready rooms in the testing phase (ns_nothing, ns_shaft, ns_caged, and Eclipse). It's not uncommon.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Looking bloody nice, my only complaint is that of Rhoads' where in shot 5 the walkways are uninfested. That reddish hallway looks perfect.

    --Scythe--
    the_only_scythe@subdimension.com
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Looks very cool.

    Don't suppose any of us joe-blows could get a copy to run around in the NSTR?
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    heh thats a good idea ;P
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