Later G. Wished I could've played against you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Cya *G*, played a few games with ya and sad to see someone that didn't suck leave the game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Grendel+Sep 1 2003, 05:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Sep 1 2003, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm beginning to think that we should start playing on Nub servers and start teaching marines how to win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You know, playtesters have that ability to send private messages in a 'help' style... about time you use it?
<!--QuoteBegin--chowder+Sep 1 2003, 03:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chowder @ Sep 1 2003, 03:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's surprising to me that some people still don't seem to recognize the common undercurrent in these kinds of posts, which basically boils down to: a population of experienced NS players find version 2.x is not as fun as 1.04. They are not posting to be a disservice to the community. Quite the contrary. Realize that Balance and Fun have little to do with one another; i.e. just because you may have one, you may not have the other. For instance, going 1 on 1 with Micheal Jordan would be fun, but not balanced, whereas playing War is balanced, but hardly the most entertaining card game. Balance and Fun are certainly not mutually exclusive, and while having both would be ideal, at some point you need to ask which you'd rather focus on. It seems they chose Balance. I won't comment on whether that was either achieved or the right choice. Maybe those that take a reactionary (flame-ish) tone to these posts lack the experience of seeing older iterations of NS and/or the drammatic turnarounds which were more prevalent therein. I never found 1.04 jp/hmg foolproof. Ignoring that, at least the outcome was quick. In 2.x the endgames are much more prone to be drawn out, forgone conclusions. If I hadn't seen any version prior to 2.x, I'd think NS was fine. However, knowing about the earlier versions makes it clear what has been lost. In my opinion, those people who have seen the earlier versions, would be more likely to lose interest in NS now, than if they had either a) left NS at 1.04, or b) tweaked 1.04 for balance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> And many long, long time NS players find the game fine.
<!--QuoteBegin--Rennex+Sep 1 2003, 05:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Sep 1 2003, 05:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Funny because on the only server I play on, The Hamptons, marines crush the aliens if the alien team doesn't get their act together from the get-go.
<!--QuoteBegin--Grendel+Sep 1 2003, 05:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Sep 1 2003, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm beginning to think that we should start playing on Nub servers and start teaching marines how to win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Amen. As to the response below Grendels, I don't believe that would work, seeing as how its better to be shown rather than told.
<!--QuoteBegin--.torment. j+Sep 1 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.torment. j @ Sep 1 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Id just like to say a very sad goodbye, *G* u will be missed by all ur fans, POPULATION: 0 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> you jealous someone with integrity has people who respect him? go back to spawn killing, its more suitable for cretins such as yourself.
<!--QuoteBegin--Cereal_KillR+Sep 1 2003, 05:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Sep 1 2003, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no idea who you are but I suppose losing good players isn't ever a good thing <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think there's a difference between "good players" and "players who can play the game well, but really don't offer much else."
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And many long, long time NS players find the game fine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And many many more don't.
Face it, if 2.0 was balanced would there be beta patches currently being made that address balance? Would there be top clans and teams reporting that in almost every clan game the marines stand little or no chance?
Grendal, I know marines can win. I play extensively on the local clan scene here in Australia and I have witnessed some marine victories. Even on pub servers. But when the two sides are of equal playing skill nine times out of ten the aliens will end up on top. Those one out of ten times the marines win is either through an incredibly risky stratagy like a shotgun rush or a stroke of luck like managing to get up a seige base without the aliens noticing.
If you want to come play on the local servers here down under and com a victory be my guest Grendal! I'm always pestering the Australian pts and vets to know how they win as marines so I'd love to see your take on the matter. I'm completly serious here: ask martigen or mouse for some server details and come show us how it's done.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However this only makes me confuse with people like *G*, because 2.01d is not at all bad, and marines win as much as aliens<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Err? What servers are you playing on? Seriously, I want to try them out, see if you are just saying that or it is true <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Id just like to say a very sad goodbye, *G* u will be missed by all ur fans, POPULATION: 0
tbh imo irl the ns community will die without you *G*
whos gonna ask whats better, alien or marine now ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why do you have to be such a ****? The man is simply posting a good bye message, briefly stating why hes leaving, and you flame him because your opinion is different than his.
