Commander & Giving Waypoints

MrGMrG Join Date: 2003-01-09 Member: 12067Members
<div class="IPBDescription">may sound stupid</div> may sound stupid... but...
I donno if it was removed or its a bug or what..... but when select a marine.... and give them a waypoint to build lets say a turrent how come it doesn't say "Build structor waypoint" and also use to give a build symbol for the waypoint

Comments

  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    seems to happen to me, as well.

    though I have seen the proper(?) build icons, etc, in 2.0.
  • US-cobra-VUS-cobra-V Join Date: 2003-08-10 Member: 19339Members
    it does work but you need to find the wright spot on your structures. which is a bit tiny. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Probobly something associated with the revamps to the command system. Doesnt really matter all that much though, if you command well then your marines will already know where your building.
  • MrGMrG Join Date: 2003-01-09 Member: 12067Members
    <!--QuoteBegin--=US-cobra-V=+Aug 20 2003, 11:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=US-cobra-V= @ Aug 20 2003, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it does work but you need to find the wright spot on your structures. which is a bit tiny. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well its always worked in 1.04........ but i have once got it to show up in 2.0... i have tryed alot to...
  • XPDaveXPDave Join Date: 2003-06-29 Member: 17790Members, Constellation
    I've noticed you don't get the "build structure at waypoint" but you just get a move to waypoint when you click on an unbuilt building.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited August 2003
    Could be a collision code problem again....

    Maybe not,because it always works when you give an order to build a structure at bast mstart
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--m33p+Aug 21 2003, 12:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (m33p @ Aug 21 2003, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> may sound stupid... but...
    I donno if it was removed or its a bug or what..... but when select a marine.... and give them a waypoint to build lets say a turrent how come it doesn't say "Build structor waypoint" and also use to give a build symbol for the waypoint <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because there's no such thing as a turrent or a structor. People: Please make sure you're spelling things correctly, and PLEASE use proper grammar.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    edited August 2003
    I believe that there are specific hotkeys that are to be used for this sort of thing.

    For example, H = build structure.
    Hit H > right click on the unbuilt structure (I think).
    I'm pretty sure there are quite a few new implementations of this nature, for example 'weld structure waypoint'.

    Check out the controls menu for more info.
  • Anarchy_2kAnarchy_2k Join Date: 2003-02-13 Member: 13523Members
    When you want a marine to build something, I noticed you have the have the marine already selected when you drop the structure in order for it to give the "build" waypoint. right clicking just sends out a waypoint unless you have that pin-point area which no comm wants to spend more than a second clicking for.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--m33p+Aug 21 2003, 12:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (m33p @ Aug 21 2003, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> may sound stupid... but...
    I donno if it was removed or its a bug or what..... but when select a marine.... and give them a waypoint to build lets say a turre<b>n</b>t how come it doesn't say "Build structor waypoint" and also use to give a build symbol for the waypoint <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *cough*
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    that would be great if you could drop a welder on someone then give them a weld target waypoint to a damaged TF or something
  • MrGMrG Join Date: 2003-01-09 Member: 12067Members
    edited August 2003
    CForrester i didn't ask for a spell check.... I know you have better things to do then fix peoples grammar and spelling....
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    There is no 'N' in 'turret'.


    /me shoots self
  • grafgraverkegrafgraverke Join Date: 2003-08-09 Member: 19246Members
    I actually think this upgrades the game a bit for marines

    it used to be u had this huge flashing stroboscope hanging overhead, which sometimes, if not most of the times impaired vision

    now, you get sent to the location, and any halfbaked marine knows un unbuilt structure when he sees one, neh ?

    so please, don't fix this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    if it was coded in because of the strobo problem, way to go, devs ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    <!--QuoteBegin--PolyMorph+Aug 21 2003, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PolyMorph @ Aug 21 2003, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no 'N' in 'turret'.


    /me shoots self <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There is an 'N' in 'turrent' though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    There is no 'turrent' in an English Dictionary.



    And even if there were, its wouldn't be one of these <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
  • DeCaYDeCaY Join Date: 2003-06-07 Member: 17078Members
    edited August 2003
    Definitely no N in "turret" !!

    Who started using this word actually.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    My guess is some smack tard who typed faster than his brain could work.
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