Alien Lovers : Stop Complaining About Redempt Onos

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  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Redemption is fun for the whole family.
    Its also good for skulks and lerks.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--Ollj+Sep 3 2003, 03:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Sep 3 2003, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Redemption is fun for the whole family.
    Its also good for skulks and lerks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And the egg <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Gah I agree that Lerk is a support class dude.

    THink of someone with a welder: Are people **** for saying "Dude weld me!!" No because you're supporting them.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin--RoCkIn RiCkY+Sep 3 2003, 08:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 3 2003, 08:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And don't say "go on a better server then" as I visit voogru, blueyonder and H20 servers frequently. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Blueyonder don't have good servers. They are for noobs.

    Voogru has good servers with good people on, but most the time people go on there to mess about due to the mods that are normally running. You will sometimes get a good teamplay oriented game though.

    Never even heard of H2O.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    Lerk is an area denial class at the early game. Mid and late it is simply put a support class.

    If you aren't supporting as a lerk late game you are wasting res.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Lerks are ridiculously lethal for vanilla marines, which makes taking your 25 starting res and getting 5 more quite a good way to spend your res. If you play your cards right, and the marine spawn is a large area such as Lost, you can just flap around sporing the armory and spiking the guys who go after you, and get 50 RFK in no time. Especially with Regen. It's sad. You can just get 100 RFK, go back to hive, and set up a tower of 8 DCs for your Onos buddies to redeem to. Or do whatever you want with them. Lerks are obnoxious to no end for the marines early in the game. As someone said, they break marine expansion in its tracks. Later, as a support class, using umbra to support teammates becomes just as satisfying as spiking rambo marines to death, because at least for me, I get the satisfaction of knowing that the whole marine team hates my guts for being the little lerk who is letting the fades, skulks, and onoses freely attack their turret farms. Lerks are the grease in the alien war machine, and more, they are capable attack units by themselves since they have the principle marine advantage: range. They need to be nerfed. HARD.

    Redeem has its good and bad points for an onos. If you haven't figured out that regen, cara, and redemption are all capable of being used to massive effect, then read more topics about it. One day, I hope someone does what I usually do as gorge, and builds 8 DC close enough to marine spawn to be retreated to by a celerity onos. Then I can go cara onos, and live life dangerously.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    edited September 2003
    That last post was the most ridiculous thing I've ever read on these forums. Turret factories are not easy to destroy as lerk, especially with the ridiculous amount of turret spam they have at any res point. If marines are smart they can destroy a lerk easily, and with the new version it's even easier to take out a redemption lerk.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Swift Idiot</b>
    the whole marine team hates my guts for being the little lerk who is letting the <b>fades, skulks, and onoses</b> freely attack their turret farms. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>RoCkIn RiCkY</b>
    Turret factories are not easy to destroy as lerk<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    You'd better get it right if you're going to flame someone, boy.

    Swift, I'm in complete agreement with your entire post. Well said!
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    Um since only 3 DCs can heal one thing at a time,8 dcs are useless.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--RoCkIn RiCkY+Sep 3 2003, 07:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 3 2003, 07:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Balance it out by limiting the number of turrets marines can use in a turret factory. A marine team today in base had a total of 15 turrets, loads of base lurkers, thus none of our onoses could get anywhere near to killing one single turret. Pathetic. Onoses should be at least a threat to the marine base but should be harder to get in the first place. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That really wasn't the point. The mentality that redem=god is the problem, and it makes players do stupid things. Stupid things eventually result in death.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Hunty+Sep 4 2003, 06:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Sep 4 2003, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Um since only 3 DCs can heal one thing at a time,8 dcs are useless.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1 DC can heal up to 3 things at 1 time, with 10 points a second.
    If you add 2 DCs now its up to 20 points a second, or 6 things with 10
    if you add 3 DCs its up to 30 points a second or 9 things with 10
    if you have 4 DCs now the DCs can heal eachother and the structure and players all at the same time. But because only 3 things can be healed at once, only 2 of the 3 non DC things would get healing (if the DCs had full life)

    if you have 8 DCs, you have DCs that heal DCs that heal structures.
    or 24 individual things with 10 points of life a second.

