Now Ive Learnt The Basics I Want Stuff 2 Look Gud
SnakeUb
Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">a coridoor ive made</div> i'm trying to make stuf that dont look crap basicly i'm practicing neway this is a screeny of what ive done 2day feedback please <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<img src='http://www.angelfire.com/ns2/snake_ub/untitled1.jpg' border='0' alt='user posted image'>
<img src='http://www.angelfire.com/ns2/snake_ub/untitled1.jpg' border='0' alt='user posted image'>
Comments
The rims along the edges of the floor are good, aswell as adding some interest to the ground surface which sometimes lacks in detail.
The faction of the floor that has been lodged out looks good, but try thining it as it looks a tad thick..or add a nice rim texture.
The roof is interesting, although I cant really see what is on the lowered part, except from some cables which again is nice eye candy. What I suggest is to add metal grates in the lowered roof part so the player can actualy see the nice arching proper roof, which connects both.
The lights along the sides of the walls are good and different. The design is nice and modern adding to the futuristic space feel <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
watch out and do overdo the use of green lights, it could be dangerous. The top of the roof might be a bit bright, tone it down.
At the moment this is looking very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Could the high w-poly be due to the room i added at the end i mite try adding some sort of vis blocker at the end
i did cut up the brush into smaler bits for most of my carving but thankx 4 the tip
Besides, its not to hard, just dont try to make too complicated brushes.
heres some pics