Relocate = Win?

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Comments

  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Align+Sep 1 2003, 11:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Sep 1 2003, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Geronimo+Sep 1 2003, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Sep 1 2003, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Id say that the benefit of staying in a base is that you can secure one RT that would otherwise be killed the moment aliens see you build that CC... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ...but hive locations usually have one too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But thats more resources needed to spend on it. Its too expensive.
  • StarludeStarlude Join Date: 2003-09-05 Member: 20576Members
    I agree with holding marine start. Except on a few maps, marine start is usually in a key location or intersection that cannot be bypassed by aliens, and can ask as a good a chokepoint as any other. Since you already have a CC there, why not just save your time, and res, and just secure that area? Relocating is always risky. I suppose if you fail a relocation though, your team probably isn't good enough to stand up if you had played the "real game". That's just an interesting thought though...
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    I like to relocate to resource-rich maps.

    Like Chem transport. Satcom res, Chem trans res, and acidic proccessing res, and a hive to boot.
    because 90% of the time, if marines have alot of res, chances are, they're going to win.
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