No One Likes A Whiner
Redmonkey
Join Date: 2002-11-10 Member: 8052Members
<div class="IPBDescription">Buuut.....</div> Regen/Celerity Onos vs 1 nade spammer & 1 shotgunner = Dead onos
ns_lost, I was regen onosing, and as I jumped over the railing on the right side as you enter Marine Start (Right above the res node), I was hit square in the face by one grenade, and two shotgunners got a shot off each, and I was dead that fast.
500hp, 150 armor, 45 points regen, and I was dead in three seconds
This has happened to me more times than I can count. And I'm not a bad alien player or Onos either. Usually I can go 20 to 35 kills before a death as an Onos (If I do die). But when I do die, it's either from getting stuck on 25 lvl 3 turrets or at the hands to a couple shotgunners and a 'nade spammer. As long as a shotgunner has some distance between himself and an onos, the onos is down to 240 health by the time he gets there (even with celerity and charge, at least as long as the shotgunner has another shotgunner or lmg with him. With an HMG it doesn't even last that long)
I just want to know what the team has in mind for the shotgun in 2.1? It seems to me that either it should be toned way down in power to fit the early/mid game weapon that it was meant to be, or up the res enough that it costs as much res as a powerful weapon that it is should cost....
I hate whiners who whine without cause, but in this I'm gonna whine, 'cause I know some changes need to be made.
Anyone else have this happen to them very often?
A 10 res weapon vs a 100 res creature shouldn't do as much as it does.
Edit:
Sorry, I missed the big shotgun post. Just ignore this one, seems like everything has already been beaten to death in that other 8 page topic.
ns_lost, I was regen onosing, and as I jumped over the railing on the right side as you enter Marine Start (Right above the res node), I was hit square in the face by one grenade, and two shotgunners got a shot off each, and I was dead that fast.
500hp, 150 armor, 45 points regen, and I was dead in three seconds
This has happened to me more times than I can count. And I'm not a bad alien player or Onos either. Usually I can go 20 to 35 kills before a death as an Onos (If I do die). But when I do die, it's either from getting stuck on 25 lvl 3 turrets or at the hands to a couple shotgunners and a 'nade spammer. As long as a shotgunner has some distance between himself and an onos, the onos is down to 240 health by the time he gets there (even with celerity and charge, at least as long as the shotgunner has another shotgunner or lmg with him. With an HMG it doesn't even last that long)
I just want to know what the team has in mind for the shotgun in 2.1? It seems to me that either it should be toned way down in power to fit the early/mid game weapon that it was meant to be, or up the res enough that it costs as much res as a powerful weapon that it is should cost....
I hate whiners who whine without cause, but in this I'm gonna whine, 'cause I know some changes need to be made.
Anyone else have this happen to them very often?
A 10 res weapon vs a 100 res creature shouldn't do as much as it does.
Edit:
Sorry, I missed the big shotgun post. Just ignore this one, seems like everything has already been beaten to death in that other 8 page topic.
Comments
Lvl 3 shotguns + Lvl 3 grenades tends to = death if you weren't careful.
I didn't see it, but I guess you weren't careful. Stop nerfing marines AND STOP NERFING ALIENS. Anyways...I'm happy the way the game is...Skulks seem a bit faster (naturally no movement) in 2.01d <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->