After Playing 2.0 Since Its Release (everyday)...

sgtboostsgtboost Join Date: 2002-12-06 Member: 10509Members
edited August 2003 in NS General Discussion
I've concluded that both sides are FAIRLY well balanced. You just needs teams that know what they are doing. I DO think Marines have an advantage or rather the aliens have less of advantage....
Reason being...the fade. They nerfed the fade with acid rocket being 3rd hive capability. I played many rounds where it was 2 hive lock down, almost every res lock down...but aliens couldn't win because they lack no long range weapon. Coupled with grenade spam, insanely accurate turret farms, there is no way a gorge was getting in. At least if the fade had acid on 2nd hive capability I think it would really even the playing field. Asides from that, I think it is very well balanced.
They really need to bring a better long range weapon back for the aliens...after all, almost all they have a up close weapons.

Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    edited August 2003
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=31&t=41193' target='_blank'>Zzzzz....</a>

    <!--QuoteBegin--Flayra+Aug 5 2003, 12:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2003, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...Anyone that says the aliens are weak, or that the game is totally balanced, obviously hasn't done any of the things I mentioned above. Aliens are soundly beating marines in 9 out of 10 competitive games...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • SubstylesSubstyles Join Date: 2003-04-10 Member: 15380Members
    If it was a 2 hive lock down, what good would acid rocket be on 2 hives?
    2 hive lockdowns are VERY rare, and its usually your own fault
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    I thought the entire point of the aliens was for them to be the whole melee side with stronger physical attributes than the frail marines with thier guns.
  • eikoeiko Join Date: 2003-05-24 Member: 16669Members
    are you playing the same 2.0?
  • DoggDogg Join Date: 2003-03-31 Member: 15063Members
    funnily enough, the conclusive game stats used for 2.1 balancing are taken from games played by newbies to 2.0. Clan or no clan... if you haven't been playing 2.0 in it's current state for a few weeks, you aren't experienced enough to make balance judgements.
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    I agree on the fact that if aliens didnt manage to prevent 2 hive lockdown, its their own fault... theres nothing more important than securing second hive, and i mean it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Cheers
    Mystiqq
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Stoneburg+Aug 25 2003, 12:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Aug 25 2003, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zzzzz... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I second that
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    You're right; Flayra IS wrong.

    I mean, the guy who made this game couldn't possibly know what he's talking about when he says Aliens win 9/10 games.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    9/10 games was absolutely correct in the first weak after release on a bublic.
    now its like 8/10.

    In CS in 9/10 games the bomb never gets layed, who gives a ****.
  • sgtboostsgtboost Join Date: 2002-12-06 Member: 10509Members
    THink you misunderstood...Aliens had two hives lockdowned...marines only had 1. I was playing Hera and they locked Archiving down WAY at the back so you started getting hammered with turrets the second you poked your head around the corner. Marines had relocated to hera and had a turret farm their as well. It get so damn boring aliens vs turrets that most people just end up f4-ing because it's just taking too long and is getting boring. They should institue and vote end game or maybe just roll one out...you play for X minutes...team with best score wins.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    edited August 2003
    HAMPTONS 2.01b Marines win 50-70% of all games(10v10). I've found unless the marines are really shockingly bad that its actually much easier for marines to win than alien. Personally I try not to take the cheap, easy pub marine win when i command, but its something that anyone with even a little comming experience can do.
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    Here's the simple solution:

    <b>Large games (12 vs. 12 and up) usually favor towards Marines.</b>
    - Resources tend to build up faster with more Marines on the team and this allows them to upgrade much faster and get those much needed weapon upgrades to tear through the Alien Carapace, in to which, is what most Alien teams WILL build first.

    <b>Smaller games (8 vs. 8 and down) usually favor towards Aliens</b>
    - Extremely higher rate of resource collecting for the Aliens. Although this is the case, Marines still have a shot at winning the game if the right moves are made. There are very few strategies in a game of this size since it's cut-throat action and one Marine mistake can cost them the game.

    With the new 2.1 patch coming out, I believe it will change the game from a biased-Alien game to a biased-Marine game. Everybody will be complaining about the Marines winning all the time. I only say this because I just finished winning five straight games on the Marine team.

