The included file will demonstrate what this is btw, unless you can't download it?
The .zip has 3 files: 1. map file for both quark and hammer. 2. rmf file for hammer 3. A bsp so that you can test out the sequence as it is.
I made this because natural selection does not have a round start trigger, this is a simple hack to get around that. (You shouldn't run this sequence continuously though).
Also, multi_managers tend to run off into new rounds, so I attempted to make a counter sequence that can reset on a new round.
This would be used on maps where something needs to be triggered after an amount of time has gone by and not mess up on the next round. (Siege style doors, etc.)
I also posted this because onesneakymouse was asking how it would be done. This is one way to do it.
DOH, just tried this with my laptop connecting, it doesn't work right yet. I'm going to play ns, will work on tomorrow.
Comments
The .zip has 3 files:
1. map file for both quark and hammer.
2. rmf file for hammer
3. A bsp so that you can test out the sequence as it is.
I made this because natural selection does not have a round start trigger, this is a simple hack to get around that. (You shouldn't run this sequence continuously though).
Also, multi_managers tend to run off into new rounds, so I attempted to make a counter sequence that can reset on a new round.
This would be used on maps where something needs to be triggered after an amount of time has gone by and not mess up on the next round.
(Siege style doors, etc.)
I also posted this because onesneakymouse was asking how it would be done. This is one way to do it.
DOH, just tried this with my laptop connecting, it doesn't work right yet. I'm going to play ns, will work on tomorrow.
Do what the siege maps usually do, use trigger_random to time stuff and maybe a trigger_relay for targeting.