    Example:

    a gorge makes a WoL of 5 OCs
    he places 1 DC
    that 1 DC will only heal 3 of the 5 OCs at the smae time
    if he placed 2 DCs than all 5 will be healed and 2 will be healed faster
    if he placed 3 DCs then all five will get double healing and 1 will be healed at triple, but now the DCs count as things to be healed also, so because there are 8 structurs in total and DCs cant heal them selves every structure would heal at double.

    o=oc O=dc

    ooooo
    OOOO

    .o...o..o
    /|\./|\./|\
    O...O..O
    \....|..../
    .\...|.../
    ..\..|../
    ...\.|./
    .....O x2

    the combinations are vast.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--Aegeri+Sep 4 2003, 03:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Sep 4 2003, 03:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk is an area denial class at the early game. Mid and late it is simply put a support class.

    If you aren't supporting as a lerk late game you are wasting res. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Inculing Marinespawn in the areadenial?
  • d31iRi0u5d31iRi0u5 Join Date: 2002-12-12 Member: 10716Members
    The lerk is fairly balanced. He CAN be a very effective early game area denier, but once they set up camp in an area the lerk could be too late.

    As for Onos redemption, which is what this thread is about, on some servers the redeeming Onos doesn't die unless he runs over 5 stacked mines and at the same time gets blasted by like 3 shotties (lvl 3 weps), and this is just assuming turrets aren't firing at him or nothing. It also assumes he's around 250hp, although i think i've been killed by all that crap around 350 hp before <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I'm not sure if they changed redemption time or whatever in 2.01d or not, could anyone plz tell me? And no i'm not looking to get flamed, just trying to be informant.

    Redemption Onos is good for hit-and-runs on UNMANNED expansions, and possibly expansions where they get good support IMO. Heck, I've even seen a couple of redeeming Onos work real well after a fade goes in, blinks around a lot, makes marines waste HMG and shotty ammo, then the mad cows come flyin in. ...And that's just with 1 hive.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin--[ADEMA] Everwinter+Sep 4 2003, 04:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ADEMA] Everwinter @ Sep 4 2003, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You'd better get it right if you're going to flame someone, boy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Perhaps you'd like to tell me why I am wrong then?

    If marines have at least half a brain they can make turret factories which will kill lerks in a few seconds.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--RoCkIn RiCkY+Sep 4 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 4 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If marines have at least half a brain they can make turret factories which will kill lerks in a few seconds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marines usually do have at least half a brain, so they know that Turret factories kill no-one (but if electrified and facing electricity oblivious skulks or things that kill themselves in trying to get ride of it in melee combat <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). It's the Turrets themselves that do damages.

    Besides, being a Lerk, I managed to stay alive a fairly large amount of time, sporing an outpost filled with turrets, waiting for an Onos to come and devast the marines, before someone came to chase me or the said onos came... and redeemed...
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin--JeeR+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines usually do have at least half a brain, so they know that Turret factories kill no-one <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Rubbish. Turrets are way too accurate especially against skulks.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    edited September 2003
    <!--QuoteBegin--RoCkIn RiCkY+Sep 4 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 4 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JeeR+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines usually do have at least half a brain, so they know that Turret factories kill no-one <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rubbish. Turrets are way too accurate especially against skulks. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, I don't know what kind of Lerks you usually encounter, but I usually don't get killed that easily, especially by turrets.

    It takes a good ambushed marine with a good ol'shotgun taking me down from behind (what's really fair) or either a marine rush after seeing that *poor* Onos redeemed and left me/us (if we were more than one^^) availible for angry marines to get rapped by (usually with shotties too) to kill me, really.

    Because, what's your best friend when you are a Lerk? it's Re-ge-ne-raaaaa-tiooon! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Plus scent o' fear if you want to avoid the ambushing marine issue.
    Plus adrenaline if availible in order to do my job more efficiently.

    So if I get in range of a turret to shoot me, I won't stay long enough for it to take me down, and I'll get back after a few seconds, when I healed myself accordingly, and get back to whatever I was doing (sporing, umbra-ing, spiking etc).

    But following your point I never said that skulks were able to dodge turret's fire. More than 3 turrets mean nearly instant death to no-cara skulks, but it's because they need to get in melee range. Lerks don't have to if they want to spike a turret, or if they want to Umbra/spore aliens/marines.


