<!--QuoteBegin--Lazer+Oct 3 2003, 10:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Oct 3 2003, 10:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have Quark working, maybe I should do another export and send it to you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <b>PLEASE DO!</b>
<!--QuoteBegin--NerdIII+Oct 3 2003, 01:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Oct 3 2003, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *bows* That many languages would totally confuse me. (Sticking with Java, Pascal/Delphi) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I know ugh... HTML and er... HTML....?... he he
Program internet / DB apps and you'll get good at a ton of languages really fast. Especially since many are very similiar. Current list of languages I use frequently:
C++,C, Vbasic, VBScript, Java, JavaScript, PHP, Perl, ASP (Basically VBScript), ASPX (which is really just C# or VB.NET), mySQL, SQL SERVER (which yes, they are DBs, but they often have their own syntax and handle things differently, so they are probably more like offshoots of basic SQL), html, dhtml, xml (any DB progger must have love for the xml), Flash Action scripting (Games and Apps) and I'm now picking up Lingo for Shockwave as I put together my latest game creation.
I started programing when I was about 4 too (Basic on the Apple IIe baby!) and my first program I wrote (with the help of my Dad) was a simple little division program that took 2 numbers and divided them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I wrote my first (albeit super buggy, and not very deep) text game in elementary school for the IIe as well.
I think anyone can pick up and learn to prog, its really not that hard (especially if you are the analytical type). It just takes alot of doing, messing around, and fudging with things till you get the hang of it. And don't forget to stock up on caffine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--ssjyoda+Oct 3 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Oct 3 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guess you don't understand what the problem with nancy was. Onos got stuck everywhere, or soemthin like that. And then the source is lost due to HD crash. So its being rebuilt, then the problems will be corrected. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Okay so the problem is Onos got stuck everywhere when it working in 1.04? Cause if thats the case then you guys whine a little too much. Cause there are SO many places to get stuck as onos on all the maps in 2.01. Nancy wasnt bad for onos. The only problem I ever had was with that grate in the floor that was torn open, and that was easy enough to get around but if you fell in it you had to get an admin to move you or suicide cause you were NOT gettin out.
Tell me if Im wrong then. Cause ns_bast is way more onos unfriendly than Nancy ever was. Same with Mineshaft (granted its 2.01 only not 1.04 but still pretty nasty for em) even though you didnt get stuck anywhere. Gettin stuck somewhere should be a problem only if its an actual bug though not a part of the map...
Im confused. ns_nancy didnt get you stuck as onos anywhere unless you walked into a hole or vent so what the heck?!? AHHH! TELL ME! Im gonna be going insane now trying to remember any bugs other than the window exploit in marine start....
<!--QuoteBegin--|2ed |2ebel+Oct 4 2003, 11:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|2ed |2ebel @ Oct 4 2003, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ssjyoda+Oct 3 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Oct 3 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guess you don't understand what the problem with nancy was. Onos got stuck everywhere, or soemthin like that. And then the source is lost due to HD crash. So its being rebuilt, then the problems will be corrected. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Okay so the problem is Onos got stuck everywhere when it working in 1.04? Cause if thats the case then you guys whine a little too much. Cause there are SO many places to get stuck as onos on all the maps in 2.01. Nancy wasnt bad for onos. The only problem I ever had was with that grate in the floor that was torn open, and that was easy enough to get around but if you fell in it you had to get an admin to move you or suicide cause you were NOT gettin out.
Tell me if Im wrong then. Cause ns_bast is way more onos unfriendly than Nancy ever was. Same with Mineshaft (granted its 2.01 only not 1.04 but still pretty nasty for em) even though you didnt get stuck anywhere. Gettin stuck somewhere should be a problem only if its an actual bug though not a part of the map...
Im confused. ns_nancy didnt get you stuck as onos anywhere unless you walked into a hole or vent so what the heck?!? AHHH! TELL ME! Im gonna be going insane now trying to remember any bugs other than the window exploit in marine start....
