High Poly Observatory

BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
edited August 2003 in NS Customization
<div class="IPBDescription">#4</div> This one, i decided not to overdo it.
So i only made the cylinders rounder like the pistons for the legs, the poles for the dish and the big hose in the back.

That's pretty much it. Since the model itself is small ingame, unfortunately, the detail isn't very apparent. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I could of remade the dish, but its fine as it is now imho. And it would of been too much trouble to do it.

Still happy with it.
Polycount is now 927.

Ingame
<img src='http://www.planetfortress.com/features/lotw/BlackPanther/ns_democles.jpg' border='0' alt='user posted image'>

<span style='font-size:14pt;line-height:100%'><b><a href='http://www.planetfortress.com/features/lotw/BlackPanther/obs.zip' target='_blank'>DOWNLOAD THIS MOFO!</a></b></span>

P.S.: Btw, that map is mine. <b>NS_democles</b>. Development on it stopped cuz i am stomped for ideas <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> oi, what happened to the high poly res tower?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    It's in the planning stage.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    Loving 'em so far, keep them coming !
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Awesome once again! Keep it up! *Uses*
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Sorry, but I dont see a diff between the new one and the old one =X

    Could ya post the original picture and the new picture?
    And Liku, I thought you literally got disgusted 'cause of NS 2.0X
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I know.
    I told you guys not to expect much.
    It's the size of the model ingame that makes it not look very different.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    edited August 2003
    Nice, Kepp em coming.

    My MWIP at the moment is...
    <img src='http://www.appj76.dsl.pipex.com/forum/turret.jpg' border='0' alt='user posted image'>

    P.S. The turret sinks into the top part so that it dosnt look silly when not built.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    *cough*hijacker*cough*
    it's a nice turret tho
  • LazerGuidedBunnyRabbitLazerGuidedBunnyRabbit Join Date: 2003-05-21 Member: 16575Members
    thats nice man keep it going
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    The turret is standard, and the barrels are from some old minigun mode i found on my harddrive. But i dont know who they belong to.
    Any takers?
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    edited August 2003
    Question Panther...
    How do i move where the smoke and muzzel flash sprites appear, And why sometimes when i try to compile in milkshape does it crash? I havnt been able to find a decent compiler yet, even the one that maus put in his stickied post dosnt like working. I have 3d Studio Max 5 but i dont know how to compile with that.

    Edit:
    Ohh ffs, i have messed up all the bone controlers, BLACK PANTHER HELP!!
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Nice and I can see the difference, its just what I wanted in a hi poly obs.
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    anti your images are red xs
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--Paranoia-2MB+Aug 30 2003, 02:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Aug 30 2003, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Liku, I thought you literally got disgusted 'cause of NS 2.0X <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do. But I haven't play 2.1b yet, so I'm still giving it a chance.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--antifreeze+Aug 30 2003, 06:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Aug 30 2003, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question Panther...
    How do i move where the smoke and muzzel flash sprites appear, And why sometimes when i try to compile in milkshape does it crash? I havnt been able to find a decent compiler yet, even the one that maus put in his stickied post dosnt like working. I have 3d Studio Max 5 but i dont know how to compile with that.

    Edit:
    Ohh ffs, i have messed up all the bone controlers, BLACK PANTHER HELP!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Change the x y z values of the ATTACHMENTS in the .qc file for the sprites.

    MS3D usually crashes while compiling with no error messag when your textures are not 256 colors.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    OK, thanks, i removed a texture i put in and now its sorted. I cant play with the sprites at the moment because i cant get the turret too rotate 360, that controller has messed up.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I sent you a PM on how to fix it.
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