ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
Its great that the community is so dedicated to ns. I just love it. You all are doing great work and im pretty sure the team will greatly appreciate it.
Could we make one tiny alteration and make that switch in the marine start actually DO something? I don't care if it opens a random vent in the readyroom, I just want it to do something! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Ryo-Ohki+Aug 31 2003, 02:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 31 2003, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could we make one tiny alteration and make that switch in the marine start actually DO something? I don't care if it opens a random vent in the readyroom, I just want it to do something! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yea, i was going to suggest to make it activate the easteregg, thatd be cool
<!--QuoteBegin--Umbraed Monkey+Aug 31 2003, 02:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Aug 31 2003, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ryo-Ohki+Aug 31 2003, 02:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 31 2003, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could we make one tiny alteration and make that switch in the marine start actually DO something? I don't care if it opens a random vent in the readyroom, I just want it to do something! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> yea, i was going to suggest to make it activate the easteregg, thatd be cool <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hmmm... that's all up to Lazer I don't know, interesting idea though I must say.
Alright, I'll make the switch do something later. Maybe not activate the easteregg (I got an idea for a different switch) but I'll have it turn on some lights or something. So when it's done send it to me and I'll make it do something.
Haven't posted any screenies lately, here's DevilDog's Original and below I'll post my remake of the Sub-tunnel. Just started on the Sub-tunnel so forgive some minor misplaced textures etc.
keep on this good work. can't wait to play the old nancy again as a official map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
perhaps we can do some changes so the map is more 2.0 friendly after you finished the old one and handed it over to devil.
keep on this good work. can't wait to play the old nancy again as a official map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
perhaps we can do some changes so the map is more 2.0 friendly after you finished the old one and handed it over to devil.
you all do a very good job. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> People don't read the last 22 pages of this very carefully... not that I can blame them - 23 pages!
Anyway, just caught an error in my own work. That light in the Port hallway isn't the normal light it's light3f, need to change that. Back to work for me.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright, I'll make the switch do something later. Maybe not activate the easteregg (I got an idea for a different switch) but I'll have it turn on some lights or something. So when it's done send it to me and I'll make it do something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
make it turn on the hurt entity whatever it's called outside the windows of marine start. so if any marines or aliens /stuck out there the people inside can turn the switch and massacre them all. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
<!--QuoteBegin--RoyGBiv+Aug 31 2003, 05:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoyGBiv @ Aug 31 2003, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright, I'll make the switch do something later. Maybe not activate the easteregg (I got an idea for a different switch) but I'll have it turn on some lights or something. So when it's done send it to me and I'll make it do something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
make it turn on the hurt entity whatever it's called outside the windows of marine start. so if any marines or aliens /stuck out there the people inside can turn the switch and massacre them all. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Do you REALLY think we would add something like that?! How about a smart idea? Put a nobuild/clip outside so they CAN'T go outside.
I'm sorry about sounding rude, but really, think before you post in such a big thread. It makes reading the post a little more... informative?
DarkATi: Great job. It's looking REALLY nice. What's the status on port/subtunnel/auxilliary generator as a whole? I can't wait to add it in.
Wow, lookin really good. How about making a list of all of the completed parts? That way we can have an idea of the overall progress. Also I want to know what is available, I said a few pages back that I want to helpm but I don't know what to do to help. So, yea, do you think that a list could be made.
EDIT: RoyGBiv - I don't think Lazer meant to go off on you, it's just the both of us, him more than me even have been mapping our **** off for weeks now and I myself haven't got much sleep for awhile so I'm just a little grumpy and I think that's all that Lazer is - grumpy. He didn't mean to off on you but I don't blame him for being touchy. We're both just tired as tired can be and STILL have much more to do.
So on his behalf I say I'm sorry but we're just exhausted man.
In a stroke of irony my computer (not HD, however) crashed and I lost all my Aux Command Texturing Work. I was lucky I had a backup of my Port and Sub-tunnel. I'll have to work extra hard to catch up now.
<!--QuoteBegin--DarkATi+Aug 31 2003, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Aug 31 2003, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So on his behalf I say I'm sorry but we're just exhausted man. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'm exhausted too, hon. *chuckles*
I'm getting a lot done, I just would like to appologize for not getting everything I'm in charge of done sooner. I just slacked off for a day or so there, I was burning out and needed to crash, <b>hard</b>, for most of a day, though I'll have Mother Interface done by late this evening still, it looks like. :-)
Maybe we can get this thing compiled on Monday, would be one helluva way to spend Labor Day, after all. =^.^=
But, yeah, it is getting annoying seeing the same questions time and time again. Almost makes me want to make a thread just on Nancy status, but I wouldn't be able to keep the stupid questions out of <i>that</i> thread either. =-.-=
<!--QuoteBegin--DarkATi+Aug 31 2003, 06:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Aug 31 2003, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In a stroke of irony my computer (not HD, however) crashed and I lost all my Aux Command Texturing Work. I was lucky I had a backup of my Port and Sub-tunnel. I'll have to work extra hard to catch up now.
Maybe Nancy is cursed.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> And on that note... just backed up everything to three seperate CD-RWs. :-)
<!--QuoteBegin--WolfWings+Aug 31 2003, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Aug 31 2003, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Aug 31 2003, 06:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Aug 31 2003, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In a stroke of irony my computer (not HD, however) crashed and I lost all my Aux Command Texturing Work. I was lucky I had a backup of my Port and Sub-tunnel. I'll have to work extra hard to catch up now.
