Is Grenade Spam Exploiting?
Night_Shade
Join Date: 2003-03-28 Member: 14985Members, Constellation
<div class="IPBDescription">Devs? PT/Vets? Anyone?</div> As you may or may not know, in 2.0 holding +use and +attack while facing an armory with a full grenade launcher results in about 1 grenade per second being fired. Is this an exploit, or is this intentional behaviour? I've been whinged at on a few servers about it now, and I wanted to hear someone official's viewpoint.
Comments
I did not notice this delay in 1.03.
This seriously isn't an issue.
The dev team knows about it, if it is an exploit, it'll be fixed in the next official patch, I'm sure.
Edit:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This seriously isn't an issue.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->You don't think so? Hell... I like to use it, and even I admit it can be pretty cheap.
EDIT: Actually maybe it was put back in because having to reload twice got a bit annoying. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> because when iot didn't load the main clip and you had 0/0 you would pick up 25 bullets and then reload and then pick up another 25 and reload again adn then proceed to max outn your bullets to avoid that mess again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
We did. And HA, and a nice farm with siege. Having said that, they had a couple fades and onos in there too, which we really didn't want getting close. I still don't think it's an exploit, but I really didn't want to get banned on one of the few Australian servers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Grenade spam is what won CAL's first 2.0 tourney. :/
Please, for the love of god, make it so armory don't fill into marine's guns... please?
I agree we should have been steamrolled before we started building, but iirc there was a diversionary push on the other side of the map at the time.
<b>Fact:</b> Oni without support die almost instantly to concentrated HMGs.
<b>Fact:</b> Grenspam makes affected areas completely inaccessable to any alien weaker than a Fade.
We can thus infer that with proper grenspam in place, a Lerk will not be able to follow an Onos long enough to protect him with Umbra. A Gorge cannot Bile Bomb the marine structures or heal his teammates. The Onos is rendered ineffective, and without him there is no hope of killing the marines.
Tell me friends, how would you attack a fully teched marine team holed up in Waste Handling hive on ns_tanith? Assuming turrets placed to hinder Onos movement, 6 HMG/HAs, and 4 GL/HAs spamming the hive's two entrances. In 2.0 vanilla I would have a Gorge do a suicide run to start the hive, and as soon has it came under attack the entire alien team (all Onos, ideally) would use a movement chamber to warp into the marines' midst. But with this "trick" being removed, the only option left for the aliens is to wait for the marines to attack (and they may be waiting QUITE a long time, since it would likely result in the marines being slaughtered). Total stalemate.
And before you yell "how the hell did the marines get all the res for that tech??", remember that NS games ebb and flow. The marines may have been forced into that position after an hour of gameplay or more, and slowly accumulated the res over time.