-Red <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You're wrong. Actually try using an onos in the 1.04 version.
<!--QuoteBegin--devilblocks+Oct 4 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devilblocks @ Oct 4 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I started programing when I was about 4 too<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Guess I was a late bloomer at 7 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--XP-Cagey+Oct 4 2003, 10:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Oct 4 2003, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--devilblocks+Oct 4 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devilblocks @ Oct 4 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I started programing when I was about 4 too<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Guess I was a late bloomer at 7 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Heh... I'm autistic, actually. Aspergers Syndrome to be precise. HEAVY bias towards math, or math-like things such as programming. For me, I can visualize most complex equations and code in my head. =^.6=
<!--QuoteBegin--|2ed |2ebel+Oct 4 2003, 04:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|2ed |2ebel @ Oct 4 2003, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ssjyoda+Oct 3 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Oct 3 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guess you don't understand what the problem with nancy was. Onos got stuck everywhere, or soemthin like that. And then the source is lost due to HD crash. So its being rebuilt, then the problems will be corrected. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Okay so the problem is Onos got stuck everywhere when it working in 1.04? Cause if thats the case then you guys whine a little too much. Cause there are SO many places to get stuck as onos on all the maps in 2.01. Nancy wasnt bad for onos. The only problem I ever had was with that grate in the floor that was torn open, and that was easy enough to get around but if you fell in it you had to get an admin to move you or suicide cause you were NOT gettin out.
Tell me if Im wrong then. Cause ns_bast is way more onos unfriendly than Nancy ever was. Same with Mineshaft (granted its 2.01 only not 1.04 but still pretty nasty for em) even though you didnt get stuck anywhere. Gettin stuck somewhere should be a problem only if its an actual bug though not a part of the map...
Im confused. ns_nancy didnt get you stuck as onos anywhere unless you walked into a hole or vent so what the heck?!? AHHH! TELL ME! Im gonna be going insane now trying to remember any bugs other than the window exploit in marine start....
-Red <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Um... It's not because tho Onos gets stuck walking around the map, but, NO MATTER WHAT, when an egg turns into an ONOS, that onos it burried inside the floor. The problem started when DevilDog (The original mapper) did not compile with the correct hull file. And because of a bug in 1.0x it was un noticiable. But in 2.0x the Onos will always get stuck in the floor.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Actually, the hull files changed slightly IIRC, and with the source gone, a recompile could not be made. As well, the spawn entities needed to be raised a certain amount for the v2.0 release. And no.. /stucking would not fix the problem.
<!--QuoteBegin--WolfWings+Oct 4 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Oct 4 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--XP-Cagey+Oct 4 2003, 10:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Oct 4 2003, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--devilblocks+Oct 4 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devilblocks @ Oct 4 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I started programing when I was about 4 too<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Guess I was a late bloomer at 7 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Heh... I'm autistic, actually. Aspergers Syndrome to be precise. HEAVY bias towards math, or math-like things such as programming. For me, I can visualize most complex equations and code in my head. =^.6= <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Wow, in your head? I'm having trouble with Algebra 1, heh. Coding isn't me really. I like to map. ^_^
yeah. i don't really care for math at all. i can do it fairly well if i try, but i just don't want to try. I also am very biassed towards art, which is FAR more enjoyable, so art or artsy things usually tend to win my attention. ^_^ Such as mapping..
<!--QuoteBegin--Lazer+Oct 4 2003, 07:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Oct 4 2003, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I gotta say a nancy style combat map would own. With those cool hallways... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I bet Devil would let us make one using the existing architecture of the Ns version of Nancy... *hint* *hint*
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I bet Devil would let us make one using the existing architecture of the Ns version of Nancy... *hint* *hint*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
pwn.
Great work on all of this guys, thanks for all the effort in restoring an awesome map.
