Early Redempt Onos

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">How the heck....</div> The games where aliens dropped dc first and someone on their team saved for redemption onos are just horrible for me. Sure some of you might think what a noob alien team, I say maybe but the redemption onos is devastating. I know he ignored to help his team build up by saving, but once he's that early onos (I forgot how many mins) all my marine outposts will be litterally to trash...
My question is, how do you deal with this situation? BTW there is no way you have comed to HA if it indeed is an early onos.

Comments

  • strangepIMPINstrangepIMPIN Join Date: 2003-03-30 Member: 15045Members
    there are several things you can do to get rid of early redempting onoses


    1. kill resource towers to slow down this saving process.
    2. 1-hive redempting onoses are not that dangerous. theyre slow because they dont have movements for celerity. they are only a threat in close combat, they cannot stomp yet.
    3. defend your buildings with human resources. its better to make the onos go back to hive and lose some marines instead of losing buildings !
    4. give out 1-2 HMGs to skilled players. they will keep the onos away from your buildings.

    5. kill them in their eggs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JaneJane Seriously&#33;? Join Date: 2003-07-01 Member: 17835Members, Constellation
    If you goof and don't expand very much (you don't have many res spots, but they do), then get shot guns, not only are they cheaper then hmgs, they don't require an advanced armory, and they work really well. Also generally people with good aim (your good players normally) typically prefer more accurate guns. This is not something I would know from me (my aim is non-existant <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) but when I have lots of res (me being comm) and we're doing hive attacks, I'll typically give the guys their gun of choice, and I notice a lot of better players seem to prefer the shotgun. Hope that helps.

    --Jane
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If they have one-hive onos, it's actually more worthwhile to drop the heavy weapons to take them out. They won't be at full strength without stomp and a second upgrade and they won't be able to afford to go onos again for a good while. Spare no expense in taking them out. If they are left alone, kiss your RTs goodbye.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    The problem is that they won't die. Redemption + Onos = 99% chance of redemption. Sure you COULD have 5 SG firing at the same time, but that's not happening. Basicly it attacks a RT you send a squad, the squad makes the onos redeem (however often after it devoured someone) with a few casualties. The onos returns gnaws some more etc slowing everything down tremendously.
    It's pretty impressive how a single Onos can be devastating for the whole team.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited August 2003
    <!--QuoteBegin--XCan+Aug 19 2003, 11:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Aug 19 2003, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The games where aliens dropped dc first and someone on their team saved for redemption onos are just horrible for me. Sure some of you might think what a noob alien team, I say maybe but the redemption onos is devastating. I know he ignored to help his team build up by saving, but once he's that early onos (I forgot how many mins) all my marine outposts will be litterally to trash...
    My question is, how do you deal with this situation? BTW there is no way you have comed to HA if it indeed is an early onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They proabably reach onos from anywhere as 7mins-10mins if they are purely saving. This can be countered by an arms lab with ~1-3 weapon upgrades and groups of 2 equiped with shottys. Marine teams I see in pubs do not put enough importance on the arms lab upgrades to better tech themselves and keep up with alien tech/expansion. Imo, there is to much direction on resource nodes and not enough in marine technology.

    btw: if they were getting dc's anyways, its the commanders job to put even more importance on your upgrades as its a good soft counter to the first dc placed. Also: Armor #1 makes the biggest difference in every arms lab upgrade imo.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Try a mine trap.

    The Onos is probably going to come back to the same spot, since the player deems it strategically important enough to be worth an Onos time. Mine the two most probably attack routes by stacking all of the mines on top of one another. Just put them far enough away so they don't damage your buildings.

    Shotguns are a good bet, too. They're cheaper then HMGs, don't require an upgraded armory and deal big damage upclose, especially upgraded. Against 2 hive Onos, it's pretty much the same strategy, just spread your guys out so they don't all get stomped.
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    edited August 2003
    Here are a few things that have helped me vs. Onos.

