Boycott Ns

psxlrpsxlr Join Date: 2003-08-04 Member: 18901Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">Tired of this marine in base stalemate</div> Thats it, I refuse to play NS until something is done about this Turret farm/gernade spam **** the marines pull EVERY game. They sti in their relocated hive base and spam away. whiel teh aleisn can do very little, onos rushes get torn apart byt eh gernades and shotguns, Skulks are absolutly useless agaisnt turret farms, Gorges cant get close enoough to use bile bomb most of the time, Lerks are jsut an annoyance that can be picked off witha couple of pistol shots. Fades are pretty damn well useless agaisnt Turret farms without Acid rocket, Skulsk could xenocide but thats all 3rd hive ability stuff, and in most cases the marines Relocate to a hive so you cant get access to it.

Comments

  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    While grenade spam is being taken care of, I can't believe there isn't a turret limit per factory in place yet.

    Each factory should get 6 assets. A sentry takes 1 asset, and a siege takes 2.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    4th hive?... we have four hives now? ;P

    Trick is to not let marines get that far to begin with. but there are strategies to bypassing 'nade spam.

    The GL was nerfed last patch, there should be something you can do.
    Anyway.. not playing a game that frustrates you is the correct course of action.

    But that's your loss. IMO
  • psxlrpsxlr Join Date: 2003-08-04 Member: 18901Members
    edited August 2003
    there already is a limit on how many turrets that can be built per Factory i think, But often the marines plunk down 3 or 4 TFs

    i meant 3rd hive
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--psxlr+Aug 30 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (psxlr @ Aug 30 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there already is a limit on how many turrets that can be built per Factory i think, But often the marines plunk down 3 or 4 TFs

    i meant 3rd hive <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There's no limit on turrets. Well there is: You can have 49 turrets and 1 factory per area... and that's just because of the 'building limit' in the area. Nothing at all like the skimpy 8 chambers / area aliens are stuck with.
  • psxlrpsxlr Join Date: 2003-08-04 Member: 18901Members
    ok that is totally unfair.....
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Boycott NS? okay, Ill try...but it probably wont last very long...

    ..


    ..

    /me goes play NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    That's it, I refuse to read your post until you learn how to spell. Seriously, though, I have NEVER played a game with Grenade/Turret Spam endgames. Probably because I skip around on servers. There's nothing really you can do about the turret spam, but now that nadespam is taken care of, I think Gorges should be able to bilebomb the turrets pretty easily.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Nade spam is virtually eliminated, onos gets tickled by turrets. Problem solved.
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    Its not impossible... same situation yesterday with me, Entire team held them off untill the entire team was onos. As soon as all 8 people had onos, Me and another onos got carapace (the rest regen) Me and the other cara ono ran in and diverted fire, he got blown out of the water i started hitting people then the wall of fire was gone. The regen onos' came in and cleaned up since the choke-point was gone. So yes it is possible but it requires awesom teamwork on the part of the aliens.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited August 2003
    <!--QuoteBegin--readyroom+Aug 29 2003, 05:25 PM (which, I might add, is the day BEFORE psxlr came up with this thread to complain--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (readyroom @ Aug 29 2003, 05:25 PM (which, I might add, is the day BEFORE psxlr came up with this thread to complain)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    NS 2.01D Server Beta Released

    And the crowd is loving it. Server operators, grab yourself a copy from here. There's also a full changelog here, and but here's the Reader's Digest version:

    - If an Onos redeems while digesting a player, the player is left behind
    - Changed "lastinv" so that it's preserved between upgrade gestations
    <u><i><b>- Resupplying at armory only goes into reserve (addresses end-game grenade spam at marine start)</b></i></u>
    - Made offense chambers less accurate against fast-moving targets (jetpackers)
    - Marine resource tower cost lowered from 20 to 15
    - Aliens are now able to walk slowly when cloaked via the cloaking upgrade (allowing them to sneak past turrets, and even build and use buttons while cloaked)
    - If you get disconnected while playing aliens, and you rejoin, your resources will be preserved
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Enjoy. Next time, before complaining about something (in NS or anything in your entire <i>life</i>) do try to be aware of what's already being done to address it. <span style='color:orange'>*locked.*</span>
This discussion has been closed.