Hud Problems

ParasiteParasite Join Date: 2002-04-13 Member: 431Members
edited August 2003 in Tech Support
//copied from thread in mapping forum.

Ok this problem started when I was testing my map after a fresh compile, I had not yet generated an HLTV overview or minimap sprite yet, but for some reason decided to test spectator mode. I played with the options, (I think picture in picture with overview as the inset is when things went weird) and when I went back to an actual team to do some more testing my crosshair started flying all over the screen when I turned. There seems to be some logic behind thier movement but its nothing I could describe here, youd understand if you saw it.

I thought it was just some weird thing that would only happen with my map until I compile HLTV and minimap, but its happens all the time now. During testing and during actual gameplay. All "dynamic" hud sprites are affected, as in, Crosshairs waypoints, MT blips etc...not ammo display or energy...build status is fine also. Minimap seems to be fine and I havent checked HLTV/spectate scince it happened last night.

Any ideas? Anyone know a command or something to "reset" crosshairs?

//EDIT:
Alright, theres also a Command Chair icon floating around on screen in the same chaotic fashion as the other sprites. As it moves erraticaly around my screen (based on mouse movement) it gets larger and smaller, like its coming closer to the screen and farther away. Its usually so far away its only 1 pixel big.

If I had to guess I's say the CC icon is an artifact of the "free look overview" that is somehow on screen but invisible. The crosshairs and other "dynamic" hud sprites seem to be tied to the invisible overview. (Maybe they are trying to track to thier position on the overview as opposed to thier position in the actual 3D map?)

I am using open GL (same bug in all resolutions)

P4 2.6
512 Ram
WinXP Pro
FX 5600
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