The first shot is a little dull. Mabey you can do something to make the floor texture less repetitive. Like windows, or pipes going across the sides(seeing pipes on the ceiling of hallways is getting old). But very good work so far...
looks nice... I think the eclipse-syndrome got us all <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I think it is odd how in your first pic the light beams just stop in mid air without fading. Isnt there a fading texture for lights? I suggest you use that instead.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
First shot does look a bit dull but it <b>is</b> just a corridor, so I guess that's excusable. But I just love the second shot, that blue light makes it look so good <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Keep 'm coming!
bleh the eclipse syndrome got us all...... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> the truth is that those textures makes us do the same architecture and still look unique and neat........ im changin the corridor im gonna add some more stuff but im not gonna add any pipes coz all maps got that kind of stuff im gonna add some grates and then the roof..... btw in the hallway there arent any lights <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> its lighted up by the light textures <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> and im gonna rezise the fade thing...... and im also adding fade effect on the generator room....... also, the blue lights turn on and off at the same time that the electricity texture switches to the next frame which adds a cool effect........ im gonna post some other screens soon.......... 2 mins later: heres a marine spawn shot i think that it looks a bit empty..... but the marines need some space to build <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> oh and the center thingie is the cc
heres the crew room.... it has changed a bit but this shot will have u guys takin a look <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
no.... this is a ship.... the crew of the ship had some rooms for them..... this are the rooms, well u can only see the door <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> but ill make some rooms but ppl wont see them unless they are in observer mode.......
Comments
2nd shot- looks good, I'd just add a small grate over the floor lights so that in RL people wouldn't step on and break the lights.
good work so far, lets see what's around that corner in SS 2
im changin the corridor im gonna add some more stuff but im not gonna add any pipes coz all maps got that kind of stuff im gonna add some grates and then the roof.....
btw in the hallway there arent any lights <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> its lighted up by the light textures <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> and im gonna rezise the fade thing...... and im also adding fade effect on the generator room....... also, the blue lights turn on and off at the same time that the electricity texture switches to the next frame which adds a cool effect........
im gonna post some other screens soon..........
2 mins later:
heres a marine spawn shot i think that it looks a bit empty..... but the marines need some space to build <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
oh and the center thingie is the cc