// Building alias build_res "impulse 90;dv1;echo [...] Building Resource Chamber [...];dv0" alias build_off "impulse 91;dv1;echo [...] Building Offense Chamber [...];dv0" alias build_def "impulse 92;dv1;echo [...] Building Defense Chamber [...];dv0" alias build_sens "impulse 93;dv1;echo [...] Building Sensory Chamber [...];dv0" alias build_mov "impulse 94;dv1;echo [...] Building Movement Chamber [...];dv0" alias build_hive "impulse 95;say_team -[ Hive Going Up ]-"
// Evolving alias skulk "impulse 113;say_team -[ Skulking ]-" alias gorge "impulse 114;say_team -[ Gorging ]-" alias lerk "impulse 115;say_team -[ Lerking ]-" alias fade "impulse 116;say_team -[ Fading ]-" alias onos "impulse 117;say_team -[ Onosing ]-"
// Upgrades // Defense alias carapace "impulse 101;dv1;echo [.] Using Carapace upgrade [.];dv0" alias regeneration "impulse 102;dv1;echo [.] Using Regeneration upgrade [.];dv0" alias redemption "impulse 103;dv1;echo [.] Using Redemption upgrade [.];dv0" // Movement alias celerity "impulse 107;dv1;echo [.] Using Celerity upgrade [.];dv0" alias adrenaline "impulse 108;dv1;echo [.] Using Adrenaline upgrade [.];dv0" alias silence "impulse 109;dv1;echo [.] Using Silence upgrade [.];dv0" // Sensory alias cloak "impulse 110;dv1;echo [.] Using Cloaking upgrade [.];dv0" alias pheromones "impulse 111;dv1;echo [.] Using Pheromones upgrade [.];dv0" alias scentoffear "impulse 112;dv1;echo [.] Using Scent of Fear upgrade [.];dv0"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias dv1 "developer 1"
alias dv0 "developer 0"
// Building
alias build_res "impulse 90;dv1;echo [...] Building Resource Chamber [...];dv0"
alias build_off "impulse 91;dv1;echo [...] Building Offense Chamber [...];dv0"
alias build_def "impulse 92;dv1;echo [...] Building Defense Chamber [...];dv0"
alias build_sens "impulse 93;dv1;echo [...] Building Sensory Chamber [...];dv0"
alias build_mov "impulse 94;dv1;echo [...] Building Movement Chamber [...];dv0"
alias build_hive "impulse 95;say_team -[ Hive Going Up ]-"
// Evolving
alias skulk "impulse 113;say_team -[ Skulking ]-"
alias gorge "impulse 114;say_team -[ Gorging ]-"
alias lerk "impulse 115;say_team -[ Lerking ]-"
alias fade "impulse 116;say_team -[ Fading ]-"
alias onos "impulse 117;say_team -[ Onosing ]-"
// Upgrades
// Defense
alias carapace "impulse 101;dv1;echo [.] Using Carapace upgrade [.];dv0"
alias regeneration "impulse 102;dv1;echo [.] Using Regeneration upgrade [.];dv0"
alias redemption "impulse 103;dv1;echo [.] Using Redemption upgrade [.];dv0"
// Movement
alias celerity "impulse 107;dv1;echo [.] Using Celerity upgrade [.];dv0"
alias adrenaline "impulse 108;dv1;echo [.] Using Adrenaline upgrade [.];dv0"
alias silence "impulse 109;dv1;echo [.] Using Silence upgrade [.];dv0"
// Sensory
alias cloak "impulse 110;dv1;echo [.] Using Cloaking upgrade [.];dv0"
alias pheromones "impulse 111;dv1;echo [.] Using Pheromones upgrade [.];dv0"
alias scentoffear "impulse 112;dv1;echo [.] Using Scent of Fear upgrade [.];dv0"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->