Ns_athena

LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
<div class="IPBDescription">Preliminary Shots</div> It's not _quite_ as dark as I'd like it to be, but since it's the marine spawn, I figured it should be kind of well-lit.

Pic1: Commchair and Res node on the upper level

<img src='http://legionnaired.evil.cc/ns_athena0000.jpg' border='0' alt='user posted image'>

Pic2: Rest of base, on the floor. I might add some more detail later, perhaps docking ports for craft, but the r_speeds are pushing 400 as is, and I still have to add the hallways outside of the area. If I have the polies to spare, I'll add stuff.

<img src='http://legionnaired.evil.cc/ns_athena0001.jpg' border='0' alt='user posted image'>

Comments

  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    'snot bad, little bland, looks good for a concept design though.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Eat that 56kers!

    The revised MS.

    <img src='http://legionnaired.evil.cc/ns_athena0002.jpg' border='0' alt='user posted image'>
    <img src='http://legionnaired.evil.cc/ns_athena0003.jpg' border='0' alt='user posted image'>
    <img src='http://legionnaired.evil.cc/ns_athena0004.jpg' border='0' alt='user posted image'>
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    It is a bit dark, but I'll be damned if it isn't cool!
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