Stalemates Are Making Pub Play A Farce

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Comments

  • SyringedSyringed Join Date: 2003-04-17 Member: 15579Members, Constellation
    <!--QuoteBegin--fo sheezy my neezy+Aug 15 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Aug 15 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Syringed+Aug 15 2003, 11:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Syringed @ Aug 15 2003, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why did the Playtesters & Veterans miss such a gaping hole in balance like this? I suppose they just weren't lame enough to do such a lame strat so don't blame them.  I personally would want to see admins on servers start banning people on marines who do the above just to drag out the game for another 2 hours more than it's needed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't tell me you honestly didn't see nade spam in pre 2.0 games. The only difference is that you now reload directly into your gun, so you never have to wait on the 10 second animation. Fix the instant clip, fix most of the problem.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Difference between nade spam in 1.04 & 2.0 is now you can skip the 10 second reloading animation by reloading directly from the armory. 1.04 you could have someone spamming the doorways but they'd have to wait a bit between shots. This gives time for the aliens to rush in. Turret farms also weren't as deadly.

    & whoever said to just have a fade blink in with redemption to kill the GLer, HAHAHHAHAHAHHAHAHAHAHAHHAHAHAHHAHA. Good one seriously. Even if you were to somehow be able to bypass the 20 ish turrets to the armory with the GLer & kill him, all it takes his for another marine to pick up the GL & begin again which would take about 2 seconds. Coupled with the command chairs in the doorways to block in onos & the turret farm it doesn't give aliens a lot of time to react.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you play people who abuse game bugs.



    Then stop playing them.



    So we can't get into a nade abuse nest. Thats because its a reload exploit. So we apparently can't get into a room of 40 turrets. Thats because the comm is deliberately going down the turret farm path.

    Do I blame NS for the actions of its players? No. I realise there are little niggles but they can only be exploited by players of that mindset. I know how to spam grenade indefinitely but that doesn't mean I'm going to do so. Likewise I know I can sit at an IP and devour spawners one by one until they f4.

    We all know how to do these things, the question is do we choose to. Until such things are corrected, find a different server or report the player.

    Less stress involved <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Shockwave+Aug 15 2003, 06:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Aug 15 2003, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd suggest...

    Aliens getting out of their 1.0x mindset.

    They need cooperation now, much more than before. Players still seem to think they can just Onos & run in, and presume that'll work. It doesn't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ^^^
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