Maybe you should think about putting together some notes on all of this to hand off to xp-cagey and/or flayra. Not a real detailed thing, but hints for any possible next teams that tackle updates/recreations of another map.
<!--QuoteBegin--Reese+Oct 4 2003, 09:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Oct 4 2003, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [Maybe you should think about putting together some notes on all of this to hand off to xp-cagey and/or flayra. Not a real detailed thing, but hints for any possible next teams that tackle updates/recreations of another map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <ul> <li><span style='color:gray'>Make backups.</span> <li><span style='color:green'>Expect to make custom tools for the job.</span> <li><span style='color:yellow'>Keep making backups.</span> <li><span style='color:orange'>Realize it's going to take at least as long as originally making the map.</span> <li><span style='color:red'>Did I mention making backups yet?</span> </ul>
Keep atleast one backup on a different drive to your original if yer backups are on yer harddrive then ok is a file corrupts u can retrive it but in a hd crash youl wish u burnt a CD
Okay... I'm <b>just about</b> done clipping and fixing the texturing on the map... Right now the lighting still looks really good, so I'm going to make a compile and send it to Lazer this evening.
Lazer, if the compile looks okay to you when you get it, please say so, as I got Flayra to give me a couple extra days to fix the texturing and what-not before submitting the map to him for PTing for 2.1 inclusion, but those extra couple of days are rather rapidly vanishing. :-)
And if you're not going to be able to take a look, or I don't hear back from you by midnight (PST) I'll just punt it straight to Flayra so he has SOMETHING to PT with while we keep sorting out the lighting and fine-tuning the map.
Yes, people, this means the map is, effectively, done. It's just Crunch Time now for the last adjustments, and fine-tuning everything. Also, DarkATi? PLEASE don't load the .map into any editor except GtkRadiant, just tweak the lights.rad file. If you need something changed, lemme know. I can't take the time to re-import all the texturing again, so at this point I need to keep the level geometry 'checked out' and locked at my end until Nancy is 'released' and out of all of our collective hands.
<!--QuoteBegin--DarkATi+Oct 4 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Oct 4 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--WolfWings+Oct 4 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Oct 4 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh... I'm autistic, actually. Aspergers Syndrome to be precise. HEAVY bias towards math, or math-like things such as programming. For me, I can visualize most complex equations and code in my head. =^.6= <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Wow, in your head? I'm having trouble with Algebra 1, heh. Coding isn't me really. I like to map. ^_^
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I can solve every 3rd-degree polynomial of up to 3 variables I've ever seen in my head, without pencil, paper, or calculator so long as no number involved has more than 3 digits of precision. Run that by a math teacher and watch their face pale. =-.-=
Up to 5th-degree polynomials I can usually solve, especially if they only have 2 variables. 2nd-degree polynomials are trivial, up to around 4 variables. If I have pencil and paper (no calculator) I can solve effectively any real-world polynomial. Hell, I know how to calculate a square-root, cos, sin, and other trigonometric functions without a calculator.
When I took my state Math Test, I didn't bring a calculator, though one was 'required' to take the test. I finished in less than half the time of anyone else in the room, including having time to go back over the entire test once to verify every single answer, and got in the top 1% of the nation with my results. I have the certificate signed by George W. Bush Sr. to prove it too, amusingly. :-)
Now... English on the other hand... don't ask. I blow chunks. =-.-=
<!--QuoteBegin--WolfWings+Oct 5 2003, 11:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Oct 5 2003, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay... I'm <b>just about</b> done clipping and fixing the texturing on the map... Right now the lighting still looks really good, so I'm going to make a compile and send it to Lazer this evening.
Lazer, if the compile looks okay to you when you get it, please say so, as I got Flayra to give me a couple extra days to fix the texturing and what-not before submitting the map to him for PTing for 2.1 inclusion, but those extra couple of days are rather rapidly vanishing. :-)
And if you're not going to be able to take a look, or I don't hear back from you by midnight (PST) I'll just punt it straight to Flayra so he has SOMETHING to PT with while we keep sorting out the lighting and fine-tuning the map.
