Low Poly Ns 2.0 Pack

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Comments

  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    edited August 2003
    atleast a voodoo is better then a crappy onbored trident

    but I might get a gforce 2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    heh true.

    ok lads, lets get some ground-rules now that "LegoR1" is released:

    -I have NO reason to post this in the topics, i am getting nothing for doing so, so please dont flame.
    -Make criticism constructive, if i get intelligent comments i will improve on the models. If i get flames i will leave the pack less than half finished.
    -Bear in mind this is the 1st release. Its gonna be rough.
    -Please post any FPS improvements (but remember only marine structures have been re-done (so far), i estimate they account for only 30% of the graphics, polygon-wise)

    Thanks,

    -Seraph
  • LordLestatLordLestat Join Date: 2003-06-03 Member: 16976Members
    edited August 2003
    <a href='http://w1.522.telia.com/~u52224022/LegoLowPack.zip' target='_blank'>[O]</a> Press mi

    mirror anyway.. ^^
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    edited August 2003
    Well none of those work in HLMV... But anyway, I think you really should fix the see-thru parts.

    EDIT - Well I tried it ingame... And it certainly looked kinda odd at first, but now I'm getting used to them. The see-thru parts are not as horrible as you would think, and it's easy to recognize stuff. Our comm did a MAAAAD turret farm, which later on caused the server to crash, but I didn't have almost any lag at all. So nice for the fps these things <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .

    I'm now waiting forward for the rest of the marine buildings.
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    thanks.

    and thats a valid point - it does take some getting used to

    I think Im gonna redo the SG and Arms Lab, as these models are pretty rough.

    Not been able to work on the others today, so R2 wont be out tonite.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Here's a 164-poly version of the SG I've been using the last couple of days. Interested?

    I'm doing similair rebuilds of the rest of things. Armory is going to be fairly heavilly neutered, changing the 'foldout' bits to simple slide-out panels showing current state. I.E. Pop-up signs that show what's happening at the Armory. Icon for Mines sticking out when those are available, slides out further to show the HMG when that's available.

    Similair 'stripped-down' versions of the other models are in my head at the moment. The Armory, Turrets, Siege, and TF are my first targets for this sort of 'careful stripping' though I think I can nuke a few dozen more polys from this Turret model once the DoD-style 'see-through texture' polys are available, by doing things like replacing the 'U Fork' with 8 tris, and replacing the 'truncated cone' I'm using now with a roughly-equal number of tris, but regain the 'tripod' look.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Wolfwings, that doesn't really fit in with the lego look, but nice anyway.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    Tried them, hated them, and on some maps you cant even see them because of the color of the walls.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Pykmi+Aug 24 2003, 02:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pykmi @ Aug 24 2003, 02:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wolfwings, that doesn't really fit in with the lego look, but nice anyway. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The 'lego' look is actually happening because the texture-maps are removed, that's about it. I guess I just see a 'low-poly' model pack as something that should keep what quality it can. Removing the textures doesn't speed anything up, even on a Voodoo2 card. =-.-=
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    I was enthusiastic about this until I saw that they were just blocks of colour. Just fixing the holes and re-applying the texture maps would make this 100 times better.

    WolfWings has the right idea, making low-poly models of everything that actually look like they belong there.
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    Yeah, I agree with WolfWings and Mart. Lowpoly is not blocks of color, instead something that looks like it should be there, just not with the same amount of polies as the original model. As lot of unnoticable details should be removed first...
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    So as to prevent 'thread hijacking' from occuring, I've moved discussion of my 'hand-crafted' low-model WiP to a <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=44589' target='_blank'>new thread</a> for those not interested in 'lego' low-poly models.

    I <b>will</b> be using the DoD-specific .dll-required modelling tricks in these, so I estimate 50-75 in-game polys for most anything.
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    I put in the lego theme under the assumption that plain blocks of colour would be less CPU intensive than the original textures; but ill take ure word for it that the textures make no difference ( i made no pretense about being anything other than a noob modeller)

    I can put all the textures back in, if anyone is interested

    Also, does anyone else find that the DoD .dll's slow down ur computer? Im not referring to the low poly models that requires these .dlls; but the actuall use of the .dll's.

    -Seraph
  • s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
    how many frams extra do u get if u put these models in your ns folder ? becuase i don't mind giving up good graphics for performance
  • SuperMario415SuperMario415 Join Date: 2004-09-24 Member: 31897Members
    plz help none of thes links work anymore i need low poly buildings. ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <img src='http://www.battle.net/war3/images/undead/units/portraits/acolyte.gif' border='0' alt='user posted image' /> : The dead shall serve!

    Threadnecromany!
    Don't bump old threads please, try PM'ing the makers of the pack instead.
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