Nancy Remake Team.

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Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Guys don't get upset, I'm merely putting across my point of view which is what the point of forums is. If your not happy ingore the comments.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2003
    <!--QuoteBegin--Thursday-+Sep 4 2003, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 4 2003, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys don't get upset, I'm merely putting across my point of view which is what the point of forums is. If your not happy ingore the comments. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The point of this thread 30 pages ago may have been exactly what you say. Now it is for us mapper's to discuss things amongst one another and for reasonable suggestions to be made. It's not a "I like Nancy.", "I Hate Nancy." Thread.

    Please keep your comments to yourself, it's that simple. I appreciate your cooperation everyone.

    ~ DarkATi
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--DarkATi+Sep 4 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Sep 4 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Thursday-+Sep 4 2003, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 4 2003, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys don't get upset, I'm merely putting across my point of view which is what the point of forums is. If your not happy ingore the comments. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The point of this thread 30 pages ago may have been exactly what you say. Now it is for us mapper's to discuss things amongst one another and for reasonable suggestions to be made. It's not a "I like Nancy.", "I Hate Nancy." Thread.

    Please keep your comments to yourself, it's that simple. I appreciate your cooperation everyone.

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Im not saying I hate Nancy, or dislike Nancy. I've already stated I still enjoy playing a goold v1 game of it, Im just suggesting that Nancy be saved for another day. Patience is a virtue.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited September 2003
    I still don't understand what your point is? If the author wants to see his map back, and most of the community does... what makes you say nancy shouldn't be brought back? It just makes no sense at all, and so far all of your reasoning has perfect counters if you just READ the whole thread.

    And I can just keep going ON AND ON about how you make no sense. Where does "Patience is a virtue" come in AT ALL? This has nothing to do with patience.

    So far your only argument that hasn't been countered is that the half-life engine is outdated. So why don't you make a big post telling all the mappers not to map because of this?

    Come back when you have reasoning that makes sense <b>for a half-life mod not half-life 2</b>.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    As usual all people do is flame when they don't agree, depressing, pathetic and sad. Read what I wrote 3 posts back which goes along the lines of

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Guys don't get upset, I'm merely putting across my point of view which is what the point of forums is. If your not happy ingore the comments. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    As its what I'm doing lazer.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    edited September 2003
    <!--QuoteBegin--Thursday-+Sep 4 2003, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 4 2003, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys don't get upset, I'm merely putting across my point of view which is what the point of forums is. If your not happy ingore the comments. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, its not the point of the thread. Read through Lazers opening.

    And thats also a counter to your post up above mine.

    Lazer said this is not going to be about if people want it to come back or not, but rather if people are willing to help him.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    TBH mate I can't be bothered from the attitude he takes to any of my comments. Even when its to ignore my posts.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2003
    <!--QuoteBegin--Thursday-+Sep 4 2003, 04:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 4 2003, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TBH mate I can't be bothered from the attitude he takes to any of my comments. Even when its to ignore my posts. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Stop, now. I do not agree or disagree with you, I am also NOT flaming you. I am asking you a second time to discontinue your posts in this thread if they are related toy our previous posts. It is benefitting no one and simply adding to the clutter that this thread has already attained.

    Kindly I ask you to discontinue posting about your theories in this thread. It is of no benefit to anyone and that is why I am asking you to stop. I do not appreciate your lack of cooperation so far but I will Thank You very much to do as I have just asked.

    And that goes for everyone. This thread really has no use now as the map is almost completed, therefore all conversations about what should or shouldn't be done are irrelevant.