Yes, people, this means the map is, effectively, done. It's just Crunch Time now for the last adjustments, and fine-tuning everything. Also, DarkATi? PLEASE don't load the .map into any editor except GtkRadiant, just tweak the lights.rad file. If you need something changed, lemme know. I can't take the time to re-import all the texturing again, so at this point I need to keep the level geometry 'checked out' and locked at my end until Nancy is 'released' and out of all of our collective hands. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Wait wait wait... you've already gotten in contact with Flayra about this? Although thats a good thing I didn't expect it... Alright well hopefully all will go well and we can have this sent over for testing, then I can go back and put in the egg and final graphical tweaks to the map before you do another compile for the full version.
You keep surprising me with how fast you are at these things... :]
<!--QuoteBegin--Lazer+Oct 5 2003, 09:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Oct 5 2003, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait wait wait... you've already gotten in contact with Flayra about this? Although thats a good thing I didn't expect it... Alright well hopefully all will go well and we can have this sent over for testing, then I can go back and put in the egg and final graphical tweaks to the map before you do another compile for the full version.
You keep surprising me with how fast you are at these things... :] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> *laughs* Sorry about that, Lazer. I'm just trying to be effecient, and also trying to make sure Nancy can be experienced by everyone in the next version. =^.^=
As an aside... I made a couple texturing changes. Mostly grates, replacing them with properly-tiling alignments using the 'corner' tiles where needed. I.E. The hallway just outside Mother Hive. :-) The gratings there look much better, too, as I aligned them all to the edges of the brushes, so they look like properly-welded-on grates now, instead of random bits of meshing with random support beams. =^.^=
<!--QuoteBegin--antifreeze+Oct 5 2003, 10:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Oct 5 2003, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeh, new pics or screenies??
Is it still on track for 2.1 then? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> At this point... wait to see if the New Nancy makes it into NS2.1, folks. :-) Be patient...
yeah there is a certain area of co_kestrel (Devilblocks/DevilDog) new map that stays true to a certain map that everyone is dieng to make a return <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
<b>PLEASE DO!</b>
I know ugh... HTML and er... HTML....?... he he
~ DarkATi
C++,C, Vbasic, VBScript, Java, JavaScript, PHP, Perl, ASP (Basically VBScript), ASPX (which is really just C# or VB.NET), mySQL, SQL SERVER (which yes, they are DBs, but they often have their own syntax and handle things differently, so they are probably more like offshoots of basic SQL), html, dhtml, xml (any DB progger must have love for the xml), Flash Action scripting (Games and Apps) and I'm now picking up Lingo for Shockwave as I put together my latest game creation.
I started programing when I was about 4 too (Basic on the Apple IIe baby!) and my first program I wrote (with the help of my Dad) was a simple little division program that took 2 numbers and divided them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I wrote my first (albeit super buggy, and not very deep) text game in elementary school for the IIe as well.
I think anyone can pick up and learn to prog, its really not that hard (especially if you are the analytical type). It just takes alot of doing, messing around, and fudging with things till you get the hang of it. And don't forget to stock up on caffine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Okay so the problem is Onos got stuck everywhere when it working in 1.04? Cause if thats the case then you guys whine a little too much. Cause there are SO many places to get stuck as onos on all the maps in 2.01. Nancy wasnt bad for onos. The only problem I ever had was with that grate in the floor that was torn open, and that was easy enough to get around but if you fell in it you had to get an admin to move you or suicide cause you were NOT gettin out.
Tell me if Im wrong then. Cause ns_bast is way more onos unfriendly than Nancy ever was. Same with Mineshaft (granted its 2.01 only not 1.04 but still pretty nasty for em) even though you didnt get stuck anywhere. Gettin stuck somewhere should be a problem only if its an actual bug though not a part of the map...
