Skulk Field Of View
Gadzuko
Join Date: 2002-12-26 Member: 11556Members, Constellation
As you may or may not know, the skulk field of view was changed in version 2.0. It is now slightly wider, stretched a little basically. But, my question is... has it really changed to a significant degree? I, personally, don't even notice it. I'm pretty sure it hasn't affected my skulking (seeing as I seem to be better than I was in 1.04, go figure) and I know it's never bothered me. So, have any of you really noticed the change? Does it actually <i>do</i> anything?
If not, well... I hesitate to say this, but maybe it could be made more pronounced? I just think it would be neat to have obviously different views for the various aliens. I don't know. I'm putting this here instead of S&I because the point of the thread is to spark discussion about whether or not the change did anything, and the idea is just something to kick around.
So, discuss. Is the change good? Bad? Ugly? Did you even notice?
If not, well... I hesitate to say this, but maybe it could be made more pronounced? I just think it would be neat to have obviously different views for the various aliens. I don't know. I'm putting this here instead of S&I because the point of the thread is to spark discussion about whether or not the change did anything, and the idea is just something to kick around.
So, discuss. Is the change good? Bad? Ugly? Did you even notice?
Comments
It is illogical, but necessary for maintaining the fragile balance of 2.x
Yes, the "view in mouth" thing has been talked about since release. It's not going to change because making skulk bite obscure the view is a good balance deal, and also because it's the easiest way to do the melee attacks without looking ridiculous or going into third person mode. Fade viewpoint is actually somewhere midchest, judging from the claws. As I said in a different thread, realism is well and good but this is a FPS and not a sim.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Tweaked alien field of view for immersion (skulk and gorge can see slightly more, onos can see slightly less). This was in the game for a long time, but was removed when attempting to support software.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Altho ive never noticed it...
It is illogical, but necessary for maintaining the fragile balance of 2.x <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What fragile balance?
120 for Quakeworld? 110 all the way babeh!
Just think of it this way if it bothers you sooo much, the skulk has eyes on its tounge or, u are the tounge viewing the skulk
And the teeth dont bother me really, after hours of nonstop biting i got used to it (altho most of the time i wanted to kill an rine my energy was drained :/ )
Looks like they are on his head, but the outer eyes are really just googly eyes put there for added effect...
"Whats up witht he eyes in the mouth anyways?
Anyhow, the FOV is not really for balance as much as it is for immersion. A skulk is more or less of a scout, optimizing hive sight and usuing parasite, while an onos is a predator, keeping his view narrow to focus on his prey.
Haven't any of you guys learned basic biology on why predators have their eyes in front of their head, having a small FOV, while a non-predator type animal has his eyes on the side of their head, to keep a complete view of their surroundings? Prey type animals such as rabbits have their eyes on the side of their head so they can see oncoming predators (a rabbit has a FOV of nearly 270 degress!), while something like a wolf will have a third of that view so he can clearly focus on the hunt.
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What happens if the skulk eats a bone and it stabs into the eye
or if he barfs, wouldn't acid get on the eyes?
Also, would that mean that the eyes could get gingivitis?
You always have to have an explanation Forlorn, but this time you fell short, I OUT SMARTED YOU!
HAHAHAHAHAHA <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If the teeth are outside the eyes, they would take up the entire screen when biting when you lift the jawm or the screen would tilt backwards, then forward again.
Kind of hard to explain...
Thing is I think it would obscure less the way it is now.