Ok is there any way of rendering in MS3D because im almost done with the skin. Also the MS3d file will need to be transfered to someone for compiling etc. Anims and hands and what not.
<!--QuoteBegin--nightdragon+Oct 1 2003, 09:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Oct 1 2003, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok is there any way of rendering in MS3D because im almost done with the skin. Also the MS3d file will need to be transfered to someone for compiling etc. Anims and hands and what not.
ND <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No renderer in MS3D, sorry. Try a ( free and legal ) alternative like Cinema4D CE, Blender, OpenFX, Yafray, Softy XSI learing edition ( I think..)
Compiling, anims and hands are very possible in Milkshape.
Ok current pic of shotgun, will have more updates tomorrow. Night Night <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
looking good the grip and handle look cool but some how the top stripy bit doent really look metal (more scrapes) i sorta looks 2 bumpy maybe its me but gj anyhow
Wohaaa. That's very good indeed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Looking back to the concept however, it looks like the top "bracket" and the front of the shottie are 1 piece..almost like a folded stock. I wonder if it would look better skinned like that?
Really coming along nicely! I think the stripes should be redone (perhaps by drake?) so they don't look so repetetive and identical. You have no idea how happy I am that this is finally happening <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Tbh I think my skin sucks once it is unwrapped, someone else feel free to do it but I'd b glad to share the MS3D if anyone wants. And drake yer do the stripes good idea <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Also the mesh seems a bit weird to me. The grip mesh repeated a piece of the inner grip *like the fingers part* and used it on the inside of the grip itself so it looked kinda fugly.
A very good chance you wont notice those in game so no worries <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
A very good chance you wont notice those in game so no worries <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yeah, just let it be for now.
Comments
ND
ND <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No renderer in MS3D, sorry. Try a ( free and legal ) alternative like Cinema4D CE, Blender, OpenFX, Yafray, Softy XSI learing edition ( I think..)
Compiling, anims and hands are very possible in Milkshape.
ND
ND
the grip and handle look cool but some how the top stripy bit doent really look metal (more scrapes)
i sorta looks 2 bumpy maybe its me but gj anyhow
nice job
nice skin :D
ND
Current SG (MS3D) anyways:
Left
<img src='http://www.angelfire.com/games5/nightdragon/drakessg210.jpg' border='0' alt='user posted image'>
Right
<img src='http://www.angelfire.com/games5/nightdragon/drakessg210-back.jpg' border='0' alt='user posted image'>
Top
<img src='http://www.angelfire.com/games5/nightdragon/drakessg210-top.jpg' border='0' alt='user posted image'>
Bottom
<img src='http://www.angelfire.com/games5/nightdragon/drakessg210-bottom.jpg' border='0' alt='user posted image'>
Please give feedback on any improvements needed.
ND
Looking back to the concept however, it looks like the top "bracket" and the front of the shottie are 1 piece..almost like a folded stock. I wonder if it would look better skinned like that?
does the gl still need a mesh?
Also the mesh seems a bit weird to me. The grip mesh repeated a piece of the inner grip *like the fingers part* and used it on the inside of the grip itself so it looked kinda fugly.
ND
ND
ND
A very good chance you wont notice those in game so no worries <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
its not like your going to be admiring the detail when blasting away at a skulk.
A very good chance you wont notice those in game so no worries <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, just let it be for now.