Im confused. ns_nancy didnt get you stuck as onos anywhere unless you walked into a hole or vent so what the heck?!? AHHH! TELL ME! Im gonna be going insane now trying to remember any bugs other than the window exploit in marine start....
-Red
Okay so the problem is Onos got stuck everywhere when it working in 1.04? Cause if thats the case then you guys whine a little too much. Cause there are SO many places to get stuck as onos on all the maps in 2.01. Nancy wasnt bad for onos. The only problem I ever had was with that grate in the floor that was torn open, and that was easy enough to get around but if you fell in it you had to get an admin to move you or suicide cause you were NOT gettin out.
Tell me if Im wrong then. Cause ns_bast is way more onos unfriendly than Nancy ever was. Same with Mineshaft (granted its 2.01 only not 1.04 but still pretty nasty for em) even though you didnt get stuck anywhere. Gettin stuck somewhere should be a problem only if its an actual bug though not a part of the map...
Im confused. ns_nancy didnt get you stuck as onos anywhere unless you walked into a hole or vent so what the heck?!? AHHH! TELL ME! Im gonna be going insane now trying to remember any bugs other than the window exploit in marine start....
-Red <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You're wrong. Actually try using an onos in the 1.04 version.
Guess I was a late bloomer at 7 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Guess I was a late bloomer at 7 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Heh... I'm autistic, actually. Aspergers Syndrome to be precise. HEAVY bias towards math, or math-like things such as programming. For me, I can visualize most complex equations and code in my head. =^.6=
Okay so the problem is Onos got stuck everywhere when it working in 1.04? Cause if thats the case then you guys whine a little too much. Cause there are SO many places to get stuck as onos on all the maps in 2.01. Nancy wasnt bad for onos. The only problem I ever had was with that grate in the floor that was torn open, and that was easy enough to get around but if you fell in it you had to get an admin to move you or suicide cause you were NOT gettin out.
Tell me if Im wrong then. Cause ns_bast is way more onos unfriendly than Nancy ever was. Same with Mineshaft (granted its 2.01 only not 1.04 but still pretty nasty for em) even though you didnt get stuck anywhere. Gettin stuck somewhere should be a problem only if its an actual bug though not a part of the map...
Im confused. ns_nancy didnt get you stuck as onos anywhere unless you walked into a hole or vent so what the heck?!? AHHH! TELL ME! Im gonna be going insane now trying to remember any bugs other than the window exploit in marine start....
-Red <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Um... It's not because tho Onos gets stuck walking around the map, but, NO MATTER WHAT, when an egg turns into an ONOS, that onos it burried inside the floor. The problem started when DevilDog (The original mapper) did not compile with the correct hull file. And because of a bug in 1.0x it was un noticiable. But in 2.0x the Onos will always get stuck in the floor.
Guess I was a late bloomer at 7 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Heh... I'm autistic, actually. Aspergers Syndrome to be precise. HEAVY bias towards math, or math-like things such as programming. For me, I can visualize most complex equations and code in my head. =^.6= <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wow, in your head? I'm having trouble with Algebra 1, heh. Coding isn't me really. I like to map. ^_^
~ DarkATi
Yay Devil! =) Can't wait to see it.
I bet Devil would let us make one using the existing architecture of the Ns version of Nancy... *hint* *hint*
~ DarkATi
pwn.
Great work on all of this guys, thanks for all the effort in restoring an awesome map.
Maybe you should think about putting together some notes on all of this to hand off to xp-cagey and/or flayra. Not a real detailed thing, but hints for any possible next teams that tackle updates/recreations of another map.
