Tips To Combat Devour

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">Post them here</div> Until today whenever I'm comm devour had always been my worst nightmare for my HA squads. But today I discovered something, the true power of HMG!
As many of you have noticed there is a lot of whine and junk about the SG's power and how everyone uses SG instead of HMG these days, however the SG is incredibly useless at ranges longer than 3m, and if the onos can't get close you he can't devour you. Therefore I've found the HMG to best weapon vs onos even though the SG has a larger chance of killing one.
Also JPs with SG do wonders however I haven't had any success with them with any other heavy weapon than SG.

Comments

  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Hec YAH!!...

    It feels so great to see the community(the big lumbering machine that it is) begin to adapt to 2.0's style. So many people complain about the shotgun being the best weapon now over HMG's.....BUT they fail to see the usefullness of an HMG over the shotgun. Range.

    An HMG is more accurated now, and way more deadly at a long range than any shotgunner. Redemetion onos wont even make it down a hallway. It takes only 6 seconds to bring an onos to near death with an HMG and make him redem.

    I have not lost a HA/HMG squad to a group of pure onos yet. The only thing that beat me HA/HMG squad was a bunch of umbra'd onos and a bunch of skulks...dang those pesky things AND DANG UMBRA...lol.
    But all is fair in love and NS.

    After I recently starting deploying more HMG's my wins as commander have gone from 1-4/13 to now 11/13 the past 5 days.
  • seamus_androidseamus_android Join Date: 2002-11-18 Member: 9174Members
    <!--QuoteBegin--Ben128+Aug 21 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ben128 @ Aug 21 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have not lost a HA/HMG squad to a group of pure onos yet. The only thing that beat me HA/HMG squad was a bunch of umbra'd onos and a bunch of skulks...dang those pesky things  AND DANG UMBRA...lol. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A 50/50 mix of HMG to shotgun works well. HMGs churn through all alien subtypes at long range, while shotguns slaughter anything that dares to get too close (especially those damnable skulks) By the time an onos gets to devour range it's lost most of it's health and armour to sustained HMG fire, and the shotguns will finish it quickly enough. It's also a good mix for taking down enemy chambers: HMGs provide cover while shotguns take down the chamber itself.

    On the general avoiding devour front, if your squad has a mix of HA marines and light armoured marines, tell the LAs ones to stay in front of the HAs. Let the cheap marines be devoured. If you've got a good team this works a treat; but on many servers you'll be lucky to get a group to follow an order like this.
  • KrytosKrytos Join Date: 2003-08-19 Member: 19988Members
    The best trick I've found to avoid being devoured is to never stop moving. It's much harder for an Onos to devour a moving, jumping target than a stationary one.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A 50/50 mix of HMG to shotgun works well.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Combined arms bay-beh! Definitely mix it up (exact percentages up to the comm), but the main reason being: hmgs won't always the get the onos down in time, but definitely won't kill him, whereas, packing a shotgun or two close means that, if the onos gets close, you can bring his arse down fast, possibly killing him, and definitely not being devoured.
  • RaidRaid Join Date: 2003-08-18 Member: 19903Members
    Yeah, if there is an onos near my teams HAs and Im a light, ill run back and forth in front of him and circle strafe and bunny hop when he gets close. Oops, hes suddenly down to half health and we're firing GLs over his head.

    Of course, sometimes they get smart and charge instead of swat/devour.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Shotty has a better damage/cost ratio, HMG is a freakin' cannon that you have to pay double for. Most people are better of with the hmg, obviously. The only issue has been whether it's worth the cost. If you can afford it, there's no reason not to splurge.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I've always been saying that the HMG is a support weapon, not a basic weapon like the shotty. I think its unrealistic to equip whole squads of HMG unless they're HA and Welder heavy.

    The HMG is supreme when used to support a team.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    HMG seems really expensive now, I remember when I commed on 1.04, on some games I could freely spam heavy armor and HMG. It also seems to take forever now to upgrade the armory.

    In 2.0, it seems I'm lucky if I can equip just a third of the team with HMGs, although shotguns are so cheap and useful, it's tempting not to upgrade the armory and give the whole team shotguns.

