Phasegates Need To Start Fragging Too!

StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">or they will become obsolete</div> I've found the PG's to be less then reliable means of transportation, or more iportantly, backup. The reason is simple, a single alien can disable it by standing on it. This makes alone phasegates 100% useless since any half-witted skulk can just sit on it and chew away, which is ok. It however alos makes outposts that *are* defended quite vulnerable...

Unless you want to spend a truly *obscene* amount on resources securing a position (which right now usually isn't an option for Marines most of the time), you will probably lose it if it is more then a short run from base. Why? Because it is almost impossible to protect that oh-so-vital phasegate.

Protect it with turrets you say? Most of the time you end up with a cow standing on the phasegate *while* taking out the TF and turrets. Which is why I tend to buold the PG far away from the TF so they at leats have to *chose* whether to deny reinforcements or take out the current force (turrets).

Don't let them get onos then! Fair enough. But with Umbra, even a skulk can stay alive long enough, sitting on the PG in the middle of the turrets, chewing it.

Well deny them a second hive! Ok then, but a group, actually just two or three gorges with one fatty on the PG and the other(s) healing him will do it too, and a skulk can eat the TF, PG or whatever he likes.

So far the latest attempt has been to put the TF really, really close to the PG and electrify it, to negate the umbra. This of course makes it super-vulnerable to the higher class of aliens that aren't too bothered by electricity.


It just seems like too much effort has to go into this at the moment, for and already stretched, battered and frustrated Marine team. It also doesn't seem 100% reasonable when compared to the IP's. Right now, the thing I fear most as cow is IP's! (well, not really, but they are pretty scary). Why? Because if I slip or lag while goring it, chances are that a Marine will spawn and telefrag me. Now, couldn't this be applied to the Phase Gate (again) as well? I really think it is needed, since PG's are such a vital part of (many) Marine strategies, it doesn't seem right that they can be so easily negated by Aliens regardless of hives or resources. I think that PG's being "allowed" to telefrag the same way as IP's do is a very easy fix to this conundrum.


Ps. Before you say "You need to keep Marines at your outposts" consider that the whole *point* of the PG is to *not* have to have stationary Marines everywhere, not to mention it is impossible on smaller servers.

edit: Forgot to add that dropping a chamber on it will of course also work. I probably forgot this because I think it is a somewhat "legit" way of doing it.

Comments

  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    edited August 2003
    good points.

    i'd suggest having the option to electrify the PG and have the aliens BUMPED off, (as gore or xenocide does, but without the damage). to take out a 100 rez onos with a 0 rez LA/lmg seems a bit off to me.

    just as the aliens should not have to worry about being teleported as in 1.0x (whenever that was changed to manual), they should not fear the INSTA death of telefrag madness.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Stoneburg+Aug 28 2003, 01:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Aug 28 2003, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reason is simple, a single alien can disable it by standing on it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Solution that does not involve telefraging:

    Add a feature to the PG where if a Marine or Alien is sitting on top of the PG on the other end they get moved off the PG kinda like what /unstuck does.

    Aliens should not be allowed to build structures on the PG or if they do make the structures explode when a marine phases through.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    Its a safety feature, Infantry portals don't have this feature. they telefrag anything on them, friend or foe. PG are the opposite, they won't telefrag, friend or foe, the safety is so you wont telefrag your teammate, but it can't tell the difference between alien and human
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    I definately agree. PG's are marines main strengths allowing them to compete and even beat aliens in the mobility stakes.

    There are a few other way to block them as well theve been posted.

    With a tiny bit of teamwork then it's all too easy to block a PG.

    PG's already have a weakness in that all aliens know where the reinforcements are coming from, so they can spore it/eat marines coming through lots of things. In fact I just came from a game where they called it a McPhase as it was providing 'fast food' as they were all waiting at the other end. Taking advantage of mairne stupidity is not lame, but as I believe PG blocking to be an exploit that is.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Good call Fantasmo. A simple "bump" off would be fair to all sides. Not sure how hard it would be to insta gib a building but thats a good idea too and something that should be added to IPs
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Yes, the 'bumping' seems like a reasonable compromise. I forgot that the telefragging won't discriminate between races, and that would probably end up hurting Marines even more then they are being hurt by the current situation.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I used to think that PG already did that, but with that in mind, I agree this should be done...

    Only people to whine about this is those who think its a "Tactic" I.E does who use the GL spam.

    Its like a big IP, it should squish the aliens
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    maybe it should spawn frag aliens only, or you will get alot of skulls beside marines names!
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Yep, 100% in favour of a way to stop the alien's current ability to neutralise one of the most powerful, and vital, tools in the marine inventory. The bumping idea sounds good. In response to the phasegate not telefragging well it already discriminates between marines and aliens because only marines can use it. Adding in a feature which would cause aliens, but not marines, to telefrag can't be that hard to code.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <!--QuoteBegin--Ryo-Ohki+Aug 28 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 28 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adding in a feature which would cause aliens, but not marines, to telefrag can't be that hard to code. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not so sure about that. I'm not a coder but the fact that Marines only can use them is a totally different matter. Aliens can't use the armory either... telefragging is an ancient HL (Quake) thing... I'm not so sure it can be done, or if it can, that it can be done very easily.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    <!--QuoteBegin--Stoneburg+Aug 28 2003, 02:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Aug 28 2003, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ryo-Ohki+Aug 28 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 28 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adding in a feature which would cause aliens, but not marines, to telefrag can't be that hard to code. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm not so sure about that. I'm not a coder but the fact that Marines only can use them is a totally different matter. Aliens can't use the armory either... telefragging is an ancient HL (Quake) thing... I'm not so sure it can be done, or if it can, that it can be done very easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Engine limitations........
  • Fang-CEFang-CE Join Date: 2003-01-06 Member: 11946Members
    Mmmmm... a McPhase...

    I love going to McMarines to get a Happy Onos Meal. You can really gorge yourself there.
  • typicalskeletontypicalskeleton Join Date: 2003-02-25 Member: 14011Members
    I think the telefrag solution is bad one, anyway. Having an Onos get telefragged by an IP at base.. well.. okay, if an Onos is that close to the IP then the marines probably deserve an insta-kill method.

    But it shouldn't happen with PGs. As someone pointed out, a slip or lag and an Onos can die entirely by mistake. Currently "Onii" are fairly rampant, but you still may have instances where they make or break the struggle for dominance, and it's that struggle that makes the game enjoyable, right?

    So what's enjoyable about insta-killing an Onos?.. aside from the instant-gratification the marine gets, even though he didn't have to use any skill to get that kill.. just press "E".

    Consider this a bump for the bump method. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Ah c'mon Flayra does things to the Half Life engine I swear it's designers couldn't do. I'm waiting for the next changelog to include:

    * Added in full Virtual 3D headset support <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    remove telefragging from all structures and just replace players on it.

    Noob marines will never stop complaining about phasegates while they hump the armory.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Normally, I would move this to Suggestions & Ideas, since that is where suggestions belong. However, I've been doing this ridiculously often, and you all need to realize that we have these separate forums for a reason: organization.

    If you have a SUGGESTION, put it in the Suggestions & Ideas forum. Period.

    Feel free to suggest this in the appropriate forum.
This discussion has been closed.