Ns Myths That Must Be Cleared Up...

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
edited September 2003 in NS General Discussion
<div class="IPBDescription">....self explanatory......</div> Im getting tired of people saying this stuff is true when it isnt... these are the six ive seen most.. but add more to the list.. as EVERYONE has to learn these...

1. Turrets do not benefit from weapon upgrades
2. Motion Chambers do not increase the offense chamber firing rate
3. Motion Tracking will not help turrets
4. Motion tracking cannot track units cloaked by a sensory chamber (need more clarification, but this
statement is true)
5. Resource towers do not have a delay before collecting resources, they begin collecting instantly
6. Carapace does not slow you down
7. Attacking will uncloak you no matter what form of cloaking you are under (sensory, self, both)

Edit: This is still a work in progress... any more useful ones will be added so that i never have to tell anyone ever again... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

~Jason
«1

Comments

  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited September 2003
    We know.

    EDIT: WOOT 200th POST! ^_^
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    6.Sensories dont fire anything
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Xeroslayer.. you and me both know.. but im tiring of reading countless posts on these forums... and people in games saying this stuff is true... i thought id CLEAR IT UP so id never have to argue with anyone ever again over it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Turrets aren't affected by weapon upgrades?!?!!?!
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited September 2003
    <!--QuoteBegin--Align+Aug 31 2003, 10:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Aug 31 2003, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turrets aren't affected by weapon upgrades?!?!!?! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    um, no, they aren't. It's stated specifically numerous times throughout the forums. They did this because of the new accuracy of the sentries themselves.


    I hope you were being sarcastic, but I have to treat it as if you were serious (for those who are serious).
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    Well according to the calc at nonoobs.com,they are...are you talking 2.0 or 2.01d?
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    Well, regardless of wether they get upgrade strengths, they certainly change their sounds still...or am I hearing things? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    -Lee
  • ToastOMatorToastOMator Join Date: 2003-01-05 Member: 11891Members
    <!--QuoteBegin--niaccurshi+Sep 1 2003, 07:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Sep 1 2003, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, regardless of wether they get upgrade strengths, they certainly change their sounds still...or am I hearing things? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have just checked this out with mp_drawdamage 1 in a lan game(2.0). If you place a turret only the first shot will do the upgraded damage and play the upgraded turret sound, the following shots will be lvl 0.

    Conclusion:
    -turrets dont benefit from weapon upgrades
    -there ist a bug where the first shot of turrets benefits from the upgrade
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    They USED to get weapon upgrades. Wonder why that changed. New accuracy is good, sure, but I still think that marine static defenses should scale up as the game progresses.

    Now are you sure motion tracking can't track cloaked units or just units in range of a sensory? Walking around as a skulk with cloaking in 2.01d I swear I've been tracked sometimes.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    I was pretty sure that it takes 90 seconds before an RT activates to allow the other team time to recap it b4 you can use it. It would almost pay for itself in one minute if it activates right away. Not that I really see a problem with that.

    -JohnnySmash
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    <!--QuoteBegin--ToastOMator+Sep 1 2003, 03:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ToastOMator @ Sep 1 2003, 03:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--niaccurshi+Sep 1 2003, 07:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Sep 1 2003, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, regardless of wether they get upgrade strengths, they certainly change their sounds still...or am I hearing things? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have just checked this out with mp_drawdamage 1 in a lan game(2.0). If you place a turret only the first shot will do the upgraded damage and play the upgraded turret sound, the following shots will be lvl 0.

    Conclusion:
    -turrets dont benefit from weapon upgrades
    -there ist a bug where the first shot of turrets benefits from the upgrade <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well that suxx. That damage upgrade would sure help keep control of an outpost. Seems even with turrets and people defending I can still lose control of places pretty easy- partly b/c my weapons upgrades were doing shizz for my turrets. Even worse in 2.01d. Forget about turrets after they get an Onos b/c it's practically immune. But that's another story...

    -JohnnySmash
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    RT activation is no longer in. it was one of the last minute changes before release.
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    edited September 2003
    7) It's okay to have more than 1 gorge now.

    I still hear "OMG four gorges!!! we're going to lose, you noobs! ungorge now!"
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin--SDJASON+Sep 1 2003, 12:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 12:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2. Motion Chambers do not increase the sensory firing <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ummm what?
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin--Ryo-Ohki+Sep 1 2003, 10:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Sep 1 2003, 10:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now are you sure motion tracking can't track cloaked units or just units in range of a sensory? Walking around as a skulk with cloaking in 2.01d I swear I've been tracked sometimes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There are a few possibilities; you might've been heard, you might've wandered into the vicinity of an obs and been seen, or you might've wound up being scanner-sweeped (swept?)

    Those last two, you probably would've noticed yourself being uncloaked though. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin--Go|iath+Sep 1 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Go|iath @ Sep 1 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SDJASON+Sep 1 2003, 12:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 12:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2. Motion Chambers do not increase the sensory firing <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ummm what? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm fairly certain he meant Sensory chambers don't increase Offence chamber firing range, or Motion chambers don't increase Offence chamber firing rate.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--SDJASON+Sep 1 2003, 01:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6. Carapace does not slow you down <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Really? This was going to go in... did it get taken out? I could have sworn it slows me down slightly.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    I was under the impression that Carapace on ONOS slows you down. Wasn't aware it slowed anyone else.

