Anyone Wanna Skin This For Me?

ReppyboyoReppyboyo Join Date: 2003-04-08 Member: 15317Members
<img src='http://invis.free.anonymizer.com/http://www.geocities.com/reppyboyo2000/moritamodelfinal.jpg' border='0' alt='user posted image'>
<img src='http://invis.free.anonymizer.com/http://www.geocities.com/reppyboyo2000/moritamodelfinal2.jpg' border='0' alt='user posted image'>

Just the Morita Smartrifle, not the Carbine.....
Made these in max long time ago aint been skinned yet....
Made in 3ds max 5
Mortia polys 1967

Pretty bad model TBH, it looks good rendered in all....but the mesh is pretty much everywhere....

Its attatched in MAX format....as i have no idea what y`all need to skin it.

Thanks anyone.

Comments

  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    sorry bud, its been done
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Nifty model, there is already a Morita, but I'm sure there's room for another... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    If you want a skinner, you'll have a far better chance if you post a skinmesh for it.

    Good luck.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Someone should skin this differently then . Maybe URBAN CAMO!
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited September 2003
    This is much better than the morita that has been done imo. Delete the backfaces and give it a better mesh, and we're good to go for a skinner <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ReppyboyoReppyboyo Join Date: 2003-04-08 Member: 15317Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sorry bud, its been done<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yea i know, but i didnt like that one...too low poly. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you want a skinner, you'll have a far better chance if you post a skinmesh for it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Whats a skinmesh and how shall i go about creating one?

    This might be of little help though...
    <img src='http://invis.free.anonymizer.com/http://www.geocities.com/reppyboyo2000/mesh.jpg' border='0' alt='user posted image'>

    Just shows how bad the model is, used to many booliens :-/

    The model wasnt actually intended for HL or NS, was just a project really...

    But if anyone does want to skin/animate and shove it in NS do so. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--CrouchingHamster,HiddenElvis+Sep 2 2003, 12:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrouchingHamster,HiddenElvis @ Sep 2 2003, 12:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nifty model, there is already a Morita, but I'm sure there's room for another... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    If you want a skinner, you'll have a far better chance if you post a skinmesh for it.

    Good luck. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All the morita's I've checked are horrible. They're either way too thin or the texture is horrible (Nintendo 8-bit quality CS arms? What the hell?).

    hmmh... there was actually one of the morita's that was good, except it was thin like the rest of them.
    I think there's always room for models that has already been done.
    Some might have slight differences that makes me favor it instead of the old ones.

    <i>Shrugs</i>
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sorry bud, its been done<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    but it really sucked, the origins made it look thin and flimsy... both the carbine and the smg are meant to be chunky, Paul Verhovan wanted them to be like that... just his style
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    well the arms are 8-bit warfare, all the skins on these models are 8-bit.
  • ReppyboyoReppyboyo Join Date: 2003-04-08 Member: 15317Members
    edited September 2003
    <!--QuoteBegin--[DRS]Lt.S.Owen+Sep 2 2003, 05:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 2 2003, 05:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sorry bud, its been done<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    but it really sucked, the origins made it look thin and flimsy... both the carbine and the smg are meant to be chunky, Paul Verhovan wanted them to be like that... just his style <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This versions seems thick enough, pretty much all the details have been modeled on as you can see...
    Otherwise just edit the bugger....its in MAX format so anyone with GMax or 3dsmax should be able to use it.
    If ya need a different format let me know.

    At the moment tho none of the model is joined together....
    Basically is a whole lot of seperate models...
    roughly around 35-40 counting em all.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    EDIT: My wonderful spellings
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--coolcookiecooks+Sep 2 2003, 12:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Sep 2 2003, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well the arms are 8-bit warfare, all the skins on these models are 8-bit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I meant like graphics from the Nintendo 8-bit.

    The arms were all... filled with white and black spots, like some horrible Noise effect.
    Doesn't matter. I'd like to see how this one turns out ingame <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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