Drakes Custom Pistol

2456

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    1500 pre-hands is pretty up-there. /: My suggestions:
    1) optimize the mesh. A lot of the detail you modeled could be textured.
    2) thin the trigger guard a little.
    3) pull the fire-mode selector out. Right now it's just a little relief on the side of the gun, instead of an actual switch.
    4) tweak the smoothing groups on the LAM; you went through the trouble to model that indent (though perhaps it could be skinned instead), but the smoothing groups make it very hard to see.
  • X-ConvictX-Convict Join Date: 2003-04-27 Member: 15875Members
    1) k, i'll see what i can do
    2) ya i didnt like how fat it came out
    3) k
    4) i might get rid of the indent and skin it on (if not i'll fix it)
    -try to mesh / skin this by the end of the weekend-
  • AJ_fifty_threeAJ_fifty_three Join Date: 2003-08-21 Member: 20061Members, Constellation
    here's my $0.02
    put the laser in- YOU CAN TAKE IT OFF IF YOU DO NOT LIKE IT. IT IS NOT HARD. You can take it out with wordpad, for crying out loud!
  • SlithSlith Join Date: 2003-03-29 Member: 15015Members, Constellation, Reinforced - Shadow
    edited September 2003
    Yeah you can take it off in notepad...
    But how when milkshape has expired?

    Or how do you get the textfile ?
  • BoozeKittyBoozeKitty Join Date: 2003-08-29 Member: 20381Members
    Sweet mother of Christ, that is beautiful!
    Methinks I need a new change of pants.
    Oh, and dont listen to naggers about polycount. Keep em. Hell, add more. If they dont like it, tell them to upgrade their machines. You did a fine job, and it'd be a shame to chop it up.
    Awesome model, cant wait for the finished product...this is the best pistol I've seen for NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--BoozeKitty+Sep 4 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoozeKitty @ Sep 4 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and dont listen to naggers about polycount. Keep em. Hell, add more. If they dont like it, tell them to upgrade their machines. You did a fine job, and it'd be a shame to chop it up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You *do* realize that even HL2 keeps its viewmodels to about 2000 polys, right? Regardless of what your machine can do, the engine can only handle so much.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <img src='http://www.angelfire.com/realm3/darkpics69/handjob_copy.jpg' border='0' alt='user posted image'>

    Lol
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    polycount is fine, you only see 1 of them at a time, so its not a big deal, and HL2 keeps there polycounts at 2000 so the recommended machine will run it smoothing, that is not the limit to the engine.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    just optimize it--delete the polys you'll never see in-game like alot of the right side of the gun.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    THAT IS THE freaking L337!!!!11111```oneoneone
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Looks really good so far. But I agree atm it's A LOT of polies (for a 1st person weapon in the HL1 engine).

    After all, I think you'll manage to reduce them to a good level.

    Keep up the good work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You *do* realize that even HL2 keeps its viewmodels to about 2000 polys, right? Regardless of what your machine can do, the engine can only handle so much.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    umm... coil... err... the 16,000 v_model was fine on my very old and crappeh cyrex 686 pre pentium 2 comp, which i ran in software cuz i didnt have a 3dfx card
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Like I said, you could easily subtract a substantial amount by deleting the unseen polys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • X-ConvictX-Convict Join Date: 2003-04-27 Member: 15875Members
    er well its skinned, eh i guess its ok, still gonna use it once it gets ingame tho

    <img src='http://giborama.com/~xconvict/custom-pistol-skinned1.jpg' border='0' alt='user posted image'>

    enjoi..? (hopefully)
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Ho hoooo. That looking friggin awsome. Cant wait for the release.
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    O_O wow, i cant wait
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    that's verrry verrry secksy!
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Go go Drake's weapon pack <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    /me drools

    Release..................now

    I mean it 0_o

    ND
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Sad to say you can't rush perfection. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    if this keeps up i'm quitting modelling and becoming a tibetan monk. (with a bad-**** computer to play NS)
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Thats AMAZING work.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    wha.....

    I believe simply beholding that thing has caused the rapid destruction of my a good portion of my brain cells:

    It's that secksy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->!
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--X-Convict+Sep 6 2003, 07:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X-Convict @ Sep 6 2003, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://giborama.com/~xconvict/custom-pistol-skinned1.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *drooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool* *twitch* *twitch*
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    mmmmmmmmmmm shiny

    oh well I better start on a welder and knife now
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    X-Convict I think you should contact rabbity and suggest that you could be the skinner for his *drakes shotgun* project, because that is schweeet.

    ND
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Well, let's see what mikachu can do, first <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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