    Motion tracking WILL track cloaked units, just not ones cloaked by a sensory.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    actually, ive noticed in games motion tracking APPEARS to be affected by sens and obs in range, so there are 4 posible combinations which i believe effect MTs abilities differently

    neither, obs, sens, both.

    now, this is based largely on a few games ive noticed it in.

    i THINK certain things like, an obs in range combined with motion tracking will draw an MT circle on cloaked buildings (which MT wouldnt spot on its own).
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    one and six are both incorrect.

    weapon damage upgrades DO affect turrets, but only slightly.

    carapace does slow you down. A carapaced, uncelrity skulk is about as fast as the vanilla skulk from 1.04, and a carapaced celerity skulk is as fast as a celerity skulk in 1.04.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Redford+Sep 1 2003, 07:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Sep 1 2003, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one and six are both incorrect.

    weapon damage upgrades DO affect turrets, but only slightly.

    carapace does slow you down. A carapaced, uncelrity skulk is about as fast as the vanilla skulk from 1.04, and a carapaced celerity skulk is as fast as a celerity skulk in 1.04. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Congratulations, you're painfully uninformed.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    edited September 2003
    <!--QuoteBegin--Redford+Sep 1 2003, 07:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Sep 1 2003, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one and six are both incorrect.

    weapon damage upgrades DO affect turrets, but only slightly.

    carapace does slow you down.  A carapaced, uncelrity skulk is about as fast as the vanilla skulk from 1.04, and a carapaced celerity skulk is as fast as a celerity skulk in 1.04. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As a versatile alien player, I like knowing stuff. *grin*

    So a week or two ago, I took it upon myself to get the damage per second of an OC chamber without and with movement, and level 0-3 guns. (largely because I thought movement chambers had very little effect, if any, on OC's and I wanted to know for sure.

    The test was performed on ns_hera in the area between data core and vent where there is a door you can open. I built up a little marine outpost on one computer and gorged on the other.

    Then I dropped a turret on one side and an OC on the other side, and openend the door and stood under the door so it wouldn't close. The OC fired only on the turret.

    It took approximately 1:05 minutes for the OC to kill one turret whether there was a movement chamber next to it or not. (EDIT: that should say no matter how many movement chambers I dropped by it. I tried dropping up to chamber limit to make sure it wasn't just a small effect.)

    No matter if I had level 0-3 guns, with r_drawdamage, it showed no upgrades on damage from turret, but it did show damage upgrade on player.

    No matter if I had level 0-3 guns, when the OC killed the turret, it was always at the same health notch. (I counted before I brought the gorge over to heal it for the next test.




    7. Is more like you really need more than one dedicated gorge now, and if everyone grabs a resource tower, not only can we see where marines are expanding and respond to that, we'll all get res a heck of a lot faster than if many saves up for onos.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Motion tracking WILL track cloaked units, just not ones cloaked by a sensory.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thanks for confirming that Grendal <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--SDJASON+Sep 1 2003, 12:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 12:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    4. Motion tracking cannot track cloaked units
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It detects sensory chambers.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    - Killing one gorge rarely slows down aliens, stop ramboing.
    - Onoses are no reason to scream "we lost".
    - One Observatory is not enough, they are not for upgrades only.
    - JPs are not nerfed in general with 30fps all the time you notice no real difference, flight physics and no JP falling damage is more an improvement.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    K, one thing thats got me clueless: mines

    Do they do damage to everything? including marine structures? Can they be set off by bilebomb/acid rocket/spit/spike?
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--nojmaster+Sep 1 2003, 09:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nojmaster @ Sep 1 2003, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> K, one thing thats got me clueless: mines

    Do they do damage to everything? including marine structures? Can they be set off by bilebomb/acid rocket/spit/spike? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Mines damage everything. They can be set off by bilebomb acid rocket and spit just like in 1.04 I believe.
  • SrCumferenceSrCumference Join Date: 2002-11-01 Member: 3740Members
    Why would motion tracking track a sensory chamber? <b>Motion tracking tracks things that move</b>. Obviously, if an alien is cloaked, they probably aren't moving fast enough to be detected. Unless they're cloaked by a sensory chamber, in which case they can move as fast as they like, but they are moving and, therefore, can be detected. This should be apparent by simple logic.
    That's my two cents.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    <!--QuoteBegin--JohnnySmash+Sep 1 2003, 04:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JohnnySmash @ Sep 1 2003, 04:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well that suxx. That damage upgrade would sure help keep control of an outpost. Seems even with turrets and people defending I can still lose control of places pretty easy- partly b/c my weapons upgrades were doing shizz for my turrets. Even worse in 2.01d. Forget about turrets after they get an Onos b/c it's practically immune. But that's another story...

    -JohnnySmash <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Turrets no longer upgrade because they costs less and practically cannot miss. If they did lv3 weapon damage and you spammed them (like a lot of comms do), you'd have the ability to make an invincible outpost. Yes even in 2.01d, since the added damage would probably do more than tickle an onos.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Redford+Sep 1 2003, 08:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Sep 1 2003, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> carapace does slow you down. A carapaced, uncelrity skulk is about as fast as the vanilla skulk from 1.04, and a carapaced celerity skulk is as fast as a celerity skulk in 1.04. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong.

    Carapace used to slow you down, but not in the released 2.0. And a vanilla 2.0 skulk is faster than a vanilla 1.04 skulk. Hence a celerity 2.0 skulk is faster than a celerity 1.04 skulk.
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