Turning speed
Fox
Join Date: 2002-02-03 Member: 155Members
This is something I've been wondering about for quite some time:
- Background info before question because I sed!
In most games/mods, your character is able to turn as quickly as you can move the mouse.
- Question
Now, is this the case with the bigger aliens - Lev. 5, specifically - or do they have a maximum turning speed?
- Follow-up info/further questioning, again, because I sed!
If I picture an alien the, size of a small bus, turning in place without moving it's feet, it looks pretty silly. If, however, I picture the above situation taking place at a very rapid rate of speed, it looks rather ridiculous. Has this been taken into account? If so, what has been done to remedy it? Please understand that though it may look odd, I have no problem with however this is handled. I'm just curious. My dreams need a bit of structure every now and again. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
- Background info before question because I sed!
In most games/mods, your character is able to turn as quickly as you can move the mouse.
- Question
Now, is this the case with the bigger aliens - Lev. 5, specifically - or do they have a maximum turning speed?
- Follow-up info/further questioning, again, because I sed!
If I picture an alien the, size of a small bus, turning in place without moving it's feet, it looks pretty silly. If, however, I picture the above situation taking place at a very rapid rate of speed, it looks rather ridiculous. Has this been taken into account? If so, what has been done to remedy it? Please understand that though it may look odd, I have no problem with however this is handled. I'm just curious. My dreams need a bit of structure every now and again. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
In other words: I repeat what Mole said. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
But that's just me
Also, You could have a turnleft/turnright animation for each model, That is not played while moving of course, Or it could have a different (runturnright/runturnleft or something) moving-turning animation...
[edit] yes, i know its just dumb to put more than 3 9s in a value for a cvar and stuff, only exception would be for the gravity, especially in NS, where it could be a large ship, and the artificial gravity system is malfunctioning, and the marines can repair it, possibly with a func_weldable? more of a mapping suggestion though, might try posting there somewhere... (if i get the right time to put it or see the right spot for it...) [/edit]
Make sure you have mouse filter on
The lowest sensitivity possible is 1
And lower sensitivitys are always better
Want a donut? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Another thing to check is if you have mouse acceleration on, ive heard this 'causes problem, there are two commands to turn it off in xp.
I'll edit once i figure it out