<ul>
<li><span style='color:gray'>Make backups.</span>
<li><span style='color:green'>Expect to make custom tools for the job.</span>
<li><span style='color:yellow'>Keep making backups.</span>
<li><span style='color:orange'>Realize it's going to take at least as long as originally making the map.</span>
<li><span style='color:red'>Did I mention making backups yet?</span>
</ul>
Lazer, if the compile looks okay to you when you get it, please say so, as I got Flayra to give me a couple extra days to fix the texturing and what-not before submitting the map to him for PTing for 2.1 inclusion, but those extra couple of days are rather rapidly vanishing. :-)
And if you're not going to be able to take a look, or I don't hear back from you by midnight (PST) I'll just punt it straight to Flayra so he has SOMETHING to PT with while we keep sorting out the lighting and fine-tuning the map.
Yes, people, this means the map is, effectively, done. It's just Crunch Time now for the last adjustments, and fine-tuning everything. Also, DarkATi? PLEASE don't load the .map into any editor except GtkRadiant, just tweak the lights.rad file. If you need something changed, lemme know. I can't take the time to re-import all the texturing again, so at this point I need to keep the level geometry 'checked out' and locked at my end until Nancy is 'released' and out of all of our collective hands.
Wow, in your head? I'm having trouble with Algebra 1, heh. Coding isn't me really. I like to map. ^_^
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I can solve every 3rd-degree polynomial of up to 3 variables I've ever seen in my head, without pencil, paper, or calculator so long as no number involved has more than 3 digits of precision. Run that by a math teacher and watch their face pale. =-.-=
Up to 5th-degree polynomials I can usually solve, especially if they only have 2 variables. 2nd-degree polynomials are trivial, up to around 4 variables. If I have pencil and paper (no calculator) I can solve effectively any real-world polynomial. Hell, I know how to calculate a square-root, cos, sin, and other trigonometric functions without a calculator.
When I took my state Math Test, I didn't bring a calculator, though one was 'required' to take the test. I finished in less than half the time of anyone else in the room, including having time to go back over the entire test once to verify every single answer, and got in the top 1% of the nation with my results. I have the certificate signed by George W. Bush Sr. to prove it too, amusingly. :-)
Now... English on the other hand... don't ask. I blow chunks. =-.-=
Lazer, if the compile looks okay to you when you get it, please say so, as I got Flayra to give me a couple extra days to fix the texturing and what-not before submitting the map to him for PTing for 2.1 inclusion, but those extra couple of days are rather rapidly vanishing. :-)
And if you're not going to be able to take a look, or I don't hear back from you by midnight (PST) I'll just punt it straight to Flayra so he has SOMETHING to PT with while we keep sorting out the lighting and fine-tuning the map.
Yes, people, this means the map is, effectively, done. It's just Crunch Time now for the last adjustments, and fine-tuning everything. Also, DarkATi? PLEASE don't load the .map into any editor except GtkRadiant, just tweak the lights.rad file. If you need something changed, lemme know. I can't take the time to re-import all the texturing again, so at this point I need to keep the level geometry 'checked out' and locked at my end until Nancy is 'released' and out of all of our collective hands. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wait wait wait... you've already gotten in contact with Flayra about this? Although thats a good thing I didn't expect it... Alright well hopefully all will go well and we can have this sent over for testing, then I can go back and put in the egg and final graphical tweaks to the map before you do another compile for the full version.
You keep surprising me with how fast you are at these things... :]
You keep surprising me with how fast you are at these things... :] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*laughs* Sorry about that, Lazer. I'm just trying to be effecient, and also trying to make sure Nancy can be experienced by everyone in the next version. =^.^=
As an aside... I made a couple texturing changes. Mostly grates, replacing them with properly-tiling alignments using the 'corner' tiles where needed. I.E. The hallway just outside Mother Hive. :-) The gratings there look much better, too, as I aligned them all to the edges of the brushes, so they look like properly-welded-on grates now, instead of random bits of meshing with random support beams. =^.^=
Is it still on track for 2.1 then?
Is it still on track for 2.1 then? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
At this point... wait to see if the New Nancy makes it into NS2.1, folks. :-) Be patient...