    Although there is still the psychological factor of having HMGs on the kharaa team. As soon as you hand out HMGs, the alien team suddenly get the fear, and don't attack so much.. 'OMG they got HMG!'

    So perhaps its worthwhile to hold back the weapon upgrades, and upgrade the armory early to hand out lots of HMGs. HMG combined with Motion Tracking is pretty lethal, as it catches most Onoses even before they come round the corner.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    edited August 2003
    In a generalized assault, when I know everyone else already has a shotgun, I ask for HMG so I can be long range supressive fire support. HMG owns everything that is not an onos within 3 seconds, and even a cara onos doesn't last long if you have some HMGs.

    HMGs take all the power of a shotgun and gives it a lot of range, except for that piercing damage thing.....but it's not a problem if your comm has brains and uses combined arms.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    One way to avoid getting devoured it to stay really close to the body of the Onos, you cant be devoured if youre too close to him, but then again, he might switch weapons.

    It does work on most Onos tho, since the newbs just want to devour.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    If you stick together, as HA, the onos will either

    a) Nab one, and then die straigth away

    b) Redeem before it gets close.

    Keep alert for onos and keep scanning the way if youre comm so that you dont get nasty surprises.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Although there is still the psychological factor of having HMGs on the kharaa team. As soon as you hand out HMGs, the alien team suddenly get the fear, and don't attack so much.. 'OMG they got HMG!'<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's not pure psychology... It's practicality. If you attack an hmger as a skulk, or even two, they WILL kill you. If you attack a shotgunner, one miss and you're through to bite his arse... If there are two of you, with leap, he's dead. Thus, the hmg is a fairly scary weapons. In groups, this means you're extra extra likely to die.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Just don't stand next to corners and use the HMG. Be sure not to have sens chambers in the area and nothing can touch you. When rushing cornered locations just hand out shottys, otherwise stay with HMG.
  • ArchangeLCNArchangeLCN Join Date: 2003-08-17 Member: 19876Members
    in this game,

    shotty is good because there are a lot of corners, and shotty reloads fast. Where you can pack 10 shots onto an enemy (not onos)

    When encountering Onos, best is with HMG, it might sound stupid, but HMG has higher damages and the rate of fire is so fast it can covered the shotty's damage. Of course ranges speaks which weapon is better.

    Accurate players = HMG
    Not-so-accurate players = better use shotty pls, don't waste my res. =P
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Spazmatic+Aug 21 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spazmatic @ Aug 21 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Combined arms bay-beh! Definitely mix it up (exact percentages up to the comm), but the main reason being: hmgs won't always the get the onos down in time, but definitely won't kill him, whereas, packing a shotgun or two close means that, if the onos gets close, you can bring his arse down fast, possibly killing him, and definitely not being devoured. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The SG is useless at long range, the onos will run towards you, stomp once, devour then redeem. That's why you need hmg to combat onos, make it impossible for them to get close.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    GRENADE LAUNCHERS!!!!! Have an extra special good aim on the team? give him the GLer and have him launch Grenades into the onos's nose. They are also good catching the weak onos running away by shooting over him, but most get redeem now cause they = noob.
  • MaxGallagherMaxGallagher Join Date: 2002-12-30 Member: 11627Members
    edited August 2003
    Shotgun and Jetpack are the bane of Onos, /especially/ if they're trying to devour you.

    Not many comms research jetpacks, and the result is that if one does, the alien team is usually caught by surprise. If an alien is saving to go onos, then the slow *thump* *thump* of HA footsteps doens't mean anything more than slower, more expensive marines to eat. But jetpackers are a completely baffling problem. Unless they're very slow, and not that bright, they're impossible to stomp or devour. Only with a lucky and well-placed jump/gore in a low hallway does the onos have much of a chance of downing one. A couple jetpack/shotty marines can kill or redeem an onos in no time, and it will never touch them. In fact, most of the aliens will run around uselessly, because Jetpack is a brilliant counter to anything that relies on close range attacks.