    Thank You,

    ~ DarkATi
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    [sigh] <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> When are we gonna be seeing some more screenshots?
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Edgecrusher+Sep 4 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Sep 4 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [sigh] <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> When are we gonna be seeing some more screenshots? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I second that, more screen shots!
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    <!--QuoteBegin--WolfWings+Sep 4 2003, 06:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Sep 4 2003, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Lightning Blue+Sep 4 2003, 12:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lightning Blue @ Sep 4 2003, 12:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You do realize the glass in Aux Comm wasn't all one piece right? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's still not all one piece. It just looked more impressive built like the 'fishbowl' obversation booth I remember from one job I worked in a NOC at. Here's a cropped full-res shot of that screengrab, you can see the 'support bars' between the glass panes in it much more clearly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, thought about the fishbowl: What happens if you separate the glass by 2/4 units and show the support bars there? I like the general effect, but the junctions between the panes feel wrong for some reason. What does it look like with a panel or two broken out?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I trust that little spat has resolved itself... there's no reason to continue it within this thread (or anywhere else, for that matter), so don't.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    <!--QuoteBegin--CheesyPeteza+Sep 4 2003, 10:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Sep 4 2003, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Edgecrusher+Sep 4 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Sep 4 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [sigh]  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->  When are we gonna be seeing some more screenshots? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I second that, more screen shots! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would like to see a screenie of the spawn room. Not the marine start but the other one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    I'm not even sure if that part of the map is done. I still have yet to open OneEyed's part of the map. I'll be getting to that tomorrow/weekend and hopefully I should be able to tie everything together by the end of the weekend. The vent system will be worked out once the map is done, and then any final tweaks and a few private games just to make sure there is no big errors will happen during the week. I hope to get this done by next weekend or earlier.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Make sure I don't get left out of the playtesting of our Nancy - that's half the fun!

    ~ DarkATi
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Thursday-+Sep 4 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 4 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys don't get upset, I'm merely putting across my point of view which is what the point of forums is. If your not happy ingore the comments. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The problem is, your 'point of view' is dead wrong. Your stated belief, that the author of nancy doesn't want to update it because they're happy with the 1.x version, is incorrect. DevilDog lost the original .RMF and .MAP files in a hard-drive crash, <b><i><span style='color:white'>and he is being fully supportive of our efforts to rebuild Nancy again, having assigned primary control of this project to Lazer.</span></i></b>

    So kindly stop pushing your unwanted, unwarrented, unappealing, and uninformed opinions down our collective throats. Nancy is being rebuilt with the author's permission, thanks, cooporation, and enjoyment, hon.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--minsk+Sep 4 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (minsk @ Sep 4 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, thought about the fishbowl: What happens if you separate the glass by 2/4 units and show the support bars there? I like the general effect, but the junctions between the panes feel wrong for some reason. What does it look like with a panel or two broken out? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If I 'seperate' it by a fraction of a unit, Skulks get stuck on the support pillars before the glass is broken out, inside and outside of the fishbowl. Note, from the outside, the pillars are VERY visible, the glass panels are only 'seamless' inside the fishbowl looking out.

    As for a panel or two broken out, just remove the block of glass, it's pretty straight-forward. :-)
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    <!--QuoteBegin--WolfWings+Sep 5 2003, 01:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Sep 5 2003, 01:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Thursday-+Sep 4 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 4 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys don't get upset, I'm merely putting across my point of view which is what the point of forums is. If your not happy ingore the comments. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The problem is, your 'point of view' is dead wrong. Your stated belief, that the author of nancy doesn't want to update it because they're happy with the 1.x version, is incorrect. DevilDog lost the original .RMF and .MAP files in a hard-drive crash, <b><i><span style='color:white'>and he is being fully supportive of our efforts to rebuild Nancy again, having assigned primary control of this project to Lazer.</span></i></b>

    So kindly stop pushing your unwanted, unwarrented, unappealing, and uninformed opinions down our collective throats. Nancy is being rebuilt with the author's permission, thanks, cooporation, and enjoyment, hon. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As coil already said.

    DROP IT.

    The arguement is over.

    Keep to the *TOPIC* or we *will* lock this thread.

    joev.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Personal complaint time...

    Why not just delete the individual posts from Thursday, and our replies to them? Instead of always locking a thread when it wanders, just nuke the ratty bits. :-P

    TBH, I didn't notice Coil's post, I was reading and replying to the thread post by post now that I got home from work. =-.-= If I could have, I'd delete my individual post now that I've gotten down to Coil's post. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Anyways, on with updating so DarkATi and Lazer and OneEyed know where I'm at...

