Restore Old Jp?

XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
<div class="IPBDescription">1.0x goodness</div> I was wondering if it was possible to get the mm plugin jp nerf and restore the jp to original instead of nerfing it even more....and wow was i surprised that the jp turned out even worse in 2.0 than in a 1.0x server with jp nerf.I really do not see a point in jp unless its a big open map such as ns_sieges007 jp room

Comments

  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i dont see the problem, JP is exactly the same as it was before. oh i had 35 fps. and you had 100. quit complaining and play like it was intended.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    JPs are Jumppacks now. You use them to jump higher and hover, not actually fly. Get used to it and have fun. I like new JP, stopped it from being uber strat like in 1.04.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    hmm in 1.04 with 100fps you could just keep flying in NS but with the NO FPS related items that solved the hover for forever lameness.

    the Old JP had issues
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    the issues that it had i really liked however i do not see a reason for a jump pack..
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Let me clear it up a little.

    1.04: JP with elite frames lets you fly around FOREVER. You NEVER HAVE TO LAND! This is <b>very bad</b> because it's makes it nigh impossible for anything to hit you.

    2.0: JP with any frames increases your maneuverability greatly, while not making you an infinitly-flying-jarhead-of-dewm. I prefer jumppacks anyway, it feels a bit more natural than an actual jetpack that makes you fly really really fast. And you can still avoid skulks by jumping every time you land.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    FPS problem wasn't fixed btw.
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    given that lerks are more readily accessible now and that ocs have sniper aim, i wouldn't mind making buffing the jps a little now. the jumpacks really are pretty useless because you can't get any additional lift after you let go of the jump key. you should be able to get additional lift while you still have energy (like the lerk). keep the hmg/gl nerf there tho so you can't fly all day with heavy weapons
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    Well, they're fine, cept I just think they just need a bit more...power. Or it could just be that the default maps comepletely suck with JPs .
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Zel+Aug 18 2003, 12:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Aug 18 2003, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont see the problem, JP is exactly the same as it was before. oh i had 35 fps. and you had 100. quit complaining and play like it was intended. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    same here... now I don't have to say "comm don't give me a JP HMG my athlon 800 w/ ATI 128 comp sucks !" anymore...
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Problem with jetpacks: None.

    Problem with maps: Aye. Too much ceiling architecture makes it almost impossible to navigate some maps with a jumppack (since you can't just release and "duck" under the architecture), making you skulk/onos bait.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->given that lerks are more readily accessible now and that ocs have sniper aim, i wouldn't mind making buffing the jps a little now. the jumpacks really are pretty useless because you can't get any additional lift after you let go of the jump key. you should be able to get additional lift while you still have energy (like the lerk). keep the hmg/gl nerf there tho so you can't fly all day with heavy weapons <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree to a point. I think that you should still be able to gain lift, just do one of 2 things: 1) make the jetpack use "fuel" faster, or 2) Make the "fuel" recharge slower. Either way you can't fly forever, yet you still have some maneuverability.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Problem with maps: Aye. Too much ceiling architecture makes it almost impossible to navigate some maps with a jumppack (since you can't just release and "duck" under the architecture), making you skulk/onos bait. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's just as hard to be a skulk on those ceilings, which is why the architecture is there. If you'd like, you can go read the <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>Mapping Guidelines</a> where it specifically says not to leave open-runnable ceilings to help hinder skulk movement. Besides, the ceiling architecture adds to the ambiance of the game.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you'd like, you can go read the Mapping Guidelines where it specifically says not to leave open-runnable ceilings to help hinder skulk movement. Besides, the ceiling architecture adds to the ambiance of the game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I know. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> My point is, the problem with jumppacks right now (imho) isn't anything to do with jumppacks in particular, but the maps (not that the maps are inherently wrong, but the solution ceiling architecture is really problematic for jumppacks).

    I also only said some maps because, frankly, if the ceiling is high enough, I'm happy to coast along slightly lower than the roof... But in most maps, this makes you skulk/onos bait. I, however, still love the jumppacks... I'm just very loathe to travel in certain sections of certain maps without a heavy escort, and only engage in areas wherein I can actually maneuver (which is imho a bad thing).
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    I've never used a JP, I've never had a comm that thought they would be useful in the situation.

    Bast looks like a GREAT place for JP's, but it still has 75% tiny hallways, now doesn't it? I'm sure I could provide some decent arguements but my memory for the maps is failing me now...
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    The strat, JP and Shottie still work. Thats what the JP is good for.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    Jps are fine now. The problem is that you die to fast because you dont have the protecting benefits of HA. Marines now have light and heavy armor. Why not introduce medium armor that you get with the JP. Let´s say around 120-150 armor of the same quality as HA or slightly worse and spores protection. JP are at the end of the tech tree and cost a lot so when they become available they have to fight dozens of lerks and OC and it would only be fair to get some extra protection for your bucks. This would make the JP a good choice again while not making them the uber flying lameness of doom by reintroducing the 1.04 flight model.
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    I say we bring back the old style jetpacks. O chambers can drop em like flies and with the increased economy and long tech path to JPs you deserve to die if you haven't adequately defended your hive. JPs were overpowered because the aliens couldn't defend against them in time even if they saw them coming. With the ham doing piercing damage and easy availabilty of lerks and OCs I don't see any reason not to buff them up again.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    There is a reason why it comes from a prototype lab

    Understood? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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