Ns_spaceship

cariocacarioca Join Date: 2003-09-02 Member: 20511Members
edited September 2003 in Mapping Forum
<div class="IPBDescription">WHAT U THINK ABOUT THIS MAP?</div> What u think about the map?

The follow file show the map in view:

-Up (LEGEND AND COLORS LEGEND)
-Profile (LEGEND AND COLORS LEGEND)
-Front (COLORS LEGEND)
-3d (VERY SIMPLE)
«1

Comments

  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    can we get some in game screenshots?
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Um... what the hell? That is quite possibly the most confusing layout I have ever seen, plus it does not look like it could even go into the catigory of a NS map.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Ugh I don't really know what to say about it as I don't really understand it. "Dormitory", that sounds interesting, usually it's better to post screenies, it's hard to realize someone else's vision without a better visual aid than that. Start mapping it and then post your screens - the NS community always needs new and diverse maps! Good Luck and Have Fun!

    ~ DarkATi
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    looks more like a "fun map" in my eyes. otherwise: the map is COMPLETELY simetric. a NONO for ns maps. and I hardly see the playvalue...
    the shipidea isnt bad but work out a better layout. and know what? rooms under rooms are another NONO for the whole ns universe! how the hell the commander should be able to watch over his troups?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Mirrored

    <img src='http://members.lycos.nl/jezpuh2/mapviewshipalien.JPG' border='0' alt='user posted image'>
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Err... It seems that this place has a lot of dead ends... Or is it just me... I'm a bit confused (or haven't spent enough time looking at it). <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    and comm will have hard time building anything through floor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Level over level play won't work for anything other than alien vs alien, and that game mode doesn't exist yet.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    It's also FAR too blocky and predictable, not to mention absolutely tiny.

    Back to the drawing board i feel. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Awww... Now you guys spoiled his fun... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (j/k) It's a good thing he put this map up here, so we could massacre the idea and get him on the right track... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Aren't we just evil?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--JezPuh+Sep 3 2003, 01:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Sep 3 2003, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aren't we just evil? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes.

    Seriously, here's how I map - make a room and design a theme for that room, then make another room then connect them with hallways. Many Game Designers say it isn't necessary to have any material like a layout, for example:

    Can't fin the book now darnit but,

    The creators of Duke Nukem: Manhattan Project, said in "Game Design: Secrets of the Sages Seocnd Ed." that they didn't use a layout or a design doc, they simply mapped things, and as they went along they said, this is cool, i like this, keep this, do this, whatever! And it turned out to be a decent game for it's time!

    I wish I could find that book for the exat quote but there's the bottom line.

    ~ DarkATi

    Dr. Feeeeeelgooooood!
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Agreed. I personally never follow a map or something. I just pull the rooms out of my imagination and then... And then I *sigh* delete them with one lousy click... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Lt.Gravity+Sep 3 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Sep 3 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the map is COMPLETELY simetric. a NONO for ns maps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    symmetry in maps is present in most or all RTS maps historically. Obviously there is a difference in that NS is 3d and most RTS are overhead view, but I think that a symmetrical map could work in NS, and work very well. A map could be symmetrical from an overhead view, with completely unique rooms and architecture and lighting in the 3d view.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    absolutely symmetrical maps would not "feel" that good in normal NS, but when Marine-vs-Marine / Alien-vs-Alien is implemented, symetrical (or mirrored) maps would be perfect.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--JezPuh+Sep 3 2003, 01:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Sep 3 2003, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aren't we just evil? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, just you :-p
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Eeevil ! Joooin the dark side...
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    The first version of NS_Veil was very symmetrical, and it really didn't feel right... thankfully the release version maintained some of this symmetry while having unique rooms. And it works.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited September 2003
    Thanks for the answer's everyone. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    i'm now redrawing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    The soldiers are in a spaceship, backing from:
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> A mission to free <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> a parasited colony from aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> .
    They finish, wining the battle, but the war <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> never over...
    Your ship has infected for <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> life <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> forms, <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> , and now <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> all need finish the job <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> or leave the ship <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> .
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited September 2003
    tell me now:
    what u think about the redrawing map,dowload is under this message?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--carioca+Sep 4 2003, 09:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Sep 4 2003, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for the answer's everyone. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    i'm now redrawing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    i want use the upfloors against the <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> commander power, like the func_nobuild plus no droping like: medpacks and ammo.
    The soldiers are in a spaceship, backing from:
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> A mission to free <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> a parasited colony from aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> .
    They finish, wining the battle, but the war <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> never over...
    Your ship has infected for <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> life <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> forms, <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> , and now <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> all need finish the job <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> or leave the ship <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The problem being the upper floors are the only ones the commander could build / drop medpacks since you wouldn't be able to see the lower floors.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    so i dont will do this i will do something more ns and will be fine. im now redrawing again.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited September 2003
    I maid the new layout of the ship has the only up and down fings the sewers and shfats.
    The map now show:

    -SOURCES
    -C.C.
    -HIVES

    And layout of the control Room.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    COME ON ...
    the map is horrible?
    The idea?
    What is wrong?
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <!--QuoteBegin--Hypergrip+Sep 3 2003, 05:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hypergrip @ Sep 3 2003, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> absolutely symmetrical maps would not "feel" that good in normal NS, but when Marine-vs-Marine / Alien-vs-Alien is implemented, symetrical (or mirrored) maps would be perfect. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you ever play ns_maru?
    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=141' target='_blank'>link</a>
    That map is quite good and has a symmetrical layout. I think he based it off a star trek ship or somthing. It's kind of a fun map, but with a serious playstyle. Balanced too, at least it was in 1.04. have not tryed it in 2.0 yet.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited September 2003
    the progress of the map see the valve hamer.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited September 2003
    I change the textures of the walls.
    add a triangles on doors to like more ns style.
    I will make a new strip with old textures of ns to put in the doorways.
    This is a picture of the progress.
    What is good and what is wrong on the map?
    I will put the shafts side by side of the rooms no more centered main systen.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited September 2003
    now i change the layout extend the corridors.
    and join the 2 rooms of the enginering to a great room.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
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