The John Rambo Strategy
Nether
Join Date: 2003-01-21 Member: 12530Members
<div class="IPBDescription">First Blood</div> The genius of this strategy is its simplicity.
Decide who your best marine is and lavish him with lots of goodies like shotguns medpacks and the like. Send him off to hunt wabbits and if he dies just re-equip him. Use your other marines as decoy and bait to lure the enemy away from your Top Guy so that he can rambo to full potential.
A good technique is to partner your Top Dog with a lower skilled player who takes the lead. When combat initiates drop a comm chair on the decoy player so that he is trapped and an easy target. This allows the leet dood to claim the kill. If near to an armory it is also advisable to drop welders on the rest of your team mid combat so that they cannot accidentily steal any of the kills. Other techniques include giving your decoy marines useless waypoints to dead areas of the map, and claiming certain irrelevant areas are under attack.
Eventually if you have pampered your rambo enough the chewbacca effect will come into play, when this happens it will be nigh impossible for aliens to win as the chewbacca effect is so powerfull. Now in full swing your rambo will devastate the alien team and win the game.
Once the game is won it is good to reward your rambo with praise and respect , infact some comms like to kneel, rpg style at thier rambos feet at the end of the game to show their admiration.
Have fun trying this on pubs.
Decide who your best marine is and lavish him with lots of goodies like shotguns medpacks and the like. Send him off to hunt wabbits and if he dies just re-equip him. Use your other marines as decoy and bait to lure the enemy away from your Top Guy so that he can rambo to full potential.
A good technique is to partner your Top Dog with a lower skilled player who takes the lead. When combat initiates drop a comm chair on the decoy player so that he is trapped and an easy target. This allows the leet dood to claim the kill. If near to an armory it is also advisable to drop welders on the rest of your team mid combat so that they cannot accidentily steal any of the kills. Other techniques include giving your decoy marines useless waypoints to dead areas of the map, and claiming certain irrelevant areas are under attack.
Eventually if you have pampered your rambo enough the chewbacca effect will come into play, when this happens it will be nigh impossible for aliens to win as the chewbacca effect is so powerfull. Now in full swing your rambo will devastate the alien team and win the game.
Once the game is won it is good to reward your rambo with praise and respect , infact some comms like to kneel, rpg style at thier rambos feet at the end of the game to show their admiration.
Have fun trying this on pubs.
Comments
Thanx man.
Now, all I need is someone who can own all aliens. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
YOU ARE Th3 "elite"!
</sarcasm>
Thank god! You have showed me the light!
Usually i just run off with my lmg and starting ammo to a key location like a hive or double res at the start, holding it for a while and ranking up kills and res, while spamming "need backup, tf, turrets and pg (location)".
sounds interesting, have to try that
...NANDA!!...
...PORQUE!!...
...COMMENT PEUT IL EN ETRE AINSI!!!...
...BUT!!!...
...no...
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
/me bend and surrender
ill trap my whole team in ccs next time, mwahahaha
Dang what a good strat. After a few min, I'll get so many kills that the comm can upgrade my weapons and armor, omg, think of the possibilities....
me with an shotty, me with a shotty (lev 1 weapons), me with a shotty (lev 2 weapons), you stuck in a cc...
me with a hmg, me with a hmg (lev 1 weapons), me with a hmg (lev 2 weapons), you stuck in a pg...
me with a lmg... and finally, our team winning cuz the aliens run as soon as they see me.
I mean, as soon as the see me, they will just go run off and kill their hive so they can end their misery. Then they will kill each other, but not before I kill them when their at low health, so they won't even join the alien team next round cuz they know I will own. Dang, this is such a good strat!
Who wants to play with me on the next server I join? C'mon, it will be fun, imagine being stuck in a cc, as my bait! Wait, don't imagine it, live it for real, lets go scare some aliens guys!
To liberally misquote Top Gun:
"Bull***, you can be MY bait!"
Dude of course we're not joking, we have the best tactic possible here!
Well....
I guess I should agree with Xzilen no matter what.
But honestly this strat = t3h pwnz
i think this strat is good if the "rambo" was a team.....like a 3 ppl rambo squad while the rest go do useless stuff..........this post has got me confused now <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Oww....
Okay let's stop the joke and actually and plainfully tell everyone that this "strategy" is a <b>Big Good Old Piece of Total OxyMoronic Cr*p</b><!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<b>Don't take it seriously.</b>
There's no way you can get confused.
Unless you are new to the game and you don't understand the most inner and pure mechanics of it maybe.
Don't forget: <b>Don't take it seriously.</b>
NS was never meant to have the commander abuse his team like that while praising only one marine.
It's just total nonsense.
<b>Don't take it seriously</b>
A puuure joke.
<b>Don't take it seriously</b> because you'll become the favorite subject of jokes and other little tricks for centuries if someone get to know about that.
It's almost impossible to take it seriously.
So <b>Don't take it seriously</b>.
This topic tells you so ultimately what's the Anti-NS gameplay that it makes it like an Hyper-Phenomenon.
A Classic.
But <b>Don't take it seriously</b>.
Now I've told you so many times not to take it seriously there's nothing much I could do for you.
I may even take a blame or more for re-phrasing so many times the same sentence that it looks like spam so pleeeeaaaase... Make it so that it wouldn't have been in total waste...
Really, if you think that a com may at any moment drop something else than weapon, gear, ammo or medpack on his marine then... my bad, you're just lost to the community.
No, to any community.
rambo: using boomers is a very effective tactic (ie 7/8 guys moving with 1 or 2 shotties picking em up as the "boomers" drop)
it pisses off people pretty fast and works like preparation H on my inflamed ca
aliens often rambo and it seems to work for em. still for the tactic to truly work we need some bows. so flayra, lets get some bows with exploding freaking tips and onos slapping technology, like heatseekers or hive hunters
just an idea
The rambo will grow fur.
also the ramboes hair will turn suyuper saiyan gold or hot pink or whatever it is this season of constipation battles, that's when you know he's ready to wrastle with some oni
honestly though, having ramboes run interference against aliens is helpful to the team, most of the time... and i love the idea of using team-mates as slightly unwilling bait for the rambo to get more kills, they should beg for the honor of being his bait!
However i didin't grew a fur, as indicated by teh chewbacca effect. Can anyone help me?
I was trying so much pretty good strategies,
but I saw never one as good as this one.........
1:45 mins of Playing "Ramboing"
and all got killed.....
When you see the one guy constantly getting kills, and then you take a crack at him and die instantly, and keep on dying each time you even glimpse at him, you quickly start avoiding all marine activity for fear of dying (unless you are a fade, in which case you simply blink in and out again half a second later with 2hp and no armour). Ofcourse suddenly even the useless no-aim marines can wander around the map with little fear of attack, allow the commander to completely spam up the hives with turrets etc...
Psychology has a HUGE effect on the aliens... And as an alien who has been beaten to a pulp by one or two leet players, when everyone else on his team are noobs, is really intimidating... Playing a team of all leet people is actually a lot easier to cope with...