[mreq]avp2 Tail For Aliens Runner Claw

WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
I was hoping somebody could do the tail whip from AvP. I remember it from AvP I, but I know it's in AvP2 as well.
Along with it, I am really hoping someone could do a tail animation on the actual crawler model (the skulk replacement).

The skulk teeth are as known supposed to block some of your view when you bite, and hopefully, so will this tail.
When not biting, you barely even see the teeth, and I was thinking the tip of the tail could be in the top right corner.
When attacking, the tail goes to the center, or more to the bototm left corner, blocking some of your view.

Here are pictures. They cover very little of the screen, but I was thinking the NS models could cover much more.

<img src='http://medlem.spray.se/evaan2/tail1.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/evaan2/tail2.jpg' border='0' alt='user posted image'>

Comments

  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    i like tis idea... but the man to ask is daphisto... he's good at aliens stuff
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I messaged Daphisto and he said he couldn't do it.
    He appears to be too busy <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Anybody else want to try? I'd love to do it myself had I the ability. The alien1 animation is not really needed, as long as I get the view model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    isnt that the tentical from HL sp?
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--Dr.Zer0+Sep 4 2003, 02:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Sep 4 2003, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> isnt that the tentical from HL sp? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No.. like it says its an Alien tail from AVP2... wouldnt like to be stabed by one of those in my back...

    -whats inside me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I dunno why you'd need the tail for the skulk view, tho if someone could make a version that replaces the rear-right tentacle on the onos head, I'd be a happy bunny.

    Cos then I can use it in the behemoth v weapons and if paralyze comes back we'll have instant tail goodness.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I'd want a skulk (runner) and a queen/behemoth version.

    If the queen is ever done, the front legs coul dbe removed and the tail made longer.
    It'd be perfect for Gore, and the teeth bite could be for devouring.

    God, I wish modelling was alot easier, because these ideas are pretty far off, and I imagine pretty damn difficult.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Modelling is pretty easy when you've got patience and a willingness to learn. Thats how I got into the whole v weapon anim thing - I thought, why not try it myself?
  • BoozeKittyBoozeKitty Join Date: 2003-08-29 Member: 20381Members
    I like the idea of the tail whip (spices things up) but wouldnt you have to whip that thing pretty fast to get it synchronized with the chomping animation timing? You'd have to have some pretty strong butt muscles! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--BoozeKitty+Sep 4 2003, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoozeKitty @ Sep 4 2003, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the idea of the tail whip (spices things up) but wouldnt you have to whip that thing pretty fast to get it synchronized with the chomping animation timing? You'd have to have some pretty strong butt muscles! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They do whip it fast so I guess theyr **** muscles are pretty strong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    <!--QuoteBegin--Nottingham+Sep 4 2003, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Sep 4 2003, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dr.Zer0+Sep 4 2003, 02:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Sep 4 2003, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> isnt that the tentical from HL sp? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No.. like it says its an Alien tail from AVP2... wouldnt like to be stabed by one of those in my back...

    -whats inside me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no, I ment is that what its replacing
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Huh? No, it's supposed to replace the Skulk's Aliens replacement teeth. (it normally bites, but makes the tailwhip sound).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Errrrmmmm..... then why not rename the sound? I'm assuming its a soundpack you're using. Quicker and handier than modelling up a tail and animating it... not to mention altering the Skulk model itself so its attack becomes a whippy tail, not a bite.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    The sound is not a problem. I don't want this tail done just because of that. I want a tail because it'd be really awsome.
  • s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
    hmmmz theres not much use of putting a tail there unless you want tail whip to acutally be an attack mode lest say 5 sec paralyze and 25 damage ? . so yeah you get my point theres no use of putting a tail in your view unless it does something or it will eventually **** you off.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    It's not a suggestion, it's a request for a replacement model...
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