[wip] Xrt

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Comments

  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Sweet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I'll use this asap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    /me kicks this thread in the balls, effectively bumping it

    Do hope your still working on this Maus. BlackPanther's High Poly won't every really compete with this once its done <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    I will use the second its released, keep working please... looks good
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited August 2003
    Cool! So it like, sucks energy out of that little pole in the middle? How about you make a res nozzle replacement that's just the little nub?

    EDIT: Like, the non-capped nozzle.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Just a tiny note to say that I was a lazy mofo today and did little more than a few wee skin tweaks. I'll get it animated tomorrow, and have the model released early next week.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited August 2003
    /me scrawls out a message on a piece of cardboard

    I LUFF YOU, MAUS!

    /me runs around my block showing it off
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Barely-updated screenie.

    The piston has been rebuilt, and I find I don't like the little bit joining the three sections at the top so that's going to change. The only changes to the skin have been a few optimisations on the skinmesh, improved tops to the uper bellows thingies, and better definition on the others.

    Also, last night I discovered that it's a piece of cake to animate this thing, so woo!
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Looking good, any ETA?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Maus+Aug 24 2003, 06:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Aug 24 2003, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll get it animated tomorrow, and have the model released early next week. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Excuse me while I quote myself in response...
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Might want to make the grey a bit like the greend-ish yellow metal plating on the resource tower to make it more TSA-ish....

    I R lieking it,me want....me wait....[/primate]
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    TSA-ish? pfft, pansie colors. Blue and green... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> NEVAR!!!!!!11oneoen
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    /me smacks self in head, sorry missed that post.

    How is it going to be animated, are the side bits going to move up and down or something along those lines?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited August 2003
    As you can see, there's some pretty terrible clipping of the node itself here. As to how to deal with said clipping I'm not sure short of remodelling the feet, which would add 100-150 polys to something that's already rather too big (~720).

    edit: Hmm, I suppose I could try "remodelling" it using masked textures. It wouldn't look as good, but would save the polys.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    looks like it needs a useless computer on it... like on the original's skin
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Aweinspiring <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->.

    It needs something in the middle though, because it looks like its a skinny toothing pick that would have its legs fall in on it if a skulk ran into it accidentally. THe tube needs to be beefed up, and then have some warning sights or something on it, similar to a LCD screen on it that is "useless" as Owen points out.

    I was also wondering if its possible to make the flare3 sprite play randomly from the "breather" things on its sides when it folds up, but stops when if folds back down? And while its folding down, the center could release a bit of flare3.spr, and then stop when it folds back up and releases from the 3 legs. Just wondering, because that would be pretty intresting as well.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    <!--QuoteBegin--Delta|Cpt.Terran+Aug 25 2003, 04:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delta|Cpt.Terran @ Aug 25 2003, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It needs something in the middle though, because it looks like its a skinny toothing pick that would have its legs fall in on it if a skulk ran into it accidentally. THe tube needs to be beefed up, and then have some warning sights or something on it, similar to a LCD screen on it that is "useless" as Owen points out. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    true
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, it has to be small enough to fit into the hole on the resource node. It's a piston-y thing. Also, the more visibility there is through the centre the better - it's hard to see marines when you're munching a node with this model, and it's hard as a marine to see the alien munching your node.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    edited August 2003
    All i can say is poly it up as far as you like, i have been playing around making some high res models for NS and so far i have:

    BlackPanther's Resource Nozzel and phase
    And
    My very bad IP, Proto, Armoury, and CC

    For my own creations the poly count is around 6 times more and i still get a solid 60fps, so keep the polys coming.

    Oh, it still looks good but the middle pole thing does need to be changed somehow.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    (1) I'm a low-end user myself, so I want to keep the polys as low as I can.

    (2) The middle pole isn't geting anthing added to it.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    fair enough, its up to you anyway... Its your model.
  • MashiMashi Join Date: 2003-07-27 Member: 18461Members
    edited August 2003
    cant wait for it... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    It's not dying - there's just a small hitch in animating it. I'm trying to learn to animate in max, and there's something that'd be very simple to do in milkshape that's being an absolute dog in max.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    well can you not decompile the mdl, then import it into milkshape and work from there. or are you specifically trying to learn max animating?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Specifically trying to learn max, I'm afraid.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    ahh well, good luck.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    thats DAMN nice, and the odd thing is that it could work for marines OR aliens (if textured correctly)

    keep up the blah blah blah, id love to see it in game.
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