Not Like I'm New... Yet I Have A Question :)

FreagaZFreagaZ Join Date: 2002-11-09 Member: 7894Members, Constellation
edited August 2003 in New Player Forum
<div class="IPBDescription">about comming</div> What's the BEST way to quickly deliver those meds and ammo to your marines?

These so called hotkeys only bring up submenus, I still have to click separately for each med and ammopack, whereas I've seen some comms to quickly drop a set of ammo/med making less time wasted on that task.

Comments

  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    with default setup... and if my memory is working... 'E' to bring up ammo/med drop menu, 'S' to pick med, click to drop... so, hit E, then spam S while you click over your dying marines who you probably won't save anyway and the aliens will just laugh at the wasted resources... oh, sorry, that's just what happens when *I* com...
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited August 2003
    If you left your commkeys at default,then you should press 'e' for the menu,then press 's' for medpack and 'a' for ammo

    Unless you've changed your binds I'm sure you'll have no prob
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    qwer for the 1st row of buttons
    asdf for the second
    zxcv for the third

    second button second menu hit w then s
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin--DiscoZombie+Aug 27 2003, 06:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Aug 27 2003, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> with default setup... and if my memory is working... 'E' to bring up ammo/med drop menu, 'S' to pick med, click to drop... so, hit E, then spam S while you click over your dying marines who you probably won't save anyway and the aliens will just laugh at the wasted resources... oh, sorry, that's just what happens when *I* com... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This was a good one! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    "S" is for Meds, and "A" is for Ammo...well thats the default keys
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Incidently,
    could this be exploitable?

    Say you get a marine on top of a hive, and give him a welder or just use his knife. It'll take a skulk some time to get up to him, and then you can just WSWSWSWSWSWSWSWS over his head continuously. Even a skulk doesn't get 50 health off any marine in one second. It will take 2 bites (unless you get head, which would be hard here,) to kill; in that time you have dispensed about 1-2 health packs totalling 100/150 health.

    Killing a hive with a knife takes 1.5 mins. (1 min 30 seconds,) with no weapon upgrades. At a rate of 1 health packs a second, that's 90 health packs. They cost 2 res, so that's 180 res. Hmm. Not much of an exploit.

    However presuming that you can tell when the marine NEEDS the health, and only deliver health THEN, then it will cost FAR less.

    And if you can do that you deserve to kill the effing hive!
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think I'm looking at this in too much detail. Just kill the thing with HMGS...
    Which take 30 seconds to run out of ammo and then only take of approx 2/3 of hive health...
  • TsungfaiTsungfai Join Date: 2002-12-23 Member: 11454Members
    If an un-upgraded marine knifes the hive all it needs is two skulks to attack that marine. Hopefully at the same time. Even if that doesn't work, the commander just wasted resourses on something that he could use later on.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--BlueNovember+Aug 31 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Aug 31 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Incidently,
    could this be exploitable?

    Say you get a marine on top of a hive, and give him a welder or just use his knife. It'll take a skulk some time to get up to him, and then you can just WSWSWSWSWSWSWSWS over his head continuously. Even a skulk doesn't get 50 health off any marine in one second. It will take 2 bites (unless you get head, which would be hard here,) to kill; in that time you have dispensed about 1-2 health packs totalling 100/150 health.

    Killing a hive with a knife takes 1.5 mins. (1 min 30 seconds,) with no weapon upgrades. At a rate of 1 health packs a second, that's 90 health packs. They cost 2 res, so that's 180 res. Hmm. Not much of an exploit.

    However presuming that you can tell when the marine NEEDS the health, and only deliver health THEN, then it will cost FAR less.

    And if you can do that you deserve to kill the effing hive!
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think I'm looking at this in too much detail. Just kill the thing with HMGS...
    Which take 30 seconds to run out of ammo and then only take of approx 2/3 of hive health... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HMGs, even with lvl3 upgrades, take almost 4 clips to kill a hive. The best bet is shotguns, which take 29-38 shells, have 3-4 people attacking the hive. If one marine is going at it on his own, he won't make it against skulks because the bite will push him away from the medspam - unless he is really lucky.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    The advantage with HMGs though is that you can take down the fade that is rather miffed with you attacking its hive.

    But I do agree, HMGs are not for hives.
    My point about knifes was that if you actually got a marine on top of the hive you should be able to kill it before <i>two</i> skulks arrive, or find out how to climb the ceiling and drop onto the hive.

    One skulk would not be enough with the health spam, two skulks would almost certainly (as you say,) kill the marine.
  • HojoHojo Join Date: 2002-11-01 Member: 2558Members
    Skulk bites tend to have a jerking force as well. One good skulk bite could force the marine off of the hive. Whenever I medspam a marine, he rarely gets all of the medpacks because of the jerking action.
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    no thats because you miss <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Hojo+Aug 31 2003, 07:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hojo @ Aug 31 2003, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One good skulk bite could force the marine off of the hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good point. However, when the marine is on a hive right next to the ceiling (say, Furnace hive in ns_orrigin? ns_veil? one of the two. I know the new maps but not names. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ) then he probably would not fall off.

    Still, it is yet another reason why killing hives should be done the traditional way.
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