I can definitely see where G is coming from. IMHO 1.04 was more fun than 2.0/a/b/c/d is now. /shrug, dont know what it is, but it just feels like something was lost in the transition from 1.04 to 2.0a - d... no, Im not talking about the JP/HMG rush (I wont miss it, it made for short, uninteresting games), talking more about the fun factor of NS. I guess it just feels that 2.0a-d is much more limiting in terms of strategies and ways to win. Guess Im asking for a flame here, eh? Posting my opinion that will no doubt disagree with a high percentage of other peoples opinions.
2.01d goes a long way towards fixing the problems of 2.0. That leads me to believe that 2.1 will be just about as balanced as you can get it while keeping it fun.
However, without knowledge of why Gangsta left, nothing can be done to address the problem. One can assume that it's the balance issues with 2.0, but there's a lot of 2.01d servers out there too. Many of them are filled with experienced NS players who offer a good game wether you win or lose. Suffice to say, being kept in the loop about patch progress and the widespread public beta servers have gone a long way towards keeping me patient about the current balance problems.
I can definitely see where G is coming from. IMHO 1.04 was more fun than 2.0/a/b/c/d is now. /shrug, dont know what it is, but it just feels like something was lost in the transition from 1.04 to 2.0a - d... no, Im not talking about the JP/HMG rush (I wont miss it, it made for short, uninteresting games), talking more about the fun factor of NS. I guess it just feels that 2.0a-d is much more limiting in terms of strategies and ways to win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yeah I kinda miss it when it was skulk vs marine because that was balanced (sorta aliens are slightly better in certian situations) And in 2.0 Its not that anymore its All onos or lerks or sigh... battle gorges. No one alive misses stupid JP rush's... well other then me when when web wasnt a 3 hive ability and I would set up little spider webs for those JP's so they could meet my OC's.
<!--QuoteBegin--Electrical Tape+Sep 2 2003, 04:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ Sep 2 2003, 04:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guess it just feels that 2.0a-d is much more limiting in terms of strategies and ways to win. Guess Im asking for a flame here, eh? Posting my opinion that will no doubt disagree with a high percentage of other peoples opinions. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> For marines it is very restrictive in its strategies, in such a way that there is only really two...but then, I seem to remember there only being three (including the JP/HMG rush) that were totally viable in 1.04...and aliens have a more diverse game in 2.0.
I am hoping, however, to see come 3.0 or whatever, that after things are balanced out nicely, that all the little changes start coming in to make it so that marines have as much diversity in their strats as aliens do.
Aliens think on their feet in 2.0, and adapt...marines follow very strict plans. This I feel is what it should be...however when there is only really one strict plan, that branches at the very end to make two strats...it's not all that fun after a while, I agree.
If the unstated reason that you're leaving is because of imbalances in 2.0, then I suggest (like others have said) playing on a 2.01d server. I've been playing on them exclusively for the past few weeks, then tried playing on a 2.0 server... God... I played 15 games on that server, and the 'liens won every time. It was a good server with good people though. We had some games where it looked like we might have won if we weren't facing oni-gods, had cheaper upgrades, or not having to place TFs at every node because electrify is well... almost useless in 2.0 games. The people (like myself) who went on marines <i>knew</i> we were going to lose the instant we started the game. The object was to live as long as possible without making farms. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I've stuck with the game since initial release. I quit for awhile back in 1.04 when JP/HMG rushes in the first few minutes of the game was as standard a marine tactic as the chamber build order for aliens. But when 2.0 came out, you bet your *** I started right back up.
This game is simply... fun! <i>Especially</i> on the beta servers right now. I highly suggest to all server admins to download 2.01d and run it on their servers in leu of 2.0. You'll thank Flayra + Team and yourself in the end. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<i>**edit: I can't say the three letter word for butt?? For shame, NS Team... for shame. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--></i>
well, i dont think anybody is even going to read my post, but i will explain MY reasons for leaving ns:
i try to comm....
for me, that was the thing that turned me on to this game... its a great consept
and when 2.0 came out, i wanted to be one of the top comms,
about 2 weeks ago, if i could get on the marine team, i was comm
i tried, and tried, and tired, and tried, and tried... but it doesnt work
i have tried all the strats and tactics i read in the strat forum, nothing
and dont give me "play on better servers" i used to play on CoFR, [Red], and the {H2O} beta servers... i play with good people, and i have had some great teams, a lot of teams followed my every order, every single person, did what i told them to do!
