Ns_domination

TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
<div class="IPBDescription">my first map for NS</div> Ok guys here is my first map ever for ns.. starting to get done its about 30% complete..
These are some screens from my last compile i know that the lightning needs some work, but just wanted you to see how far ive come and id liek some critizm.. The map is based on drftwood´s Layout ThankYou! <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

pics:

<a href='http://www.geocities.com/hlorion/domination.html' target='_blank'>The screenshots!</a>

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Seems it's getting together pretty well. The lighting is good, although a bit too lit in some places maybe... The architecture is ok, but I know you'll be adding details. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks good Tailgunner.
    The architecture is looking fine, but I think you should try and add some more color-variation in your lighting.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    The only problem that I see at a quick glance is that you have no variation vertically. All the rooms in those screenshots are the same height. Try adding more variety.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    Glad that the layout was helpful. I'm not good at reviewing maps by screenshots, but this is what I came up:

    Pic 1&2: Lookin' very good, good theme.
    Pic 3: Looks good. Maybe break up the ceiling and floor a bit?
    Pic 4: Nice & clean. Good for contrast with the industrial theme.
    Pic 5: Nice architecture.
    Pic 6: Is it a bit open for Marine start? Maybe some height variation?
    Pic 7: Again, maybe break up the ceiling or walls a bit?

    All in all, they look very nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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