Ns_shiva Steam Tunnels

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">give me feedback</div> I'm about 15% done with ns_shiva (or so my clipnodes tell me). The section that I am almost finished with includes the steam tunnels and coolant processing hive. Here are some shots of it. Please give me descriptive feeback. Tell me what can be improved.

<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest0.jpg' border='0' alt='user posted image'>
<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest1.jpg' border='0' alt='user posted image'>
<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest2.jpg' border='0' alt='user posted image'>
<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest3.jpg' border='0' alt='user posted image'>
<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest4.jpg' border='0' alt='user posted image'>
<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest5.jpg' border='0' alt='user posted image'>
<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest6.jpg' border='0' alt='user posted image'>
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Comments

  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Wow. Thats really all I can think of to say.

    Looks amazing, just make sure its easy for onos to get around without having to duck under a pipe every 3 seconds.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Wow <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    I especially like the first screen - the architecture is simply <i>amazing</i>. I also very much enjoy the running orang-ey theme - it's not seen very often <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The only criteria that I can think of is seen in picture 5 - the Orange light texture that you're using for trim seems to be cu off at the end. Of course, that isn't a big deal at all.

    Otherwise, utterly fantastic work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I think they look great except for one thing. The round white light texture, it looks awful to be honest, the black background to it looks poor when you've been using it on square lights.

    I'd suggest either using a round light brush with the round texture of keep your rectangular brushes with a rectangular texture.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    The round white box lights are supposed to look kinda stadiumish. I was originally using the d6_spot texture but some of the areas of that are too light of a grey and they made it look rather odd, so I made everything but the central circle 100% black. I might change the texture again so that there is a little bit of trim around them. Do you think that would help?
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Fantastic. The architecture is very good indeed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    Lovely map mate. Simply fantastic.

    The lighting is perfect and the architecture is to die for. This map looks really nice.
    Love the first pic especially. Keep up the good work.

    Get them fingers mapping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Great work, I especially like the light at the top of the shaft on shot 2, how, pratel, did you do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->?

    Seriously, wonderful work, good lighting contrast, and great use of textures. Well done.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Man that looks AMAZING seriously. It looks like a CGI Render or something no joke. I love it. You have made my life complete.

    ~ DarkATi
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    I have to agree with everybody else; that map looks fantastic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    map looks fantastic. i absolutly love it.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    How long did it take you to do that, and about how long have you been mapping?

    I gotta know when I'll be that good and how long it will take to...be that good... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Great map though, my god its cool. Jeez, it must take forever to make those hallways and what now, wow. I should really look to some more maps for some inspiration.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Nice job.
    But, is that onos friendly? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Thanks for all the complements guys. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Off to the questions.
    I've made sure to make every hallway passable by oni without ducking. The only thing they have to duck to get under is the pipe in the first shot. I don't think more than one at a time can get through in most cases though, and there aren't many places that they can jump. In the hiveroom itself they might have a little trouble because of the two levels. I've jumped around in there a bit and its ok, but you probably aren't going to want to defend that hive with oni. The surrounding hallways are much better for that since they can't be jetpacked well.

    I'm not sure how long this took me in man hours. I've been working on this incarnation of the map for the last month or so. If you wan't to see what it used to look like, check this out <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=32523&hl=ns_shiva' target='_blank'>http://www.unknownworlds.com/forums/in...523&hl=ns_shiva</a> . I've been mapping for halflife since the begining of the summer, and I did a little mapping for unreal before that. I spent most of my "mapping" time this summer just cruising around ns_hera and seeing how things are done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The lighting effect at the top of the shaft is just an additive haze sprite at 128 or so about half way up the shaft and scaled up by four.

    Thanks again guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Those screens look exellent, dude.
    The lighting is fantastic... I'd really like to know what vis and esüecially rad parameters you use.
    Can't wait to see what your maps will look like once the ns2.wad comes out.

    Hyper
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    looks Gr34t ! lightning rocks ( or did u use sharpen filter ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) cuz it looks kinda Sharpy and real-life enviroment.. but still the architexture is cool , GJ !
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Man that second pic is really nice, the light is so good, looks almost heavenly. Keep up the great work.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Wow, super first rate work!

    If you want my constructive opinion...
    Steam tunnels. Where's the steam?
    Put loads of steam into every one of those tunnels!!111 Especially that red-strip texture - that looks great with steam.

    w00t.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I can't believe I hadn't responded yet. Fantastic ! It's looking great.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    First screeny looks bloody great. And so does the lighting up in the... light thing in the second pic. And the hive's great too.

    Great! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    Love the last pic, as Ive just noticed the floor and how it curles up. Lovely detail

    I want to play this map badly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    purdeh is all i gotta say. Hmm, maybe i should spend some more time on my map.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mm i really like the lighting contrast you have there, how much done with the map are you?
  • farcryfarcry Join Date: 2003-06-22 Member: 17614Members
    very very very damn nice! i love what you've done on this map!!!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I've had time to do a little more work on it. Here's a shot of the generator. I'll have a layout up here soon.

    <img src='http://www.andrew.cmu.edu/~rmoulton/generator.jpg' border='0' alt='user posted image'>
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    edited September 2003
    NS_Shiva(En - es -She- va): 1) Uber l 33t h4xx 2) Look at <i>Kick A$$</i> 3)w00t to your mama.

    that generator is turbo kickin pai
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--Sirus+Sep 1 2003, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Sep 1 2003, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't believe I hadn't responded yet. Fantastic ! It's looking great. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have to say that this is a <i>beautiful</i> map. Just plain gorgeous. Did you post a layout anywhere?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Dude... that has to be the absolute most awesome coolest use for that texture ever!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Aiight, here is my first draft of the layout. I'm not too happy with most of it. I've never made a layout before so I'm not certain how to go about it. The areas that are outlined in white are what is already finished (and pretty much set in stone). The rest can and will be modified quite a bit before I map it. Please give me feedback and suggestions on this.

    <img src='http://www.andrew.cmu.edu/~rmoulton/overview.gif' border='0' alt='user posted image'>
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