i can almost win, almost, i get so close, so very very very very very close, then a redeam onos comes in, and slowly kills everything, or one skulk gets on the phase, stuff like that
after about 20 times of being comm in 2.01d, i gave up... i could not take it anymore, nothing i try works, i dont expect to have an easy, "jp/hmg rush" all i want is a game where: if there is a great comm, and a great team of marines, they have a 60% chance of winning
i will come back for the patches, but i am done with 2.0 and the 2.01 betas
(compleatly unrelated balance suggestion): skulk rushs are bad, they are very hard to beat if even just a few aliens are skilled, my theory: that 75/20 HP
<!--QuoteBegin--Catpoker+Sep 2 2003, 04:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Sep 2 2003, 04:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, i dont think anybody is even going to read my post, but i will explain MY reasons for leaving ns:
i try to comm....
for me, that was the thing that turned me on to this game... its a great consept
and when 2.0 came out, i wanted to be one of the top comms,
about 2 weeks ago, if i could get on the marine team, i was comm
i tried, and tried, and tired, and tried, and tried... but it doesnt work
i have tried all the strats and tactics i read in the strat forum, nothing
and dont give me "play on better servers" i used to play on CoFR, [Red], and the {H2O} beta servers... i play with good people, and i have had some great teams, a lot of teams followed my every order, every single person, did what i told them to do!
i can almost win, almost, i get so close, so very very very very very close, then a redeam onos comes in, and slowly kills everything, or one skulk gets on the phase, stuff like that
after about 20 times of being comm in 2.01d, i gave up... i could not take it anymore, nothing i try works, i dont expect to have an easy, "jp/hmg rush" all i want is a game where: if there is a great comm, and a great team of marines, they have a 60% chance of winning
i will come back for the patches, but i am done with 2.0 and the 2.01 betas
(compleatly unrelated balance suggestion): skulk rushs are bad, they are very hard to beat if even just a few aliens are skilled, my theory: that 75/20 HP <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What? People think 2.01d isn't balanced? Err.. I think you just need to play a bit more, mang.
I find 2.0 fun, i often choose random, and also play on Roob's server. so we do get Marine wins.
I often find the fun of a game, is in the people aswell as the game, and on the 3 public servers i play, i always have a good laugh, so the balanced problems of 2.0 don't really bother me.
from my few times of playing on roobs, marines win because all the regulars stack the marine team. And thats the thing, it takes that for marines to win. It takes a whole team full of people that know eachother well and play together often. Thats not balanced.
<!--QuoteBegin--Testament+Sep 1 2003, 03:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Sep 1 2003, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If he has to make a post like this, I'm glad he's leaving. He probably sits around in-game bitching. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> umm no, thats a complete falsehood
Well, I'm not sure how constructive a "I'm outta here" post is, but I am going to try to steer it into something useful. Our clan server is open to the publi cmost of the time and running 2.01d. I have noticed something very interesting. IF the clan stacks and works in unison, we have a 50/50 chance of crushing an alien team with some aspect of teamplay (disorganized aliens get mopped up anyway). However, thro win some random pubbers and the chance goes down to almost nill.. even if we have all the same people on the team plus the pubbers. While one of the claners has a good track record commanding marines, his strat depends on aliens not playing well enough together to counter an unexpected threat. Being an alien lover, I was really happy to see some of the changes in 2.0, but it has become al to easy to win as aliens and near impossible as marines. Here are a few things I noted:
1) Aliens start with more res and diversity at start of game. Alien teams that spread out on large maps and capture res nodes early gain the lead quickly. At the same time, marines have a <i>slight</i> weapons advantage. Even with this advantage, 2 skulks are more than able to take out 2-3 good marines in tight spaces (and most spaces on the maps are tight)
2) Aliens tech much faster, especially with the aboved mentioned grab resource and go strat. Since they are not directly tied to a single strcuture, they can adjust to changes in stratgey very quickly, while marines take much more to change direction. No direct suggestion for this other than another post of lowering costs and increasing the types of upgrades
3) Marines need 4-5 people with level 2 (min) weapons to have a chance at taking down an Ono. With redepmtion Onos, you need to add 2 shotguns into the mix to have a SMALL chance at killing it, otherwise the Ono is right back there destroying your base in a few seconds. Of course, with 4-5 marines needed per Ono, that leaves 3-4 aliens unmolested elsewhere around the map, and Onos are damn easy to get. Reduce redemption effectiveness in Onos. Possibly have it less effective the more Onos you have, giving aliens a reason to pick something else as an upgrade.