Maybe Nancy is cursed.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> And on that note... just backed up everything to three seperate CD-RWs. :-) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Good. I never burn CDs but I name my map files like: port_sideII, port_side, port_side[texdone], port_side[rework] etc. It's a good idea though your CDRW idea is better.
*Backs up work on CDs*
P.S. Seriously.... I think Nancy is cursed... Beware Innocent Mappers!
Well, the simple fix is to make the source file avalbe to teh public0rz~!111 ... or not! Well, how about just the team that worked on it.. and DD and Flayra if it get into 2.1 (because its now a requirement that the dev team gets a copy of the source file for offical maps, due to the problems with Bast and Nancy)
<!--QuoteBegin--ANeM+Aug 31 2003, 11:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Aug 31 2003, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the simple fix is to make the source file avalbe to teh public0rz~!111 ... or not! Well, how about just the team that worked on it.. and DD and Flayra if it get into 2.1 (because its now a requirement that the dev team gets a copy of the source file for offical maps, due to the problems with Bast and Nancy) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I cannot stress to you how important it is to read the previous pages and not just aimlessly post.
Our goal is simple. Re-create Nancy (exactly) changing only minor texture "errors" made by DD and making it more Onos friendly. DD has said over and over that he is "not interested in remaking Nancy" and he has entrusted myself, Lazer and WolfWings as well as a few others to do so.
The new 2.1 (hopefully) Nancy is going to kick **** do not worry.
Comments
and what you said about the patches; if you loop textures too much so the patches look small then they need alot more lightmap memory in this engine.
~ DarkATi
yea, i was going to suggest to make it activate the easteregg, thatd be cool
yea, i was going to suggest to make it activate the easteregg, thatd be cool <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmmm... that's all up to Lazer I don't know, interesting idea though I must say.
~ DarkATi
~ DarkATi
~ DarkATi
~ DarkATi
~ DarkATi
~ DarkATi
~ DarkATi
keep on this good work.
can't wait to play the old nancy again as a official map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
perhaps we can do some changes so the map is more 2.0 friendly after you finished the old one and handed it over to devil.
you all do a very good job.
keep on this good work.
can't wait to play the old nancy again as a official map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
perhaps we can do some changes so the map is more 2.0 friendly after you finished the old one and handed it over to devil.
you all do a very good job. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
People don't read the last 22 pages of this very carefully... not that I can blame them - 23 pages!
Anyway, just caught an error in my own work. That light in the Port hallway isn't the normal light it's light3f, need to change that. Back to work for me.
EDIT: 24 pages now... he he.
~ DarkATi
make it turn on the hurt entity whatever it's called outside the windows of marine start. so if any marines or aliens /stuck out there the people inside can turn the switch and massacre them all. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
make it turn on the hurt entity whatever it's called outside the windows of marine start. so if any marines or aliens /stuck out there the people inside can turn the switch and massacre them all. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Do you REALLY think we would add something like that?! How about a smart idea? Put a nobuild/clip outside so they CAN'T go outside.
I'm sorry about sounding rude, but really, think before you post in such a big thread. It makes reading the post a little more... informative?
DarkATi: Great job. It's looking REALLY nice. What's the status on port/subtunnel/auxilliary generator as a whole? I can't wait to add it in.
EDIT: RoyGBiv - I don't think Lazer meant to go off on you, it's just the both of us, him more than me even have been mapping our **** off for weeks now and I myself haven't got much sleep for awhile so I'm just a little grumpy and I think that's all that Lazer is - grumpy. He didn't mean to off on you but I don't blame him for being touchy. We're both just tired as tired can be and STILL have much more to do.
So on his behalf I say I'm sorry but we're just exhausted man.
~ DarkATi
Maybe Nancy is cursed....
~ DarkATi
I'm exhausted too, hon. *chuckles*
I'm getting a lot done, I just would like to appologize for not getting everything I'm in charge of done sooner. I just slacked off for a day or so there, I was burning out and needed to crash, <b>hard</b>, for most of a day, though I'll have Mother Interface done by late this evening still, it looks like. :-)
Maybe we can get this thing compiled on Monday, would be one helluva way to spend Labor Day, after all. =^.^=
But, yeah, it is getting annoying seeing the same questions time and time again. Almost makes me want to make a thread just on Nancy status, but I wouldn't be able to keep the stupid questions out of <i>that</i> thread either. =-.-=
Maybe Nancy is cursed.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And on that note... just backed up everything to three seperate CD-RWs. :-)
Maybe Nancy is cursed.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And on that note... just backed up everything to three seperate CD-RWs. :-) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Good. I never burn CDs but I name my map files like: port_sideII, port_side, port_side[texdone], port_side[rework] etc. It's a good idea though your CDRW idea is better.
*Backs up work on CDs*
P.S. Seriously.... I think Nancy is cursed... Beware Innocent Mappers!
~ DarkATi
...
or not!
Well, how about just the team that worked on it..
and DD
and Flayra if it get into 2.1 (because its now a requirement that the dev team gets a copy of the source file for offical maps, due to the problems with Bast and Nancy)
...
or not!
Well, how about just the team that worked on it..
and DD
and Flayra if it get into 2.1 (because its now a requirement that the dev team gets a copy of the source file for offical maps, due to the problems with Bast and Nancy) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I cannot stress to you how important it is to read the previous pages and not just aimlessly post.
Our goal is simple. Re-create Nancy (exactly) changing only minor texture "errors" made by DD and making it more Onos friendly. DD has said over and over that he is "not interested in remaking Nancy" and he has entrusted myself, Lazer and WolfWings as well as a few others to do so.
The new 2.1 (hopefully) Nancy is going to kick **** do not worry.
~ DarkATi