Valve
GLW_Phunktion
Join Date: 2003-08-19 Member: 19982Members
<div class="IPBDescription">when are they gonna scoop up NS?</div> they did it first for CS then for DOD. and if any mod deserves it i think NS does. it really stepped it up for halflife mods and the game design is groundbreaking IMO.
plus i like to see greatness and hard work recognized. and it would guarentee NS moving to the HL2 engine.
plus i like to see greatness and hard work recognized. and it would guarentee NS moving to the HL2 engine.
Comments
And completley butchered both.
And completley butchered both. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh do explain.
anyway its far to late to ship now :/
why spend months shipping a game on a 5year old engine? when the new ones down the road
Exactly. DOD v3.1 or whatever the last version was before retail was such an excellent game. Now DoD is a pathetic PoS.
Ah, such nostalgia when I remember the days of having 200+ kills on dod_caen2. That game was fun.
plus i like to see greatness and hard work recognized. and it would guarentee NS moving to the HL2 engine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hey Phunktion! Remember me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Also, yeah. Flayra is looking in to retail options for NS. I bet that, if he could, he would probably license an engine and use that, instead of HL! If he had the funding.... *foams at the mouth*
not a good thing.
zippy
CS isn't done even now. Valve and the other CS developers are still working on the whole anti-cheat thing.
There are so many rumors going around about Half-Life 2 and Counter-Strike: Condition Zero right now that it’s impossible to really separate fact from fiction. When asked about the rumored Half-Life 2 delay in a recent interview, Gabe Newell merely answered, "no comment," which means... well, "no comment." Nobody has solid official word on anything. We have no idea when either game will ship and any release date estimates you see are just that: estimates. Yeah, it's a little bit frustrating, but we're fairly certain you'll be able to play both of these games eventually (tee-hee).
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--><a href='http://www.planethalflife.com/' target='_blank'>Taken from Planet Half-Life</a>
My guess is, the more days that pass, the less likely it is we'll see Natural Selection on shelves. The people with real money will be interested in the potential of putting NS into HL2.
<a href='http://www.deviantart.com/view/2750112/' target='_blank'>Here's a sweet HL2 themed desktop I stumbled upon.</a>
btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. same with Doom3. i'm gonna try to port it to another engine which i think might be better. i'll do all the code myself.
btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. same with Doom3. i'm gonna try to port it to another engine which i think might be better. i'll do all the code myself. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think NS is copyrighted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
/goes back to playing with his alien and marine dolls...
HL2 engine isn't very good? That's a new one...........................
That's an intresting opinion....
As for doom 3... Im sure carmack crapped himself when the media blitz on hl2 started.
As for source... I cannot wait to work with it. The physics and facial systems are things that games have been lacking for a long time, it's the little things that matter. Also as far as the engine goes... I think it will be immensely popular because of the scaleability.
The leaked Doom 3 demo that i saw got 3 - 10 fps on a 2.2 ghz... a gig and a half of high end corsair... and 128 nvidia.....
2.0 roks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. same with Doom3. i'm gonna try to port it to another engine which i think might be better. i'll do all the code myself. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think NS is copyrighted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I know it is. It's in the main page FAQ.
i don't think anyone should bother remaking NS unless it's for an engine that uses diffuse, specular, gloss and bump maps coz i want to be totally blown away.
Exactly. DOD v3.1 or whatever the last version was before retail was such an excellent game. Now DoD is a pathetic PoS.
Ah, such nostalgia when I remember the days of having 200+ kills on dod_caen2. That game was fun. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea but those wernt kills those were 1 point kills plus 5 points for every flag you capped. Plus points for blowing up walls.
And if u like high scores go way way back to the very first caen were u could blow up tank with stick bombs and get 10 points <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Dod Retail 1.0 - total shite, and nows there's 2 rail guns.
I'd rather play NS 2.0 as a marine on a pub than play dod on a pub.