4) Stomp is way too effective. Even a marine who knows it is coming cannot jump and avoid it. With JPs having so little thrust and developing so late, they are not really an effective counter. If you are in a small space and bump your head, you end up landing quickly, just to be stomped. Suggestion: shorten the range and duration (how long the shockwave covers a spot, not how long is stuns the marine) of stomp and slow Devouring Onos down much more. This should be a risk, not a free meal.
5) Scanning is very furstrating for marines. Having to shlep back to the base on the minimap just to scan for a marine is frustrating to say the least, even if you happen to have enough energy. Suggestion: I'd like to see this added back to the main command window at a minimum and have observatories pool energy.
6) With skulks being able to go 1vs1 in open terrian, adding a sensory chamber in range makes them mass killers. Not only do they cloak, but they avoid motion tracking. Hey! This sounded wonderful as an alien, but with the changes to scanning, this was just another nail in the marine coffin. Suggestion: Stop the sensory chambers from hiding marines from motion tracking and replace phermones with an upgrade that will do that.
7) Electrified structures still seem to be too expensive for their effectiveness. Once the second hive is up there is not much point to electrifying them since a gorge can safely destroy one in seconds. Suggestion: Lower the cost of electrifiying structures by half (15 from 30) so that it is useful in the early game. Possibly decrease the damage per shock since it really on deters early skulks.
I have a few more notes and suggestions, but more may overbalance it towards the marines.
I suggest the moderators delete all these "goodbye" threads. I don't even know who these kids are in the first place so why the hell are they announcing they're leaving? IMO they're attention-seekers who got **** cos they can't adapt and want a bit of attention. Let the children play their games of CS it's about all their brains can muster. They want us to get mad at each other and start a flame-war. If they're so good they should learn how to make a better mod cos I'm sure these guys wouldn't even know how to make a simple "Hello World" program.
Comments
It's 2.01D btw.
whos gonna ask whats better, alien or marine now ?
You know, playtesters have that ability to send private messages in a 'help' style... about time you use it?
Realize that Balance and Fun have little to do with one another; i.e. just because you may have one, you may not have the other. For instance, going 1 on 1 with Micheal Jordan would be fun, but not balanced, whereas playing War is balanced, but hardly the most entertaining card game.
Balance and Fun are certainly not mutually exclusive, and while having both would be ideal, at some point you need to ask which you'd rather focus on. It seems they chose Balance. I won't comment on whether that was either achieved or the right choice.
Maybe those that take a reactionary (flame-ish) tone to these posts lack the experience of seeing older iterations of NS and/or the drammatic turnarounds which were more prevalent therein.
I never found 1.04 jp/hmg foolproof. Ignoring that, at least the outcome was quick. In 2.x the endgames are much more prone to be drawn out, forgone conclusions.
If I hadn't seen any version prior to 2.x, I'd think NS was fine. However, knowing about the earlier versions makes it clear what has been lost.
In my opinion, those people who have seen the earlier versions, would be more likely to lose interest in NS now, than if they had either a) left NS at 1.04, or b) tweaked 1.04 for balance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And many long, long time NS players find the game fine.
It's 2.01D btw. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed man.
Amen. As to the response below Grendels, I don't believe that would work, seeing as how its better to be shown rather than told.
you jealous someone with integrity has people who respect him? go back to spawn killing, its more suitable for cretins such as yourself.
I think there's a difference between "good players" and "players who can play the game well, but really don't offer much else."
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And many many more don't.
Face it, if 2.0 was balanced would there be beta patches currently being made that address balance? Would there be top clans and teams reporting that in almost every clan game the marines stand little or no chance?
Grendal, I know marines can win. I play extensively on the local clan scene here in Australia and I have witnessed some marine victories. Even on pub servers. But when the two sides are of equal playing skill nine times out of ten the aliens will end up on top. Those one out of ten times the marines win is either through an incredibly risky stratagy like a shotgun rush or a stroke of luck like managing to get up a seige base without the aliens noticing.
If you want to come play on the local servers here down under and com a victory be my guest Grendal! I'm always pestering the Australian pts and vets to know how they win as marines so I'd love to see your take on the matter. I'm completly serious here: ask martigen or mouse for some server details and come show us how it's done.
Err? What servers are you playing on? Seriously, I want to try them out, see if you are just saying that or it is true <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Id just like to say a very sad goodbye, *G* u will be missed by all ur fans, POPULATION: 0
tbh imo irl the ns community will die without you *G*
whos gonna ask whats better, alien or marine now ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why do you have to be such a ****? The man is simply posting a good bye message, briefly stating why hes leaving, and you flame him because your opinion is different than his.