    The only things you really have to fear as a jetpacker are concentrations of OCs and Lerks. Without heavy armour, OCs hurt, and they don't miss so you're speed is only good for getting away from them. Additionally, without heavy armour lerks will be able to fill the air with spores, and skilled lerks will be able to spike you out of the sky. Fades can be a problem, if aliens have three hives and they're using acid rockets.

    Though if you get caught in low hallways or corners, anything will kill you.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    Generally just jump around like a madman when an onos gets near you to avoid being stomped.

    Mixed weapons in a HA squad are always best.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    theres actually no way to counter devour, i go onos 9/10 times i play alien i rarly use stomp to devour a amrine, i catch them in mid air trying to jump, ive caught one trying to commit suicide b4 getting killed in mid air in ns_nothnifg rine start, if you have celerity as onos and have good aim your almost unstoppable to not get devoured by, well no marines ever escape a devour session by me, unless i accidenlty catch another marine running too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • superoperatersuperoperater Join Date: 2003-08-22 Member: 20074Members
    <!--QuoteBegin--Necrosis+Aug 21 2003, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 21 2003, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think its unrealistic to equip whole squads of HMG unless they're HA and Welder heavy.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    and its realistic to equip the whole squads with shotguns and get chewed from distance?
  • bugulubugulu Join Date: 2003-08-14 Member: 19693Members
    to counter getting devoured= type kill in console when you get stomped! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--bugulu+Aug 24 2003, 10:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bugulu @ Aug 24 2003, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to counter getting devoured= type kill in console when you get stomped! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And get banned from many of the servers with picky admins. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Crouching increases your chances of avoiding devour, especially with noobier onoses.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--XCan+Aug 24 2003, 06:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Aug 24 2003, 06:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--bugulu+Aug 24 2003, 10:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bugulu @ Aug 24 2003, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to counter getting devoured= type kill in console when you get stomped! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And get banned from many of the servers with picky admins. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would guess they have no clue about mp_killdelay. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The quote in full, for superoperator

    "I've always been saying that the HMG is a support weapon, not a basic weapon like the shotty. I think its unrealistic to equip whole squads of HMG unless they're HA and Welder heavy."

    A unit full of HMG will die v. quickly because for all its perks the HMG has a crippling reload and its hard to hit fast moving skulks. Second, its a lot more expensive than a shotty. This means whole squads of HMG die and cost more res than they earn.

    Now, your quote

    "and its realistic to equip the whole squads with shotguns and get chewed from distance?"

    Please do point out where in my original quote I said that you must equip them all with shotties? Additionally, when has a decent skulk player ever parked himself at the bottom of a long well lit corridor? Combined arms, as I state in other posts and hinted at in the one quoted. Support weapons go into basic units to add a bit of punch.

    If you think that HMG is going to save you from long distance death, all well and good, but I suggest you check the maps out for the abundance of short corners and general lack of opportunities for EVERYONE to use an HMG.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    edited August 2003
    This is why I sometimes ask for an HMG instead of a shotty so that I may be long-range support when the opportunity arises. But, I still get a shotty......


    Oh well..... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->


    Edit: Typo..... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Ahhh yes the HMG.

    Of course it has one major weakness, any alien structure. If you have a squad of HMG's then if they come across an alien structure they immeadiately shoot it till it dies then reload <b>at the same time</b> so along comes a skulk and you have 4 marines trying to weld a skulk....
  • WashuuWashuu Join Date: 2003-07-02 Member: 17891Members, Constellation
    onos and devour.... now what did i do? oh yeah!!
    `
    bind "k" "kill"
    `
    /say onos spotted!!
    /say im outta ammo!!, hes trying to devour me
    k
    suiciding in 3.0 seconds... *currently dancing around trying to live for another 3 seconds*
    [FK]Washuu died
    /say w00t!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Usually resulting in a kick and on some servers a ban. And certainly not behaviour to be encouraged, imho.
  • B0Z0B0Z0 Join Date: 2003-08-12 Member: 19584Members
    i run *into* the onos model

    most onos cant seem to gore at the marine and you hardly ever get devoured
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