    Tip 1:
    Don't try to protect every resource node. Have a few phase gates throughout the map in critical locations. If a node is getting hit, instruct your marines to jump to the nearest phase gate and attempt to save the node. If you feel that this response will be to slow, recycle the node, then send a squad to rebuild it. (You may want to send enough men to deal with the Onos in case he is still in the area.)

    Since this is still fairly early in the game your phase gate outposts probably won't all have turrets. Make sure that you station a few marines at each one to provide an early warning system. When they see an Onos coming, they can alert you and you can send reinforcements.

    (I tend to go for early phase tech now as I find it REALLY helps with area control. I would rather be able to transport a full squad into an area than have a few turrets. I add turrets later as resources are available.)

    Tip 2:
    The Onos makes a lot of noise. Many times you can hear him moving about the map under your view. You can tell where he is going and take appropriate action.

    Tip 3:
    When the Onos appears, I tend to focus more on weapon upgrades than armor. If I had level 1 armor and level 1 weapon researched when the first Onos appears I would probably research weapons 2 & 3 before focusing on armor again.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Shotguns. Deny them res. Gee Gee
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Shotty rush. If they're all hoarders you can be over them in minutes, and to hoard up those res it means not building anything.

    With no res coming in, and only 3 or so for each marine eaten, once the Onos goes down you'll have a nice easy period. If you keep pushing them back to their hive you'll usually find it undefended and ripe for the seiging.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    hmg or group shotguns if you aint teched yet.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    This one's easy. I've done this a couple of times before.

    Get about 7 marines together at the end of a long hallway and let the fatass come. Have the ALL open fire at nearly the same time. They don't need any other weapon besides their LMGs. If they have eyes, they WILL hit the onos, since it probably takes up nearly all of the hall anyway.
  • ParaNoiDParaNoiD Join Date: 2003-02-02 Member: 12996Members
    Get out some mines to a sneaky Rine and mine the hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Outfit your whole team with shotguns and rush the hive

    GG aliens because you only had 1 hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    The other thing you will wish for is the Onos to redeem back to the hive,once he redeems he reappears in the hive area and is vulnerable,VERY vulnerable.And because he only has 1 hive and is low on health,you should just treat him like a skulk. Tell your teammates the plan,and don't forget to tell them that IF the Onos redeems when you are at the hive,the Onos is already a goner. One too many times I had almost completed this only to find my squads running away from recently redeemed Oni,just because they all only know how to speak chinese (bummer).

    Truly Onos can be scary but once they redeem back at their hive they are extremely vulnerable.

    As for OCs....well on most servers you wont be seeing OCs as much as before, since the rest of the alien team will be busy capping RTs or saving up for a hive.Shotguns and medspam should also make short work of OCs.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    HMGs if you need to keep them away (because of range, tend to redeem oni faster with fewer of them). Shotguns if you want to try and kill them. Or mine traps. Or, if you're a real good comm, **** a surprise siege turret (I've gotten SO many onos with surprise sieges).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    There are few things as evil in this world as shotty rushing their hive and putting up a TF and Seige turret. Goodbye hive, goodbye anything near hive.
  • Lumberjack_WannabeLumberjack_Wannabe Join Date: 2003-03-11 Member: 14404Members, Constellation
    Pistols and Shotguns. Gonads and Strife. 'Nuff said.
  • Wookie_nookie_is_the_best_nookieWookie_nookie_is_the_best_nookie Join Date: 2003-08-18 Member: 19932Members
    as one who plays alien well, ill tell you this much. I can have the second hive fully built by the time the onos redeems once. I do play on larger servers, but when everyone but he and i gorge then cap, you have alot of res. within three mins i can have enough to gorge and have hive, especially with res for kill. However, the biggest alien weakness is their rts. If you destroy every- EVERY rt, it will take them about twenty minutes to get enough res for another. trust me. it happened to me the other night. we had put up a second hive, laid down towers, and somebody went onos. we had two towers, one in each hive. they took both out, and we were screwed. they were fully teched by the time we could put another tower up.
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