I can definitely see where G is coming from. IMHO 1.04 was more fun than 2.0/a/b/c/d is now. /shrug, dont know what it is, but it just feels like something was lost in the transition from 1.04 to 2.0a - d... no, Im not talking about the JP/HMG rush (I wont miss it, it made for short, uninteresting games), talking more about the fun factor of NS. I guess it just feels that 2.0a-d is much more limiting in terms of strategies and ways to win. Guess Im asking for a flame here, eh? Posting my opinion that will no doubt disagree with a high percentage of other peoples opinions.
Meh.
Take it easy, Gangsta.
However, without knowledge of why Gangsta left, nothing can be done to address the problem. One can assume that it's the balance issues with 2.0, but there's a lot of 2.01d servers out there too. Many of them are filled with experienced NS players who offer a good game wether you win or lose. Suffice to say, being kept in the loop about patch progress and the widespread public beta servers have gone a long way towards keeping me patient about the current balance problems.
I can definitely see where G is coming from. IMHO 1.04 was more fun than 2.0/a/b/c/d is now. /shrug, dont know what it is, but it just feels like something was lost in the transition from 1.04 to 2.0a - d... no, Im not talking about the JP/HMG rush (I wont miss it, it made for short, uninteresting games), talking more about the fun factor of NS. I guess it just feels that 2.0a-d is much more limiting in terms of strategies and ways to win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah I kinda miss it when it was skulk vs marine because that was balanced (sorta aliens are slightly better in certian situations) And in 2.0 Its not that anymore its All onos or lerks or sigh... battle gorges. No one alive misses stupid JP rush's... well other then me when when web wasnt a 3 hive ability and I would set up little spider webs for those JP's so they could meet my OC's.
For marines it is very restrictive in its strategies, in such a way that there is only really two...but then, I seem to remember there only being three (including the JP/HMG rush) that were totally viable in 1.04...and aliens have a more diverse game in 2.0.
I am hoping, however, to see come 3.0 or whatever, that after things are balanced out nicely, that all the little changes start coming in to make it so that marines have as much diversity in their strats as aliens do.
Aliens think on their feet in 2.0, and adapt...marines follow very strict plans. This I feel is what it should be...however when there is only really one strict plan, that branches at the very end to make two strats...it's not all that fun after a while, I agree.
-Lee
If the unstated reason that you're leaving is because of imbalances in 2.0, then I suggest (like others have said) playing on a 2.01d server. I've been playing on them exclusively for the past few weeks, then tried playing on a 2.0 server... God... I played 15 games on that server, and the 'liens won every time. It was a good server with good people though. We had some games where it looked like we might have won if we weren't facing oni-gods, had cheaper upgrades, or not having to place TFs at every node because electrify is well... almost useless in 2.0 games. The people (like myself) who went on marines <i>knew</i> we were going to lose the instant we started the game. The object was to live as long as possible without making farms. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I've stuck with the game since initial release. I quit for awhile back in 1.04 when JP/HMG rushes in the first few minutes of the game was as standard a marine tactic as the chamber build order for aliens. But when 2.0 came out, you bet your *** I started right back up.
This game is simply... fun! <i>Especially</i> on the beta servers right now. I highly suggest to all server admins to download 2.01d and run it on their servers in leu of 2.0. You'll thank Flayra + Team and yourself in the end. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<i>**edit: I can't say the three letter word for butt??
For shame, NS Team... for shame. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--></i>
i try to comm....
for me, that was the thing that turned me on to this game... its a great consept
and when 2.0 came out, i wanted to be one of the top comms,
about 2 weeks ago, if i could get on the marine team, i was comm
i tried, and tried, and tired, and tried, and tried... but it doesnt work
i have tried all the strats and tactics i read in the strat forum, nothing
and dont give me "play on better servers" i used to play on CoFR, [Red], and the {H2O} beta servers... i play with good people, and i have had some great teams, a lot of teams followed my every order, every single person, did what i told them to do!
i can almost win, almost, i get so close, so very very very very very close, then a redeam onos comes in, and slowly kills everything, or one skulk gets on the phase, stuff like that
after about 20 times of being comm in 2.01d, i gave up... i could not take it anymore, nothing i try works, i dont expect to have an easy, "jp/hmg rush"
all i want is a game where: if there is a great comm, and a great team of marines, they have a 60% chance of winning
i will come back for the patches, but i am done with 2.0 and the 2.01 betas
(compleatly unrelated balance suggestion): skulk rushs are bad, they are very hard to beat if even just a few aliens are skilled, my theory: that 75/20 HP
i try to comm....
