High Poly Observatory
BlackPanther
Join Date: 2002-02-11 Member: 197Members
<div class="IPBDescription">#4</div> This one, i decided not to overdo it.
So i only made the cylinders rounder like the pistons for the legs, the poles for the dish and the big hose in the back.
That's pretty much it. Since the model itself is small ingame, unfortunately, the detail isn't very apparent. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I could of remade the dish, but its fine as it is now imho. And it would of been too much trouble to do it.
Still happy with it.
Polycount is now 927.
Ingame
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/ns_democles.jpg' border='0' alt='user posted image'>
<span style='font-size:14pt;line-height:100%'><b><a href='http://www.planetfortress.com/features/lotw/BlackPanther/obs.zip' target='_blank'>DOWNLOAD THIS MOFO!</a></b></span>
P.S.: Btw, that map is mine. <b>NS_democles</b>. Development on it stopped cuz i am stomped for ideas <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
So i only made the cylinders rounder like the pistons for the legs, the poles for the dish and the big hose in the back.
That's pretty much it. Since the model itself is small ingame, unfortunately, the detail isn't very apparent. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I could of remade the dish, but its fine as it is now imho. And it would of been too much trouble to do it.
Still happy with it.
Polycount is now 927.
Ingame
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/ns_democles.jpg' border='0' alt='user posted image'>
<span style='font-size:14pt;line-height:100%'><b><a href='http://www.planetfortress.com/features/lotw/BlackPanther/obs.zip' target='_blank'>DOWNLOAD THIS MOFO!</a></b></span>
P.S.: Btw, that map is mine. <b>NS_democles</b>. Development on it stopped cuz i am stomped for ideas <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
Could ya post the original picture and the new picture?
And Liku, I thought you literally got disgusted 'cause of NS 2.0X
I told you guys not to expect much.
It's the size of the model ingame that makes it not look very different.
My MWIP at the moment is...
<img src='http://www.appj76.dsl.pipex.com/forum/turret.jpg' border='0' alt='user posted image'>
P.S. The turret sinks into the top part so that it dosnt look silly when not built.
it's a nice turret tho
Any takers?
How do i move where the smoke and muzzel flash sprites appear, And why sometimes when i try to compile in milkshape does it crash? I havnt been able to find a decent compiler yet, even the one that maus put in his stickied post dosnt like working. I have 3d Studio Max 5 but i dont know how to compile with that.
Edit:
Ohh ffs, i have messed up all the bone controlers, BLACK PANTHER HELP!!
I do. But I haven't play 2.1b yet, so I'm still giving it a chance.
How do i move where the smoke and muzzel flash sprites appear, And why sometimes when i try to compile in milkshape does it crash? I havnt been able to find a decent compiler yet, even the one that maus put in his stickied post dosnt like working. I have 3d Studio Max 5 but i dont know how to compile with that.
Edit:
Ohh ffs, i have messed up all the bone controlers, BLACK PANTHER HELP!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Change the x y z values of the ATTACHMENTS in the .qc file for the sprites.
MS3D usually crashes while compiling with no error messag when your textures are not 256 colors.