Anyone Wanna Skin This For Me?
Reppyboyo
Join Date: 2003-04-08 Member: 15317Members
<img src='http://invis.free.anonymizer.com/http://www.geocities.com/reppyboyo2000/moritamodelfinal.jpg' border='0' alt='user posted image'>
<img src='http://invis.free.anonymizer.com/http://www.geocities.com/reppyboyo2000/moritamodelfinal2.jpg' border='0' alt='user posted image'>
Just the Morita Smartrifle, not the Carbine.....
Made these in max long time ago aint been skinned yet....
Made in 3ds max 5
Mortia polys 1967
Pretty bad model TBH, it looks good rendered in all....but the mesh is pretty much everywhere....
Its attatched in MAX format....as i have no idea what y`all need to skin it.
Thanks anyone.
<img src='http://invis.free.anonymizer.com/http://www.geocities.com/reppyboyo2000/moritamodelfinal2.jpg' border='0' alt='user posted image'>
Just the Morita Smartrifle, not the Carbine.....
Made these in max long time ago aint been skinned yet....
Made in 3ds max 5
Mortia polys 1967
Pretty bad model TBH, it looks good rendered in all....but the mesh is pretty much everywhere....
Its attatched in MAX format....as i have no idea what y`all need to skin it.
Thanks anyone.
Comments
If you want a skinner, you'll have a far better chance if you post a skinmesh for it.
Good luck.
Yea i know, but i didnt like that one...too low poly. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you want a skinner, you'll have a far better chance if you post a skinmesh for it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Whats a skinmesh and how shall i go about creating one?
This might be of little help though...
<img src='http://invis.free.anonymizer.com/http://www.geocities.com/reppyboyo2000/mesh.jpg' border='0' alt='user posted image'>
Just shows how bad the model is, used to many booliens :-/
The model wasnt actually intended for HL or NS, was just a project really...
But if anyone does want to skin/animate and shove it in NS do so. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If you want a skinner, you'll have a far better chance if you post a skinmesh for it.
Good luck. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
All the morita's I've checked are horrible. They're either way too thin or the texture is horrible (Nintendo 8-bit quality CS arms? What the hell?).
hmmh... there was actually one of the morita's that was good, except it was thin like the rest of them.
I think there's always room for models that has already been done.
Some might have slight differences that makes me favor it instead of the old ones.
<i>Shrugs</i>
but it really sucked, the origins made it look thin and flimsy... both the carbine and the smg are meant to be chunky, Paul Verhovan wanted them to be like that... just his style
but it really sucked, the origins made it look thin and flimsy... both the carbine and the smg are meant to be chunky, Paul Verhovan wanted them to be like that... just his style <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This versions seems thick enough, pretty much all the details have been modeled on as you can see...
Otherwise just edit the bugger....its in MAX format so anyone with GMax or 3dsmax should be able to use it.
If ya need a different format let me know.
At the moment tho none of the model is joined together....
Basically is a whole lot of seperate models...
roughly around 35-40 counting em all.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
EDIT: My wonderful spellings
I meant like graphics from the Nintendo 8-bit.
The arms were all... filled with white and black spots, like some horrible Noise effect.
Doesn't matter. I'd like to see how this one turns out ingame <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->