for me, that was the thing that turned me on to this game... its a great consept
and when 2.0 came out, i wanted to be one of the top comms,
about 2 weeks ago, if i could get on the marine team, i was comm
i tried, and tried, and tired, and tried, and tried... but it doesnt work
i have tried all the strats and tactics i read in the strat forum, nothing
and dont give me "play on better servers" i used to play on CoFR, [Red], and the {H2O} beta servers... i play with good people, and i have had some great teams, a lot of teams followed my every order, every single person, did what i told them to do!
i can almost win, almost, i get so close, so very very very very very close, then a redeam onos comes in, and slowly kills everything, or one skulk gets on the phase, stuff like that
after about 20 times of being comm in 2.01d, i gave up... i could not take it anymore, nothing i try works, i dont expect to have an easy, "jp/hmg rush"
all i want is a game where: if there is a great comm, and a great team of marines, they have a 60% chance of winning
i will come back for the patches, but i am done with 2.0 and the 2.01 betas
(compleatly unrelated balance suggestion): skulk rushs are bad, they are very hard to beat if even just a few aliens are skilled, my theory: that 75/20 HP <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What? People think 2.01d isn't balanced? Err.. I think you just need to play a bit more, mang.
How can you ever think to leave ns, because of imbalance?
Do you really think that it wont be smoothed out?
I often find the fun of a game, is in the people aswell as the game, and on the 3 public servers i play, i always have a good laugh, so the balanced problems of 2.0 don't really bother me.
umm no, thats a complete falsehood
Being an alien lover, I was really happy to see some of the changes in 2.0, but it has become al to easy to win as aliens and near impossible as marines.
Here are a few things I noted:
1) Aliens start with more res and diversity at start of game. Alien teams that spread out on large maps and capture res nodes early gain the lead quickly. At the same time, marines have a <i>slight</i> weapons advantage. Even with this advantage, 2 skulks are more than able to take out 2-3 good marines in tight spaces (and most spaces on the maps are tight)
2) Aliens tech much faster, especially with the aboved mentioned grab resource and go strat. Since they are not directly tied to a single strcuture, they can adjust to changes in stratgey very quickly, while marines take much more to change direction. No direct suggestion for this other than another post of lowering costs and increasing the types of upgrades
3) Marines need 4-5 people with level 2 (min) weapons to have a chance at taking down an Ono. With redepmtion Onos, you need to add 2 shotguns into the mix to have a SMALL chance at killing it, otherwise the Ono is right back there destroying your base in a few seconds. Of course, with 4-5 marines needed per Ono, that leaves 3-4 aliens unmolested elsewhere around the map, and Onos are damn easy to get.
Reduce redemption effectiveness in Onos. Possibly have it less effective the more Onos you have, giving aliens a reason to pick something else as an upgrade.
4) Stomp is way too effective. Even a marine who knows it is coming cannot jump and avoid it. With JPs having so little thrust and developing so late, they are not really an effective counter. If you are in a small space and bump your head, you end up landing quickly, just to be stomped. Suggestion: shorten the range and duration (how long the shockwave covers a spot, not how long is stuns the marine) of stomp and slow Devouring Onos down much more. This should be a risk, not a free meal.
5) Scanning is very furstrating for marines. Having to shlep back to the base on the minimap just to scan for a marine is frustrating to say the least, even if you happen to have enough energy. Suggestion: I'd like to see this added back to the main command window at a minimum and have observatories pool energy.
6) With skulks being able to go 1vs1 in open terrian, adding a sensory chamber in range makes them mass killers. Not only do they cloak, but they avoid motion tracking. Hey! This sounded wonderful as an alien, but with the changes to scanning, this was just another nail in the marine coffin. Suggestion: Stop the sensory chambers from hiding marines from motion tracking and replace phermones with an upgrade that will do that.
7) Electrified structures still seem to be too expensive for their effectiveness. Once the second hive is up there is not much point to electrifying them since a gorge can safely destroy one in seconds. Suggestion: Lower the cost of electrifiying structures by half (15 from 30) so that it is useful in the early game. Possibly decrease the damage per shock since it really on deters early skulks.
I have a few more notes and suggestions, but more may overbalance it towards the marines.