Ns performance and server
neko
Join Date: 2002-02-14 Member: 216Members
<div class="IPBDescription">2 questions</div>Howdy,
I was thinking about NS and I had 2 questions:
1. How do the RC's perform on your systems, playtesters? I know that NS is a pretty art intensive and feature intensive mod for HL, so what kind of framerates are you getting? I'm the kind of nerd that loves to see 99 flickering up in the top left corner at all times <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
2. Is NS "dedicated server friendly"? By this I mean that is NS structured so that you can run a dedicated server with little administration? For example, most HL mods run games continuously, changing maps every 30 minutes or so (eg CS, DoD, TFC, blah blah). Also, is it quick and painless to get into the action? This is probably in the forums somewhere but I can't find it. I think default settings for games are pretty important, as they could be considered a 'standard' for that game. I also hated in some games where you have to wait in a lobby to join a game and can't spectate or anything.
3. I was curious about a Linux server, but ye-old forum search turned up plenty of threads already <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Keep up the great work Flarya and co - NS is looking great!
Oh and MonsE regarding that big debate over Linux vs Windows I do know that an ISP in Oz (optus) has switched to pure linux servers because of performance reasons - they can fit more game servers on each machine than windows, which were lagging to hell.
neko
I was thinking about NS and I had 2 questions:
1. How do the RC's perform on your systems, playtesters? I know that NS is a pretty art intensive and feature intensive mod for HL, so what kind of framerates are you getting? I'm the kind of nerd that loves to see 99 flickering up in the top left corner at all times <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
2. Is NS "dedicated server friendly"? By this I mean that is NS structured so that you can run a dedicated server with little administration? For example, most HL mods run games continuously, changing maps every 30 minutes or so (eg CS, DoD, TFC, blah blah). Also, is it quick and painless to get into the action? This is probably in the forums somewhere but I can't find it. I think default settings for games are pretty important, as they could be considered a 'standard' for that game. I also hated in some games where you have to wait in a lobby to join a game and can't spectate or anything.
3. I was curious about a Linux server, but ye-old forum search turned up plenty of threads already <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Keep up the great work Flarya and co - NS is looking great!
Oh and MonsE regarding that big debate over Linux vs Windows I do know that an ISP in Oz (optus) has switched to pure linux servers because of performance reasons - they can fit more game servers on each machine than windows, which were lagging to hell.
neko
Comments
2. I can't answer the server-side questions yet. However, for your question about how easy is it to join, I can say that this is a very well designed part of NS. As with everything else, this is STC, but a player may join at any time and will appear in the 'readyroom' of the current map. He may stay and chat with other players in the RR, or he may join either team, a random team, or he may choose to observe (spectate) the current match.
<!--EDIT|Relic25|July 27 2002,10:08-->
NS worries me. =/
Send me 900$ and I will.
You have no knowledge of my system, champ. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
#=fps cap. It wont go any higher than this number.
BTW, hello Kid. =)
2. I can't answer the server-side questions yet. However, for your question about how easy is it to join, I can say that this is a very well designed part of NS. As with everything else, this is STC, but a player may join at any time and will appear in the 'readyroom' of the current map. He may stay and chat with other players in the RR, or he may join either team, a random team, or he may choose to observe (spectate) the current match.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
First, thanks for the info, Relic, I appreciate it. Some points to add
1. My monitor's refresh rate is locked to 120hz at 1024 (which I play most HL games in) so 99 fps is just dandy. ALL of my gaming friends have monitors that can push refresh rates at 100 or higher for 800 and 1024 resolutions. I think for gamers, the 'typical' monitor is more than adequate for HL.
2. I want 99 FPS because when the sh!t hits the fan, I want some "fps buffer" in place to handle slowdowns. I don't care that it says 99 when I stare at a wall, but I DO care that it says 35 when there are lvl5's, turrets, bobs and the like swarming around me.
3. I don't believe that there is a 'hard' limit to the 'frames per second' a human eye can perceive. I think that's a common misconception. Check <a href="http://amo.net/NT/02-21-01FPS.html" target="_blank">this website article</a> dealing with the issue of the human eye. Remember that computers don't have the luxury of motion blurring as TV's do.
4. HL's default fps_max is 75, not 72 (other poster)
5. If your fps is locked at 60, use <a href="http://www.entechtaiwan.com/ps.htm" target="_blank">Powerstrip</a> to lock the refresh rate for certain resolutions. Trust me, ignore anyone who tries to claim otherwise, you WILL see and 'feel' a difference. ALso note that powerstrip can change gamma on the fly, which will be an issue for hiding in the dark for NS.
6. Turning vsync off is a great idea if you can lock your monitor to 120hz. I don't notice any 'screen tearing'.
7. Apparently it's good to tick 'use fast-linear-mipmap-linear filtering' because you get a slight performance gain for no discernable loss in quality. Read <a href="http://www.guru3d.com/guide/detonator-explanation/index3.shtml" target="_blank">here</a> for more info.
cheers all for the discussion,
neko