If you fire parasite at a switch it will "use" it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sarisel.::' ( O ) ';:-. .-.:;' ( O ) '::.Join Date: 2003-07-30Member: 18557Members, Constellation
I've been hypnotized before by parasite switching. I would run up to a door behind which marines would be hiding, and I'd start opening and closing it. Then someone would run up from behind and kill me because I'm so busy playing with the door.
<!--QuoteBegin--Liku+Aug 28 2003, 01:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Aug 28 2003, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's stupid. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No it's not, and especially not for gorges. It's nice to be able to call the lift down before you get your fat backside there.
<!--QuoteBegin--RaVe+Aug 28 2003, 07:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Aug 28 2003, 07:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's fun when you are playing around with the switches
Bu when it comes to closing doors....ala bast bigdoor,it is NOT fun if you are wedged between the 2 doors when a skulk closes it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Simple Problem Simple Answer Don't Stand there.
I find it's handy for getting around quickly as a skulk - you can parasite-open the door as you're running towards it and not even have to slow down.
It's also a good way of luring marines to you, or at least to get them within parasite range. Open the door, they come to investigate, and you zap them.
much like i like to use it. it's a shame parasite decloaks me else i'm be having a laugh playing mind tricks on rambos.
i've been noticing it doesn't work on every switch now tho <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin---Ru-+Aug 28 2003, 12:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Ru- @ Aug 28 2003, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i've been noticing it doesn't work on every switch now tho <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Which ones?
It doesn't work on any switches on 2.0, or at least the ones I tried. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
A note to skulks out there: don't spend almost the entire game hiding in a corner just opening a door every time the marines close it. You don't accomplish very much for your team.
<!--QuoteBegin--briktal+Aug 30 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briktal @ Aug 30 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A note to skulks out there: don't spend almost the entire game hiding in a corner just opening a door every time the marines close it. You don't accomplish very much for your team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Your wrong there, if the marine closing it is an idiot and spends the rest of the game keeping the door closed your pretty much taking him out of the game.
Comments
Bu when it comes to closing doors....ala bast bigdoor,it is NOT fun if you are wedged between the 2 doors when a skulk closes it
No it's not, and especially not for gorges. It's nice to be able to call the lift down before you get your fat backside there.
Bu when it comes to closing doors....ala bast bigdoor,it is NOT fun if you are wedged between the 2 doors when a skulk closes it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Simple Problem
Simple Answer
Don't Stand there.
Glad its back in 2.1
It's also a good way of luring marines to you, or at least to get them within parasite range. Open the door, they come to investigate, and you zap them.
i've been noticing it doesn't work on every switch now tho <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Which ones?
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Your wrong there, if the marine closing it is an idiot and spends the rest of the game keeping the door closed your pretty much taking him out of the game.