Ready Room Fontage

TequilaTequila Join Date: 2003-08-13 Member: 19660Members
<div class="IPBDescription">Yay or Nay? ns_nova...</div> I've remade the RR Joinables from scratch. I'm just asking if you like the look of 'em. I used the Alien font with a bit of wind filter, and textbook block brush to create the retro arrow <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Personally I like the look, the font is neat and precise, the white doesn't contrast with the background so is easily readable and the arrow helps out the clowns who don't have a clue where to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    It looks nice but somehow gives me a disco-like feeling. Tone down those colors a bit or maybe remove some colors. As for details, nice but could be more of them. Otherwise, I like it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I personally prefer the ones in the ns.wad myself. Those look too blurry to me.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Thats cause they're half the size of the ns ones to save texture memory, but I suppose it won't be too bad if I double the size <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    get rid of the arrow or change it.
    the glowing font is great.
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    I like the text.
    It gives the waiting room character, and adds some difference to your map.

    I agree that the arrow pointing down should be scrapped, as it looks a bit out of place. ( nice way of saying crap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    I like the font, it's a nice variation from the constant green hologram everywhere. But the arrow just looks out of place.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Ah, much better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Just a quick comment, you could do with some definition around the Marine Join door. Just a border or an archway or something. Right now it looks like a hole in the wall.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mm i like it, as Mart said its a nice variation.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Thanks for the comments, it's time I got cracking on the areas outside marine start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    This is a really good thing you can learn from hera. Make a really bright light comming out of the join doors. Makes em seem a lot longer, than just a dropoff. Plus, having a tunnel in random team, that goes about ten feet down, then there is this bright light down there, thats just cool.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    I think that the arrow could work if it were made "fuzzy" like the text.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Perhaps, but I'm happy with the way it looks now. After all, it's fairly obvious that the only way is down <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    yeah.

    The laws of gravity will explain. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> (falling to a tearful end)
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