    Go figure.
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    <!--QuoteBegin--CommunistWithAGun+Aug 25 2003, 02:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Aug 25 2003, 02:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Stoneburg+Aug 25 2003, 12:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Aug 25 2003, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zzzzz... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I second that <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This has little to do with the question at hand but I can't resist...

    your freakin' sig is so funny! It cracks me up everytime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    laff.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--HAMBONE+Aug 25 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Aug 25 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HAMPTONS 2.01b Marines win 50-70% of all games(10v10). I've found unless the marines are really shockingly bad that its actually much easier for marines to win than alien. Personally I try not to take the cheap, easy pub marine win when i command, but its something that anyone with even a little comming experience can do. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If i could only ever get on that server.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    I sometimes manage to get in, but playing from Europe, my ping is always 200ish and i always get kicked first because of reserved slot <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • EvoEvo Join Date: 2003-01-11 Member: 12180Members
    <!--QuoteBegin--sgtboost+Aug 24 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sgtboost @ Aug 24 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've concluded that both sides are FAIRLY well balanced. You just needs teams that know what they are doing. I DO think Marines have an advantage or rather the aliens have less of advantage....
    Reason being...the fade. They nerfed the fade with acid rocket being 3rd hive capability. I played many rounds where it was 2 hive lock down, almost every res lock down...but aliens couldn't win because they lack no long range weapon. Coupled with grenade spam, insanely accurate turret farms, there is no way a gorge was getting in. At least if the fade had acid on 2nd hive capability I think it would really even the playing field. Asides from that, I think it is very well balanced.
    They really need to bring a better long range weapon back for the aliens...after all, almost all they have a up close weapons. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yup, i've found this too.

    If the rines can lock down a single hive securly enough, they can pretty much make a stand there indefinitly. They can't expand very much, but they can sit there and hold off an Alien win for as long as they please.
    I played a game yesterday where the Aliens were walking all over the marines. We were just about to set up a third hive when the rines shotty rushed it and took it over. Ok, no big deal. But then they threw up a PG and a big TF, and rines came pouring out of the hive. So we struck back at their main base, and wiped it out. BUT, they relocated everything to their hive... and suddenly Aliens couldn't win. They had full tech, several HAs, HMGs, and GLs (spamming everything in sight). And aliens just could NOT get in there. There were way too many turrets and grenades for even a Carp/Celery Onos to rush in. And the halls were waaaay too tight for multiple Onos. I tried to lead a 3 onos Rush, but all that happened was I charged in and the other 2 Onos stood behind me (no room to go around) until I died, then the second guy started bashing stuff and died, and then the third guy decided (wisely) to get the hell out of there. There was no place to sneak a Gorge in, and Lerk spam is useless vs HA. Basically, without our third hive abilities (Charge/Web/ARocket/Xeno/Primal), we had nothing effective to crack the rine base with. The match ended up lasting almost and hour and 45 minutes, until an Admin decided to change the map because everyone was bored. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    And i'm a little more than concerned that the 2nd hive abilities are gonna be nerfed. 1 Hive lockdown = Win? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> That would suck the fun right out of NS <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MamuMamu Join Date: 2002-12-22 Member: 11389Members
    dunno on public it is fairly balanced?

    but every match ( a lot! ) I have played so far the aliens have won everytime expect for 1 round where the marines rushed with shotguns...
  • Gold_LeaderGold_Leader Join Date: 2003-06-16 Member: 17403Members
    edited August 2003
    <!--QuoteBegin--HAMBONE+Aug 25 2003, 08:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Aug 25 2003, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HAMPTONS 2.01b Marines win 50-70% of all games(10v10).  I've found unless the marines are really shockingly bad that its actually much easier for marines to win than alien.  Personally I try not to take the cheap, easy pub marine win when i command, but  its something that anyone with even a little comming experience can do. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I would suggest trying your ''easy pub marine win' strategy on another 2.01b server. Take command there and see if you can maintain the same win ratio.

    Basically I'm trying to say, see if your strategy works when you play with average marines versus average aliens.

    I'll agree with you that an excellent marine team that has 10+ players has a good chance of winning on a 2.01b server.
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