Need some feedback

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">I know im not the best, but...</div>well, i did a corridor with water depots (separate models) on both sides, it gives 430 polys, so i decided to remove them..., i think the actual corridor looks a bit plain <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->, and i need some feedback <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
plz dont kill me <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

Before
<img src="http://www.iespana.es/mendasp/depot.jpg" border="0">

After
<img src="http://www.iespana.es/mendasp/nodepot.jpg" border="0">

Comments

  • infiinfi Join Date: 2002-07-07 Member: 891Members
    I think it looks good both ways

    try to make one side with and one without windows and put a space sky outside <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    try to add some cables/pipes on the ceiling......
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    The blue by the steps is the only thing that really doesn't look goood here.  It doesn't really fit well with the rest of the hallway.  Also, the architecture looks somewhat simple.  It would probably be benificial to break up the flatness of the floor and cieling using pipes, ruts, etc.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    You could try adding some bracing or supports across the roof, reduce the brightness of the main lights, so you get some shadows.  Some quirkily angled spotlights (as used by ken20banks) would make the best of the textures and archicture you do have.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks fine, although I think you should change the texture you used for the new walls.  Also, the ceiling seems a bit bare.  Maybe add some pipes or something to it?
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    if you're still using the glass, maybe lower the effect level so that it doesn't seem so bright, becasue it doesn't look like there's anythign that bright that would be reflecting that much off the glass...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    ok, thx to all <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    i think it looks much better now, i dont like the sky, so i think it needs a new one, what do you think? should i add or remove anything?

    <img src="http://www.iespana.es/mendasp/roofpipe2.jpg" border="0">
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    looks very nice I think... but if you put the sky on both sides I would recommend you to have a temporary wall outside so that you can make a room wider than that corridor behind it
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I would suggess using glass that doesn't already have bullet holes in it.  How are you making that glass are you using rendermode additive? because it looks rather bright.  I would look better using texture rendermode.

    I'd like to see some small red lights on the ceiling, illuminating parts of the pipes.

    A spotlight shining down on the steps so you don't trip over them?

    I like the changes you have made so far.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    i don't think they're bullet holes... its looks more as if it were snowing outside, or it was, the windows look kind of fronzen...a colony on a constant fronzen planet...i'm not to sure if im right, but if its the effect u wanted, it truely whips the llama's ***.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    there are bullet holes in that particular glass texture, but it does look like snow outside, but i think it's supposed to be stars...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    i tried to remove the bullet holes on that texture but it was horrible, im not good at modifing textures... and well, ill change that sky when i find a better one...

    again, thx <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    hmm... i could give it a shot for you, if you want...

    (hell, i'm gonna do it anyways, i'm bored out of my mind, and i need something to do between now and supper, so here i go...
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    i wish i could map i cant map for my life i have valve hammer editor and i dond even know how t oset in the func_buyzones for a cs map my friend did it lol
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Wow, the new shot looks good, although I would change the glass texture, but keep it sort of "eroded" looking, beacuse that makkes it look good <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Sign In or Register to comment.