Why Oh Why
ssjyoda
Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
<div class="IPBDescription">is it doing this.</div> Ive neva had this problem before. But hl is cutting my map up into so many pieces, increasing r_speeds a lot more than there should. See the floor in the bottom right, its one brush. Buts being cut into so much more.
Comments
Also remember the trick where you set off details one unit from the walls, floors. Sometimes the HINT texture can be used to help HLVIS find good spots to cut your level.
I can't explain it well either. After all its just about line of sight, HLVIS and finally the visible faces.
Use gl_wireframe 2 to see faces that are too much and could be made 'invisible' by a HINT texture at the right corner.