Ns_reverse,seasick...something design
Comprox
*chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
<div class="IPBDescription">Map layout, sucks and needs advice!</div>Hey guys, I posted this on the old forum a while back, and I dont remeber many comments. The one comment I do remember (adding another hive) isn't allowed...so <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I know the layout is small and sad, and I am really looking for some advice. Big changes are allowed, so if you think I need to add 6 rooms and remove another 2, say so! No "It looks good" posts, hehe. TIA guys.
P.S. - the brown area around the top and left is a clff, so the bridge and top area will be hanging over the edge somewhat. Also to note, this is a crashes ship and this is the right way up view, when it is all done, it will be flipped over.
<!--EDIT|Comprox|Feb. 08 2002,12:00-->
P.S. - the brown area around the top and left is a clff, so the bridge and top area will be hanging over the edge somewhat. Also to note, this is a crashes ship and this is the right way up view, when it is all done, it will be flipped over.
<!--EDIT|Comprox|Feb. 08 2002,12:00-->
Comments
A couple of room or some thing next to the marin start on the right and left side sould do the trik.
Make an alien pasage way betwen the stasis cells and the Mess hall. so that hive won't be so isolated.
But this is only my opinion.
And yeah it needs to be bigger or maybe it's just that crappy layout you made <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->.
Great concept though... it reminds me of the POA crash scene in HALO. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'm probably missing something about the engine room anyway...
EDIT - Started to write this before your last post Comprox... oops. All is well then <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Maybe you can keep the layout as it is and add a few passageways and rooms between the marine start and the front and back of the ship (making it longer).
Add some more rooms like medical bays, some sort of loading bay near the back (next to the engineroom?), a seperate room for computer hubs and data banks some areas that were stairwells/lifts that led down to the lower/higher floors but they have been blocked by debris, an area that controls the ventilation for the ship (have a big fancy looking peice of machinary that is supposed to circulate air) (or something like that).
Maybe a passageway from each of the two hives at the back that run along the sides of the ship, with windows that look outside.
[edit] just realised that the engine room can be used for quick access between the two hive rooms at the back, this could be a bit easy for the marines, so maybe you can smash the ladders (as if they were detroyed in the crash) but still allow the aliens to get up to he engine room from the hive. This way the marines would could drop down from the engine room destroy the hive, but then have to backtrack to the start to attack the other hive instead of climbing back up the ladder and jumping down into the other hive room.