High Poly Armory
BlackPanther
Join Date: 2002-02-11 Member: 197Members
<div class="IPBDescription">Version 1</div> #3 of my High poly marine buildings.
This one was a little harder to make due to the fact that i had to keep the same concept of the 2 peices rising, the pads, the advanced mode...
And the 2 bmp textures... ugh! That was a pain in the arse to subgroup everything.
Anyway, it's 796 polys right now. Not a huge upgrade i know, but it's rounder, the pads go inside the top part, the advanced modules go inside the lower part...
Oh and i added the top cylinder as a personnal touch.
Since this is version 1, i couldn't be arsed to animate it so that it only pops up when the armory is upgraded to advanced mode. I'd have to reanimate the whole thing. It's also a mess of bones in there. Might as well redo the whole skeleton to something a lot simpler.
Bah! Enough babble.
HLMV shot:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory1.jpg' border='0' alt='user posted image'>
Ingame spawned:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory2.jpg' border='0' alt='user posted image'>
Ingame advanced:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory3.jpg' border='0' alt='user posted image'>
<span style='font-size:14pt;line-height:100%'><b><a href='http://www.planetfortress.com/features/lotw/BlackPanther/armory.zip' target='_blank'>DOWNLOAD THIS MOFO!</a></b></span>
<span style='font-size:14pt;line-height:100%'><b><a href='http://mirror.spinnahost.com/files/ns/custom/armoury.zip' target='_blank'>MIRROR!</a></b></span>
Next up, res tower!
P.S.: If it looks small, thats just cuz i jumped while taking the shots so that the health meter wouldn't appear and to get a good angle. It's perfectly the same size as the old one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
This one was a little harder to make due to the fact that i had to keep the same concept of the 2 peices rising, the pads, the advanced mode...
And the 2 bmp textures... ugh! That was a pain in the arse to subgroup everything.
Anyway, it's 796 polys right now. Not a huge upgrade i know, but it's rounder, the pads go inside the top part, the advanced modules go inside the lower part...
Oh and i added the top cylinder as a personnal touch.
Since this is version 1, i couldn't be arsed to animate it so that it only pops up when the armory is upgraded to advanced mode. I'd have to reanimate the whole thing. It's also a mess of bones in there. Might as well redo the whole skeleton to something a lot simpler.
Bah! Enough babble.
HLMV shot:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory1.jpg' border='0' alt='user posted image'>
Ingame spawned:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory2.jpg' border='0' alt='user posted image'>
Ingame advanced:
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/armory3.jpg' border='0' alt='user posted image'>
<span style='font-size:14pt;line-height:100%'><b><a href='http://www.planetfortress.com/features/lotw/BlackPanther/armory.zip' target='_blank'>DOWNLOAD THIS MOFO!</a></b></span>
<span style='font-size:14pt;line-height:100%'><b><a href='http://mirror.spinnahost.com/files/ns/custom/armoury.zip' target='_blank'>MIRROR!</a></b></span>
Next up, res tower!
P.S.: If it looks small, thats just cuz i jumped while taking the shots so that the health meter wouldn't appear and to get a good angle. It's perfectly the same size as the old one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Off course!
Why didn't i remember that?
I'll get on it asap.
I'll only need to fix 2 anims to make it work right! yay!
You aren't taxing my GeforceFX 5600 at all. Shame on you!
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
tell us when u've fixed it, im gonna use it then
im gonna try make a high poly model, i think an IP should be simple.
remember what i said... 3 legs, well five legs would look even better
how bout a ''marine sturctures WITH HATS'' pack
i mean structures looking like perfect lathed cylinders does NOT make structures look better in general.
Instead you should add more detail to the panels, not making them boxes but using "bumpmaps" of the textures to make them 3d and rounding some 90° angles to two 45° angles.
this one looks like a rocket with werid wings.
the opening animation has improved.
looks like that thing will kill my comp in 2 secs.
Just smoother/rounder looking.
Ollj: Gotcha.
nice model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->