coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
1500 pre-hands is pretty up-there. /: My suggestions: 1) optimize the mesh. A lot of the detail you modeled could be textured. 2) thin the trigger guard a little. 3) pull the fire-mode selector out. Right now it's just a little relief on the side of the gun, instead of an actual switch. 4) tweak the smoothing groups on the LAM; you went through the trouble to model that indent (though perhaps it could be skinned instead), but the smoothing groups make it very hard to see.
1) k, i'll see what i can do 2) ya i didnt like how fat it came out 3) k 4) i might get rid of the indent and skin it on (if not i'll fix it) -try to mesh / skin this by the end of the weekend-
Sweet mother of Christ, that is beautiful! Methinks I need a new change of pants. Oh, and dont listen to naggers about polycount. Keep em. Hell, add more. If they dont like it, tell them to upgrade their machines. You did a fine job, and it'd be a shame to chop it up. Awesome model, cant wait for the finished product...this is the best pistol I've seen for NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin--BoozeKitty+Sep 4 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoozeKitty @ Sep 4 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and dont listen to naggers about polycount. Keep em. Hell, add more. If they dont like it, tell them to upgrade their machines. You did a fine job, and it'd be a shame to chop it up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You *do* realize that even HL2 keeps its viewmodels to about 2000 polys, right? Regardless of what your machine can do, the engine can only handle so much.
polycount is fine, you only see 1 of them at a time, so its not a big deal, and HL2 keeps there polycounts at 2000 so the recommended machine will run it smoothing, that is not the limit to the engine.
Looks really good so far. But I agree atm it's A LOT of polies (for a 1st person weapon in the HL1 engine).
After all, I think you'll manage to reduce them to a good level.
Keep up the good work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You *do* realize that even HL2 keeps its viewmodels to about 2000 polys, right? Regardless of what your machine can do, the engine can only handle so much.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
umm... coil... err... the 16,000 v_model was fine on my very old and crappeh cyrex 686 pre pentium 2 comp, which i ran in software cuz i didnt have a 3dfx card
Like I said, you could easily subtract a substantial amount by deleting the unseen polys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Go go Drake's weapon pack <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Sad to say you can't rush perfection. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well, let's see what mikachu can do, first <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
1) optimize the mesh. A lot of the detail you modeled could be textured.
2) thin the trigger guard a little.
3) pull the fire-mode selector out. Right now it's just a little relief on the side of the gun, instead of an actual switch.
4) tweak the smoothing groups on the LAM; you went through the trouble to model that indent (though perhaps it could be skinned instead), but the smoothing groups make it very hard to see.
2) ya i didnt like how fat it came out
3) k
4) i might get rid of the indent and skin it on (if not i'll fix it)
-try to mesh / skin this by the end of the weekend-
put the laser in- YOU CAN TAKE IT OFF IF YOU DO NOT LIKE IT. IT IS NOT HARD. You can take it out with wordpad, for crying out loud!
But how when milkshape has expired?
Or how do you get the textfile ?
Methinks I need a new change of pants.
Oh, and dont listen to naggers about polycount. Keep em. Hell, add more. If they dont like it, tell them to upgrade their machines. You did a fine job, and it'd be a shame to chop it up.
Awesome model, cant wait for the finished product...this is the best pistol I've seen for NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
You *do* realize that even HL2 keeps its viewmodels to about 2000 polys, right? Regardless of what your machine can do, the engine can only handle so much.
Lol
After all, I think you'll manage to reduce them to a good level.
Keep up the good work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
umm... coil... err... the 16,000 v_model was fine on my very old and crappeh cyrex 686 pre pentium 2 comp, which i ran in software cuz i didnt have a 3dfx card
<img src='http://giborama.com/~xconvict/custom-pistol-skinned1.jpg' border='0' alt='user posted image'>
enjoi..? (hopefully)
Release..................now
I mean it 0_o
ND
Thats AMAZING work.
I believe simply beholding that thing has caused the rapid destruction of my a good portion of my brain cells:
It's that secksy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->!
*drooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool* *twitch* *twitch*
oh well I better start on a welder and knife now
ND