    The point is, I don't complain about Redemption, for Onos or else, because I find Redemption pretty useless for myself, particularly when I play Lerk.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--RoCkIn RiCkY+Sep 4 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 4 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JeeR+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines usually do have at least half a brain, so they know that Turret factories kill no-one <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rubbish. Turrets are way too accurate especially against skulks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed on that part alone, but against other things, they should remain as accurate.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--RoCkIn RiCkY+Sep 4 2003, 06:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 4 2003, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JeeR+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines usually do have at least half a brain, so they know that Turret <b>factories</b> kill no-one <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rubbish. Turrets are way too accurate especially against skulks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hehe
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Ahnteis+Sep 4 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Sep 4 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--RoCkIn RiCkY+Sep 4 2003, 06:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 4 2003, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JeeR+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines usually do have at least half a brain, so they know that Turret <b>factories</b> kill no-one <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rubbish. Turrets are way too accurate especially against skulks. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hehe <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hah, I feel like a fool now.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Ahnteis @ Sep 4 2003, 02:29 PM)
    QUOTE (RoCkIn RiCkY @ Sep 4 2003, 06:32 PM)
    QUOTE (JeeR @ Sep 4 2003, 01:11 PM)
    Marines usually do have at least half a brain, so they know that Turret factories kill no-one 

    Rubbish. Turrets are way too accurate especially against skulks. 

    hehe 

    Hah, I feel like a fool now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Arf...

    I didn't intended to make anyone feel like a fool (even RoCkIn'), I just assumed that he was referring to the Turrets, not the Turret factory.
    Still, as he was trying to make fun of such a large amount of people (I think that almost everyone played as a marine at least once) with such a flaw in his... argumentation...

    I couldn't let this pass just like that, that's why I stated clearly, but casually that:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's the Turrets themselves that do damages.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My 2cents, that is.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    edited September 2003
    Since the kids are using smart-arse comments to make themselves feel a bit better about their lives, I won't waste my time posting on this thread.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--JeeR+Sep 4 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 4 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--RoCkIn RiCkY+Sep 4 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Sep 4 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JeeR+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines usually do have at least half a brain, so they know that Turret factories kill no-one <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rubbish. Turrets are way too accurate especially against skulks. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, I don't know what kind of Lerks you usually encounter, but I usually don't get killed that easily, especially by turrets.

    It takes a good ambushed marine with a good ol'shotgun taking me down from behind (what's really fair) or either a marine rush after seeing that *poor* Onos redeemed and left me/us (if we were more than one^^) availible for angry marines to get rapped by (usually with shotties too) to kill me, really.

    Because, what's your best friend when you are a Lerk? it's Re-ge-ne-raaaaa-tiooon! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Plus scent o' fear if you want to avoid the ambushing marine issue.
    Plus adrenaline if availible in order to do my job more efficiently.

    So if I get in range of a turret to shoot me, I won't stay long enough for it to take me down, and I'll get back after a few seconds, when I healed myself accordingly, and get back to whatever I was doing (sporing, umbra-ing, spiking etc).

    But following your point I never said that skulks were able to dodge turret's fire. More than 3 turrets mean nearly instant death to no-cara skulks, but it's because they need to get in melee range. Lerks don't have to if they want to spike a turret, or if they want to Umbra/spore aliens/marines.


    The point is, I don't complain about Redemption, for Onos or else, because I find Redemption pretty useless for myself, particularly when I play Lerk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sorry ROckin, no flame intended.
    As I said, I didn't want to make anyone feel like a fool (and I wasnt even replying to you then).

    As for the non-discussive part, I'm sorry but I thought I had given you a proper answer before (refer to me quoting myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> in this post). I don't try to avoid discussion, I just already said what I thought I had to, and nothing really new was added in my opinion that shaked me hard enough to post a reaply (but Xzilen's coment).

    That was just the "half brain" thing that bovered me a little, but I assume since it's early in the morning here in France (00h39 on my clock) ans since I've been on my computer since... wsell I just can't remember... I'll just assume that I was a little tired and over-heated myself too much at an auto-combustion rate on this thing.

    I think I better leave and go to bed then.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since the kids are using smart-arse comments to make themselves feel a bit better about their lives, I won't waste my time posting on this thread. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Ahh... you edited... now *I* feel like a fool with my previous post...
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