Do People Realize That Structures
GreyPaws
Join Date: 2002-11-15 Member: 8659Members
<div class="IPBDescription">look diffrent when unbuilt?</div> :: begins rant ::
This is getting very annoying. There is a bug in 2.0 that prevents me from issuing BUILD orders most of the time, I just end up getting "go to waypoint" message (this is a bug thats known) but WHY of FARGEN why do people run by unbuilt structures? ESPECIALLY when this structures are dropped at SPAWN for craps sake.
Almost every structure in the game looks diffrent before its deployed (OBS isnt open, ARMS lab isnt open, turret sits with barrel pointed to the ground) and ALL of the structures have YELLOW circles around them indicating that they have yet to be built.
So PLEASE i beg you, pay attention when you spawn, and READ your damn chat text, dont rely on VOICE spamming to tell you everything
thank you
:: rant ends ::
This is getting very annoying. There is a bug in 2.0 that prevents me from issuing BUILD orders most of the time, I just end up getting "go to waypoint" message (this is a bug thats known) but WHY of FARGEN why do people run by unbuilt structures? ESPECIALLY when this structures are dropped at SPAWN for craps sake.
Almost every structure in the game looks diffrent before its deployed (OBS isnt open, ARMS lab isnt open, turret sits with barrel pointed to the ground) and ALL of the structures have YELLOW circles around them indicating that they have yet to be built.
So PLEASE i beg you, pay attention when you spawn, and READ your damn chat text, dont rely on VOICE spamming to tell you everything
thank you
:: rant ends ::
Comments
my guess its the influx of newbes....
or a very disturbing trend...
Alas, this is a VERY bad practice. :-/
Sorry, works better if I can add "I just want to save for Onos" but its a marine perspective
Not always... You just have to know when it's okay... Not when marines might need healthspam, for example. And not when some nub is ready to steal the chair. The fact is, turning that commander into a PLAYER is actually a huge boost to small marine teams, especially in the early game, where a commander who is actively defending base can save the team a guy at marine start.
But, uhm, yeah, the whole "why should I build?" complex is annoying.
<a href='http://www.cultsock.ndirect.co.uk/MUHome/cshtml/socinf/diffusion.html' target='_blank'>http://www.cultsock.ndirect.co.uk/MUHome/c.../diffusion.html</a> - Good article about it.
Also, newbies haven't yet learned to recognize the difference between built and unbuilt structures yet, so give em a break. Waypoints work miracles.
THe groupthinkl mentality can get pretty bad. I would actually ask sometimes: "who wants HA + GL ?" and nobody answers. But they don't shy away from begging for them in situations where they aren't available :/
The only thing that pisses me off is people named \|422509-x.24.5b ....
Otherwise, I have been noticing marines running past unbuilt structures and ignoring orders, repeated multiple times over voice comm and text, with even explicit directoins on -where- aforementioned structure is located in the base (eg., obs is by the cc!). Once again, this happens to me on almost half the games I comm in 2.0; for some reason, I don't recall this sort of problem being nearly as prevalent in 1.04. Maybe being able to do that whole 'build structure at waypoint' more consistently would help. Marines do seem to be very good at building turret farms, though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I can drop 10 turrets all over a hive, and my marines, without fail, will check every turret to make sure they're all up.
I *LOVE* building. Gives me a sense of accomplishment when I get killed by a Fade 2 secs later.
<-- actually getting better at killing things. Downing Onos with an LMG and reg armor is one of the more satisfying things to do.