I got V2.0 yesterday, and I noticed a difference on the minimaps. And I must say, for me, that was the best change made!! It's now helping me a lot in the game.
One thing that niggles me is the fact that if you or any of your fellow marines are in visual range of an alien, it shows up on your minimap. Even if said marine is not actually looking directly at the alien, but would otherwise have a clear line of sight at them.
Case in point, we went ahead and made a run for cargo hive where the (now) double node was. I noticed on my minimap that there was supposedly a skulk in the same vicinity as the node you first encounter on your way from the original marine start. Looked, didn't see anything, then, "ah-ha!", he's on the ceiling. I look up, and nail him. Had he not showed up on the minimap, none of us would have even known he was there.
<!--QuoteBegin--xioutlawix+Aug 16 2003, 02:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Aug 16 2003, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing that niggles me is the fact that if you or any of your fellow marines are in visual range of an alien, it shows up on your minimap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Works with aliens too.
Even nicer (IMO) minimaps can be found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=40179&hl=&#entry586374' target='_blank'>herep</a>.
<i>How would they go about fixing it though?</i> It may not be entirely impossible. It probably requires a simple (client-side?) filter, based on the FOV of the player. Won't work on marines that are hiding in the dark or behind a crate, but will work for those that managed to sneak up behind you.
I think of the marine minimap as a simple version of the old alien hive sight. Sure you can spot aliens there but if you do keep your eye on the map all the time you will get nailed. Think of it as all the marines have sensors on them disabling that stuff that causes the ship's camera etc to not work correctly.
<!--QuoteBegin--xioutlawix+Aug 16 2003, 02:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Aug 16 2003, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing that niggles me is the fact that if you or any of your fellow marines are in visual range of an alien, it shows up on your minimap. Even if said marine is not actually looking directly at the alien, but would otherwise have a clear line of sight at them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It's going to be fixed in the next client patch. (does line of sight check)
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
I love the new minimap! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It's incredibly useful, not least of all for when I'm lost. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I wish it had the names of the larger structures on the maps. A lot of people get lost out there, so help the 'nubs' out and give them some landmarks, eh?
<!--QuoteBegin--Frogg2+Aug 16 2003, 04:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Aug 16 2003, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--xioutlawix+Aug 16 2003, 02:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Aug 16 2003, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing that niggles me is the fact that if you or any of your fellow marines are in visual range of an alien, it shows up on your minimap. Even if said marine is not actually looking directly at the alien, but would otherwise have a clear line of sight at them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's going to be fixed in the next client patch. (does line of sight check) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> A line-of-sight check isn't going to help in those instances where you have line-of-sight, but don't actually see them due to various circumstances until you check the minimap.
<!--QuoteBegin--Frogg2+Aug 16 2003, 09:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Aug 16 2003, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--xioutlawix+Aug 16 2003, 02:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Aug 16 2003, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing that niggles me is the fact that if you or any of your fellow marines are in visual range of an alien, it shows up on your minimap. Even if said marine is not actually looking directly at the alien, but would otherwise have a clear line of sight at them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's going to be fixed in the next client patch. (does line of sight check) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> a line of sight check is why we have the problem; that's what it's doing now. it means you can see enemies hiding in the dark, behind you and above you etc. field of view check to check if they are in front of you isn't good enough either coz you'll still see them on the minimap if they are in the dark or hiding behind chambers or marine buildings or if they are camouflaged nicely with the scenery. an alien just being on your screen shouldn't necessarily mean you notice them.
Yeah I like the minimap, it gives the marines a little advantage and also adds some skill, I mean if your looking at your minimap then the aliens have a small time period to ambush you.
I for one can find it hard to orietate (sp) myself and the map with my surroundings, I would appreciate an option to have it rotate with my direction so that the arrow representing me is always pointing upwards.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
<!--QuoteBegin--Max+Aug 17 2003, 04:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Aug 17 2003, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ViPr, what you consider a bug is actually a feature. Consider the fact that this increases the value of the cloaking upgrade for the aliens.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well, while we are at it, why not make all aliens shine in blinking neon-red colors... that would increase the value of sensory as well!
Frankly, showing enemies on the mini-map must go. It removes all possibilities of hiding for non-cloaked aliens.. why did we even have dark corners on the maps?
having enemies on the minimap doesn't add skill. it kills skill. and the way things are now there is either successfull or non successful surprise tactics completely dependant on only whether teams use upgrades and not their skills. for example. with cloaking, aliens can almost always surprise the marines unless they use observatories or scanning and without cloaking the aliens can almost never surprise the marines. it should not be that extreme.
besides this argument is the fact that it is silly and not believable and will make people play in a way which is totally un-useful in other games or real-life. and also it changes the atmosphere of the game because now there is no reason to be looking around trying to find aliens that you should be able to see. you shouldn't even bother to look around with cloaking coz it's so invisible.
i can't believe people are defending the minimap. just because the marines have a disadvantage doesn't mean even some bug that gives them an advantage should stay. it doesn't matter if this is a bug or not, but i think it is some kind of mistake. if the marines have a disadvantage then some other way to give them an advantage should be found which doesn't make the game boring.
i don't feel like explaining my view anymore so if i don't answer anymore about this it doesn't mean you win.
Same applies to aliens,so they can't see marines in the mini-map. Only structures
Because if you only apply it to Marines then it encourages solo-lerking,because they have one of the most effective ranged alien attacks in the game....insta-hit spikes
I really hate the map destroying my hiding locaton, kills the feeling of NS
EDIT : But of course it's Flayra's call,not mine.Afer all he is using his free-time to make this great mod,but I really think you should reconsider about what mappers do for hiding spots, or it essentially becomes wasted effort....unless of course people start using cloaking..
if you use cloaking, with the ridiculous amount of invisibility it has, then it is better to just stand in the middle of the hallway and wait for the marine to step in your mouth rather than hide.
