More widow.
Zazi
Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">After a hiatus, i have continued work!</div>After a month or two of neglecting to work on Widow, I have finally started back up again. Attached are four screenshots. The first one depicts Observations. Where residents, scientists, whoever on board this beast of a ship can go to look into space. The sky is made by the ever so sexy Chal. The second shot depicts a hallway leading away from Observations with a window of course in the side. In case the glass were to shatter in Observations, the place is sealed off by two air tight doors. Thought you wanted to know... hehe... The third shot shows the entrance hallway into Hangar Bravo One. Name is derived from the ship. This all takes place on deck Bravo, and it is the first hangar on the deck. So there. I'll show shots of the hangar once it is complete. Actually, Manah is helping me with it since I've redone the stupid thing countless times. And it just ###### me off. Anyways, the fourth shot is more of Observations and showing off that sexy sky. Give me feedback. Yes, I am aware that Observations is a tad bright right now, but that'll change in about thirty minutes... hehe... Anyways, what do you guys think of it so far?
Comments
if those are shots of the alien sector then i suggest you tone down the lighting and do some structure-damage if the r-speeds are ok
But heres a quick refresher ...
I think you should extend this room if possible ... the multi-level-ness could make for some interesting battles, especially with a resource node to lure players down there.
And then theirs the brightness issue ... just a little darker and I think it’ll be fine.
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I just noticed in the green corridor (#2) are the grates to the side of the walkway need to be made transparent.
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<!--EDIT|manah|Aug. 02 2002,15:51-->
--Scythe--
<a href="mailto:the_only_scythe@subdimension.com">the_only_scythe@subdimension.com</a>
P.S: No you don't.
Would love to see some of these shots when the lighting is rendered too.
Agreed with Flay, the architecture looks great, but lighting could use some retooling.
I'm agreed about the lighting, although it's very well done in pic 3 (spots of light coming through the ceiling in the dark corridor)
Regardless of the overbright lighting in the rest, you've got a wonderful start here. Keep at it, and thanks for resparking my fading interest in level design. I've been totally drained and uninterested in doing anything mapping related lately, but seeing that uber cool hallway and thinking on how to further improve it really got me going again. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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Oh, Ken... Thanks for the comments! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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oh, and Zazi, you dont need to physically live near someone to get advice from them, you could get in touch over the internet.
wolf.... its hella lot easier to learn from somebody that is next to u talkin and explaining and showing u how to do something........ if somebody is just typing and readin ur explanations of the things that go wrong, first of all, its gonna take a lot more time, and, sometimes u wont get the lesson and u wont make a good map...... coz i don have any mappin friends on my country i had to learn how to map by experimenting on maps.... its been like 1 year and a half and got over 200 experiments and none came out alive <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->.... he has talent, if somebody teaches him how to use his gift, he can make awesome maps in less than a week..... but if there isnt nobody near him he will take a lot more......
THATS WHY HES SEARCHIN FOR A GOOD MAPPER NEAR HIM......
remember this fellas, internet is fascinating and u can meet a lot of ppl, but.... a real friend that lives next to ur house is 10 times better and harder to get....
Zazi, Two Harbors. Up on the lake. Not a place you want to go, considering the general attitude and mindset of the erm... people... here. They literally chase you away if you didn't grow up here.
Seriously!
"WHERE'S MY <b>CABNET?!?!</b>"
Btw, is that white wall texture from System shock 2 ?