Megatokyo Hmg

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Comments

  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    edited September 2003
    <!--QuoteBegin--sheena yanai+Sep 6 2003, 10:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Sep 6 2003, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw..this is the "improved" killstick  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1059501538.jpg' border='0' alt='user posted image'>
    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1059501576.jpg' border='0' alt='user posted image'> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    too many unnecessary polies... There are many things on your model that could've very well been skinned on to save polies. It does look very incredible besides that fact though.. gj.

    Also, the reason your UV map is all jumbled is because the vertices are not perfectly lined up. I found the best way to line up the verticies is to grab the verticies you want to line up (one row at a time) and scale them to "0" on the appropriate axis.. Does that make sense?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    So Zerg, are you going to skin it? Jaml, the brick lover? Somebody?
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    the uv map needs a lot of work, so im redoing it

    I dont think there will be a skin for a while.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    evil....eeeevillll.....you must finish it....or DIE!
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    or at least be skightly disliked until you do another map, then we love u again <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    heres the fixed first page, is this ok and skinable, I want to know before I move on.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    edited September 2003
    forgot to attach, sorry
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Oof. it's helpful to label skinmaps for others, so they can tell what part goes where. Even just numbering the parts will at least show where they show up on the model.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    could I just color them each seperatly, I think thats better than putting a mess of labels all over it.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin--Bots+Sep 7 2003, 02:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bots @ Sep 7 2003, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--sheena yanai+Sep 6 2003, 10:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Sep 6 2003, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw..this is the "improved" killstick  <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    too many unnecessary polies... There are many things on your model that could've very well been skinned on to save polies. It does look very incredible besides that fact though.. gj.

    Also, the reason your UV map is all jumbled is because the vertices are not perfectly lined up. I found the best way to line up the verticies is to grab the verticies you want to line up (one row at a time) and scale them to "0" on the appropriate axis.. Does that make sense? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think he knows that himself,because he said this is not a model for a game..he just messed around with this one for fun
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Awww...that was the awesome lookin one, too :/
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Yay! Its gettin close! w00t!
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    I still got maps to fix, we dont got a skinner nor animator so.. lets just hope this goes somewere
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I will, or I'll hire Dom to kill this forum.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Well, i can skin it, if someone makes a good mesh.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i <u><i>might</i></u> try after ive finished this sc v models stuff.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    *bumpage...how's it going?*

    Don't flame me for bumping this...I'm just waiting...and wanting...ignore it if you think its bad that you gotta ignore it.
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