In 2.0 there was a bug (oversight?) that showed enemies on the minimap that weren't in the LOS of the player. This has been corrected in 2.01, and it means that now you can ambush people from the sides of doorways or whatever just as easily as in 1.04. Also, the minimap is only updated every second or so, so that means a player has to be looking at an enemy for roughly half a second before the enemy shows up on the minimap.
Anyway, I'm glad people (the original poster) like the mini-map.
so in other words our complaint has not been fixed at all and instead another problem with it that we didn't even realize yet has been fixed.
what you are saying doesn't make sense. first of all the line of sight is why we have the problem in the first place. that's the way it is working now because a line of sight check does not take into account direction. second of all updating every second doesn't mean you have to look at the enemy for half a second before they show up. it means that you just have to be in LOS at the same moment as the minimap gets updated. that means it can range from being instant to taking a second before the alien shows up.
btw i'd like to add another problem with the minimap. the position and direction displayed on the minimap is not really the clientside versions. well the position is the clientside version but the direction is the serverside version. it's similar to the bug with the flashlight except it's vice-versa.
<!--QuoteBegin--Max+Aug 17 2003, 02:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Aug 17 2003, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In 2.0 there was a bug (oversight?) that showed enemies on the minimap that weren't in the LOS of the player. This has been corrected in 2.01, and it means that now you can ambush people from the sides of doorways or whatever just as easily as in 1.04. Also, the minimap is only updated every second or so, so that means a player has to be looking at an enemy for roughly half a second before the enemy shows up on the minimap.
Anyway, I'm glad people (the original poster) like the mini-map.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> YES!!
Now we donce. (BTW I liked the minimap,but the bug caused me lots of frustation)
Comments
Case in point, we went ahead and made a run for cargo hive where the (now) double node was. I noticed on my minimap that there was supposedly a skulk in the same vicinity as the node you first encounter on your way from the original marine start. Looked, didn't see anything, then, "ah-ha!", he's on the ceiling. I look up, and nail him. Had he not showed up on the minimap, none of us would have even known he was there.
Needless to say, have mixed feelings about that.
Works with aliens too.
Those silly hiding marines.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<i>How would they go about fixing it though?</i>
It may not be entirely impossible. It probably requires a simple (client-side?) filter, based on the FOV of the player. Won't work on marines that are hiding in the dark or behind a crate, but will work for those that managed to sneak up behind you.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's going to be fixed in the next client patch. (does line of sight check)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's going to be fixed in the next client patch. (does line of sight check) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A line-of-sight check isn't going to help in those instances where you have line-of-sight, but don't actually see them due to various circumstances until you check the minimap.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's going to be fixed in the next client patch. (does line of sight check) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
a line of sight check is why we have the problem; that's what it's doing now. it means you can see enemies hiding in the dark, behind you and above you etc. field of view check to check if they are in front of you isn't good enough either coz you'll still see them on the minimap if they are in the dark or hiding behind chambers or marine buildings or if they are camouflaged nicely with the scenery. an alien just being on your screen shouldn't necessarily mean you notice them.
Max
I for one can find it hard to orietate (sp) myself and the map with my surroundings, I would appreciate an option to have it rotate with my direction so that the arrow representing me is always pointing upwards.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, while we are at it, why not make all aliens shine in blinking neon-red colors... that would increase the value of sensory as well!
Frankly, showing enemies on the mini-map must go. It removes all possibilities of hiding for non-cloaked aliens.. why did we even have dark corners on the maps?
besides this argument is the fact that it is silly and not believable and will make people play in a way which is totally un-useful in other games or real-life. and also it changes the atmosphere of the game because now there is no reason to be looking around trying to find aliens that you should be able to see. you shouldn't even bother to look around with cloaking coz it's so invisible.
i can't believe people are defending the minimap. just because the marines have a disadvantage doesn't mean even some bug that gives them an advantage should stay. it doesn't matter if this is a bug or not, but i think it is some kind of mistake. if the marines have a disadvantage then some other way to give them an advantage should be found which doesn't make the game boring.
i don't feel like explaining my view anymore so if i don't answer anymore about this it doesn't mean you win.
Same applies to aliens,so they can't see marines in the mini-map. Only structures
Because if you only apply it to Marines then it encourages solo-lerking,because they have one of the most effective ranged alien attacks in the game....insta-hit spikes
I really hate the map destroying my hiding locaton, kills the feeling of NS
EDIT : But of course it's Flayra's call,not mine.Afer all he is using his free-time to make this great mod,but I really think you should reconsider about what mappers do for hiding spots, or it essentially becomes wasted effort....unless of course people start using cloaking..
Anyway, I'm glad people (the original poster) like the mini-map.
Max
what you are saying doesn't make sense. first of all the line of sight is why we have the problem in the first place. that's the way it is working now because a line of sight check does not take into account direction. second of all updating every second doesn't mean you have to look at the enemy for half a second before they show up. it means that you just have to be in LOS at the same moment as the minimap gets updated. that means it can range from being instant to taking a second before the alien shows up.
btw i'd like to add another problem with the minimap. the position and direction displayed on the minimap is not really the clientside versions. well the position is the clientside version but the direction is the serverside version. it's similar to the bug with the flashlight except it's vice-versa.
Anyway, I'm glad people (the original poster) like the mini-map.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
YES!!
Now we donce. (BTW I liked the minimap,but the bug caused me lots of frustation)