    I should have Port Engine Room hive rebrushed by friday afternoon, then I'll roll everything together and kick it back to DarkATi to re-adjust the lighting. Just make sure you either use -dscale 1 -scale 2, or if you don't mind rebuilding the .rad file one last time, DarkATi, -dscale 1 -scale 1 . =^.^=
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    <!--QuoteBegin--WolfWings+Sep 5 2003, 01:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Sep 5 2003, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personal complaint time...

    Why not just delete the individual posts from Thursday, and our replies to them? Instead of always locking a thread when it wanders, just nuke the ratty bits. :-P

    TBH, I didn't notice Coil's post, I was reading and replying to the thread post by post now that I got home from work. =-.-= If I could have, I'd delete my individual post now that I've gotten down to Coil's post. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because one assumes that you people are mature enough to pull it back on topic yourselves.

    That has happened. DROP IT.

    joev.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    here I'll get it back on topic:

    things are looking great guys, only prob i have is that window into Aux gen, i don't much like the fact that its all glass on one side and the supports are all on the other. I think it would like much better imo if they were separated like before (though everything else looks great, especially the changes made, I always loved Nancy but it was such a "tight" map room wise) keep it up fellas and dont let the h8ers get ya down. I very much look forward to playing this one soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--boobs+Sep 5 2003, 12:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boobs @ Sep 5 2003, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it would like much better imo if they were separated like before <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *rummages* Okay, that's a valid point, the only issue is that it makes keeping them breakable, without having skulks get hung up on them, difficult. I guess that's a relatively moot point though, as they get torn out very soon after the map starts anyways, so I'll thin the glass a little so the supports are directly visible from both sides. It okay if they're still 'thinner' on the inside edge, or should I go through and re-build the support brushwork to be 'equal' thickness on both sides?
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    edited September 2003
    well i was thinking instead making how it was (large middle one small side ones) making each window the same size with equal support on each side. I dunno its just an asthetics thing really.

    *edit* they dont HAVE to be breakable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> tho that was sort of a ritual on nancy ask seraphicx from sYn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    "when in doubt break the glass" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    edited September 2003
    now that looks great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> very lovely keep it up i can't wait to play it "again"

    *edit* (always having to do that) i dunno but maybe since its so close to a hive and to "add" a little atmosphere maybe have one of them windows already broken or something? i cant remember or not but maybe it'd be kinda cool to have infestation kinda coming from a crack in that corner (the corner with the stairs up to that hallway) and breaking the glass or something? im not much help i guess heh
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    edited September 2003
    <!--QuoteBegin--boobs+Sep 5 2003, 01:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boobs @ Sep 5 2003, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i was thinking instead making how it was (large middle one small side ones) making each window the same size with equal support on each side. I dunno its just an asthetics thing really. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ah, hrm... that would be a rather complete re-building of that alchove to accomplish. As it is, the 'large middle pane' is almost there just to support Oni running out of the hallway, which is also why it's breakable. At least, I THINK Oni can fit through the current window I have there, I'll have to check. I know I've enlarged the 'side' windows enough for smaller classes to fit through as well, so no more 'window BARELY too small for a Skulk to squeeze through and get stuck on instead' nonsense. =^.^=

    <span style='color:yellow'>Update: Okay, if you're happy with that, forget about any further changes. Editing previous post instead of making a new one to stop the uber-leapfrogging, as nice as it is for my post count. =^.^=</span>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    edited September 2003
    Okay, Port Engine is cleaned up now. I merged it into the rest of the map components, and made sure there were no leaks, etc, etc.

    And yes, 'skulk clipping' is in place. Though I have't TOUCHED Port Engine with <span style='color:yellow'>skulk-clipping along</span> the 'braces' along the outer walls and ceiling, nor <span style='color:yellow'>do</span> I think I will, mostly because the brush geometry required to 'skulk-clip' those areas would be very difficult to create accurately without rounding errors in the final compile, and thus, more clipping problems. :-) Light fixtures, the 'smashed in door' and such ARE skulk-clipped though, just not the bracing.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Just a tip for port...

    Make sure you incorporate some kind of nobuild behind the smashed in door.

    Marines have been known to exploit that by building a phase gate and sieging port from there, but if it's been fixed before I opened my big mouth then thats alright then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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